private void Awake() { if (progressSlider != null) { progressSlider.maxValue = 100f; progressSlider.gameObject.SetActive(false); } if (progressImage != null) { progressImage.gameObject.SetActive(false); } if (progressText != null) { progressText.gameObject.SetActive(false); } objImporter = GetComponent <ObjectImporter>(); }
private void Awake() { multiobject = gameObject.GetComponent <MultiObjectImporter>(); if (progressSlider != null) { progressSlider.maxValue = 100f; progressSlider.gameObject.SetActive(false); } if (progressImage != null) { progressImage.gameObject.SetActive(false); } if (progressText != null) { progressText.gameObject.SetActive(false); } objImporter = GetComponent <ObjectImporter>(); // TODO: check and warn }
private void OnGUI() { EditorGUILayout.BeginHorizontal(); defaultImportPath = EditorGUILayout.TextField("Default import path:", defaultImportPath); if (GUILayout.Button("...", GUILayout.Width(24), GUILayout.Height(15))) { defaultImportPath = EditorUtility.OpenFolderPanel("Select a folder", defaultImportPath, ""); defaultImportPath = defaultImportPath.Replace('\\', '/'); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); lastPath = EditorGUILayout.TextField("OBJ file path:", lastPath); if (!string.IsNullOrEmpty(lastPath)) { if (GUILayout.Button("^", GUILayout.Width(24), GUILayout.Height(15))) { FileInfo fileInfo = new FileInfo(lastPath); defaultImportPath = fileInfo.Directory.FullName; defaultImportPath = defaultImportPath.Replace('\\', '/'); } } if (GUILayout.Button("...", GUILayout.Width(24), GUILayout.Height(15))) { string[] filters = { "OBJ files", "obj", "All files", "*" }; string absolutePath = EditorUtility.OpenFilePanelWithFilters("Laod OBJ model", defaultImportPath, filters); if (!string.IsNullOrEmpty(absolutePath)) { FileInfo fileInfo = new FileInfo(absolutePath); Debug.Log(fileInfo.Directory.FullName); //EditorPrefs.SetString("OBJ Import path", fileInfo.Directory.FullName); lastPath = absolutePath; } } EditorGUILayout.EndHorizontal(); scale = EditorGUILayout.FloatField("Scale:", scale); convertUpAxis = EditorGUILayout.Toggle("Convert vertical axis", convertUpAxis); convertToDoubleSided = EditorGUILayout.Toggle("Convert to double-sided (duplicate&flip polygons)", convertToDoubleSided); litDiffuseMap = EditorGUILayout.Toggle("Lit diffuse map", litDiffuseMap); buildColliders = EditorGUILayout.Toggle("Generate mesh colliders", buildColliders); if (buildColliders) { colliderConvex = EditorGUILayout.Toggle("Convex mesh colliders", colliderConvex); if (colliderConvex) { EditorGUILayout.HelpBox( "Building convex meshes may not work for meshes with too many smooth surface regions.\n" + "If you get errors find each involved object and fix its mesh collider (e.g. remove it or uncheck \"Convex\").", MessageType.Warning); colliderTrigger = EditorGUILayout.Toggle("Mesh colliders as trigger", colliderTrigger); colliderInflate = EditorGUILayout.Toggle("Mesh colliders inflated", colliderInflate); colliderSkinWidth = EditorGUILayout.FloatField("Mesh colliders inflation amount", colliderSkinWidth); } } #if UNITY_2017_3_OR_NEWER use32bitIndices = EditorGUILayout.Toggle("Use 32 bit indices", use32bitIndices); #endif importAssets = EditorGUILayout.Toggle("Import assets", importAssets); if (importAssets) { importAssetPath = EditorGUILayout.TextField("OBJ asset path:", importAssetPath); importAssetPath = importAssetPath.Replace('\\', '/'); } EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset settings", GUILayout.Width(100), GUILayout.Height(24))) { ResetSettings(); } if (GUILayout.Button("Save settings", GUILayout.Width(100), GUILayout.Height(24))) { SaveSettings(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Import", GUILayout.Width(80), GUILayout.Height(24))) { lastPath = lastPath.Replace('\\', '/'); string absolute_path = lastPath; if (!string.IsNullOrEmpty(absolute_path)) { objObject = new GameObject(); objObject.name = "OBJ Loader"; objImporter = objObject.AddComponent <ObjectImporter>(); objImporter.importAssets = importAssets; objImporter.importAssetPath = importAssetPath; //string absolute_path = @"E:\DEV\PROTO\DATA\Models\teleportbeam.obj"; //absolute_path = absolute_path.Replace('\\', '/'); GameObject parentObject = Selection.activeObject as GameObject; if (parentObject && !parentObject.activeInHierarchy) { parentObject = null; } ImportOptions opt = new ImportOptions(); opt.zUp = convertUpAxis; opt.litDiffuse = litDiffuseMap; opt.convertToDoubleSided = convertToDoubleSided; opt.modelScaling = scale; opt.buildColliders = buildColliders; opt.colliderTrigger = colliderTrigger; opt.colliderConvex = colliderConvex; opt.colliderInflate = colliderInflate; opt.colliderSkinWidth = colliderSkinWidth; objImporter.ImportFile(absolute_path, parentObject ? parentObject.transform : null, opt); //ObjLoader loader = new ObjLoader(); //loader.zUpToYUp = false; //loader.scaling = Vector3.one * 10f; //Debug.Log("Loading OBJ: " + absolute_path); //loader.Load("obj_import_test", absolute_path, go); loading = true; } } if (GUILayout.Button("Cancel", GUILayout.Width(80), GUILayout.Height(24))) { EditorUtility.ClearProgressBar(); if (loading) { if (objObject) { DestroyImmediate(objObject); } loading = false; } Close(); } EditorGUILayout.EndHorizontal(); }
private void OnGUI() { EditorGUILayout.BeginHorizontal(); defaultImportPath = EditorGUILayout.TextField("Default import path:", defaultImportPath); if (GUILayout.Button("...", GUILayout.Width(24), GUILayout.Height(15))) { defaultImportPath = EditorUtility.OpenFolderPanel("Select a folder", defaultImportPath, ""); defaultImportPath = defaultImportPath.Replace('\\', '/'); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); lastPath = EditorGUILayout.TextField("OBJ file path:", lastPath); if (!string.IsNullOrEmpty(lastPath)) { if (GUILayout.Button("^", GUILayout.Width(24), GUILayout.Height(15))) { FileInfo fileInfo = new FileInfo(lastPath); defaultImportPath = fileInfo.Directory.FullName; defaultImportPath = defaultImportPath.Replace('\\', '/'); } } if (GUILayout.Button("...", GUILayout.Width(24), GUILayout.Height(15))) { string[] filters = { "OBJ files", "obj", "All files", "*" }; string absolutePath = EditorUtility.OpenFilePanelWithFilters("Laod OBJ model", defaultImportPath, filters); if (!string.IsNullOrEmpty(absolutePath)) { FileInfo fileInfo = new FileInfo(absolutePath); Debug.Log(fileInfo.Directory.FullName); //EditorPrefs.SetString("OBJ Import path", fileInfo.Directory.FullName); lastPath = absolutePath; } } EditorGUILayout.EndHorizontal(); scale = EditorGUILayout.FloatField("Scale:", scale); convertUpAxis = EditorGUILayout.Toggle("Convert vertical axis", convertUpAxis); convertToDoubleSided = EditorGUILayout.Toggle("Convert to double-sided (duplicate&flip polygons)", convertToDoubleSided); litDiffuseMap = EditorGUILayout.Toggle("Lit diffuse map", litDiffuseMap); importAssets = EditorGUILayout.Toggle("Import assets", importAssets); if (importAssets) { importAssetPath = EditorGUILayout.TextField("OBJ asset path:", importAssetPath); importAssetPath = importAssetPath.Replace('\\', '/'); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset settings", GUILayout.Width(100), GUILayout.Height(24))) { ResetSettings(); } if (GUILayout.Button("Save settings", GUILayout.Width(100), GUILayout.Height(24))) { SaveSettings(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Import", GUILayout.Width(80), GUILayout.Height(24))) { lastPath = lastPath.Replace('\\', '/'); string absolute_path = lastPath; if (!string.IsNullOrEmpty(absolute_path)) { objObject = new GameObject(); objObject.name = "OBJ Loader"; objImporter = objObject.AddComponent <ObjectImporter>(); objImporter.importAssets = importAssets; objImporter.importAssetPath = importAssetPath; //string absolute_path = @"E:\DEV\PROTO\DATA\Models\teleportbeam.obj"; //absolute_path = absolute_path.Replace('\\', '/'); GameObject parentObject = Selection.activeObject as GameObject; if (parentObject && !parentObject.activeInHierarchy) { parentObject = null; } ImportOptions opt = new ImportOptions(); opt.zUp = convertUpAxis; opt.litDiffuse = litDiffuseMap; opt.convertToDoubleSided = convertToDoubleSided; opt.modelScaling = scale; objImporter.ImportFile(absolute_path, parentObject ? parentObject.transform : null, opt); //ObjLoader loader = new ObjLoader(); //loader.zUpToYUp = false; //loader.scaling = Vector3.one * 10f; //Debug.Log("Loading OBJ: " + absolute_path); //loader.Load("obj_import_test", absolute_path, go); loading = true; } } if (GUILayout.Button("Cancel", GUILayout.Width(80), GUILayout.Height(24))) { EditorUtility.ClearProgressBar(); if (loading) { if (objObject) { DestroyImmediate(objObject); } loading = false; } Close(); } EditorGUILayout.EndHorizontal(); }