Esempio n. 1
0
        void CenterToggleOnRect(Toggle toggle)
        {
            RectTransform   toggleRectTransform = toggle.GetComponent <RectTransform>();
            RectTransform   rectTransform       = gameObject.GetComponent <RectTransform>();
            CarouselToggler carousel            = gameObject.GetComponent <CarouselToggler>();
            ScrollRect      scrollRect          = gameObject.GetComponent <ScrollRect>();
            Vector3         diff = GetWorldCenter(rectTransform) - GetWorldCenter(toggleRectTransform);

            diff = contentRectTransform.InverseTransformVector(diff);
            if (carousel.horizontalWrap && scrollRect.horizontal)
            {
                if (Mathf.Abs(diff[0]) > Mathf.Abs(scrollRect.content.rect.height - Mathf.Abs(diff[0]) - rectTransform.rect.height))
                {
                    diff[0] = -1 * Mathf.Sign(diff[0]) * Mathf.Abs(scrollRect.content.rect.height - Mathf.Abs(diff[0]) - rectTransform.rect.height);
                }
            }
            if (carousel.verticalWrap && scrollRect.vertical)
            {
                if (Mathf.Abs(diff[1]) > Mathf.Abs(scrollRect.content.rect.height - Mathf.Abs(diff[1]) - rectTransform.rect.height))
                {
                    diff[1] = -1 * Mathf.Sign(diff[1]) * Mathf.Abs(scrollRect.content.rect.height - Mathf.Abs(diff[1]) - rectTransform.rect.height);
                }
            }
            Vector2 currentPosition = contentRectTransform.anchoredPosition;

            targetPosition.Set(
                scrollRect.horizontal ? currentPosition.x + (diff[0]) : currentPosition.x,
                scrollRect.vertical ? currentPosition.y + (diff[1]) : currentPosition.y
                );
            startingPosition.Set(currentPosition.x, currentPosition.y);
            movingToPosition = true;
            currentProgress  = 0;
            targetToggle     = toggle;
        }
Esempio n. 2
0
        void Start()
        {
            carouselToggler = gameObject.GetComponent <CarouselToggler> ();
            ScrollRect scrollRect = gameObject.GetComponent <ScrollRect> ();

            content = scrollRect.content;
            StartCoroutine(WaitInactiveCycleAndReset());
        }
Esempio n. 3
0
		void Start () {
			carouselToggler = gameObject.GetComponent<CarouselToggler> ();
			ScrollRect scrollRect = gameObject.GetComponent<ScrollRect> ();
			content = scrollRect.content;
			Toggle[] toggles = content.GetComponentsInChildren<Toggle> ();
			lastToggle = toggles [0];
			StartCoroutine (WaitInactiveCycleAndReset());
		}