public Cave(Game _game, BigRoom room) { CaveGenerator cavegen = new CaveGenerator(); _solidGrid = cavegen.GenerateCave(room._size, room.DoorPositions); var CaveBlockArray = new CaveBlock[_solidGrid.GetLength(0), _solidGrid.GetLength(1)]; for (int x = 1; x < _solidGrid.GetLength(0) - 1; x++) { for (int y = 1; y < _solidGrid.GetLength(1) - 1; y++) { if (_solidGrid[x, y] == true) { room.RoomOccupiedGrid[x - 1, y - 1] = true; bool solid = false; foreach (var coord in Globals.GetVonNeumann(new Coord(x,y))) { if (_solidGrid[coord.X, coord.Y] == false) solid = true; } if (solid == true) { CaveBlockArray[x, y] = new CaveBlock(_game, new Vector2(room.Position.X + (x * Globals.SmallGridSize.X), room.Position.Y + (y * Globals.SmallGridSize.Y)), room.RoomAmbient.RoomColour , MaterialsStats.Rock01, true,room.RoomAmbient.RoomTileset,room.RoomAmbient.GlowColour); } else { CaveBlockArray[x, y] = new CaveBlock(_game, new Vector2(room.Position.X + (x * Globals.SmallGridSize.X), room.Position.Y + (y * Globals.SmallGridSize.Y)), room.RoomAmbient.RoomColour , MaterialsStats.Rock01, false, room.RoomAmbient.RoomTileset, room.RoomAmbient.GlowColour); } DestructibleWalls.Add(CaveBlockArray[x, y]); } } } for (int x = 1; x < CaveBlockArray.GetLength(0) - 1; x++) { for (int y = 1; y < CaveBlockArray.GetLength(1) - 1; y++) { if (CaveBlockArray[x, y] != null) { foreach (var coord in Globals.GetVonNeumann(new Coord(x,y))) { if (CaveBlockArray[coord.X, coord.Y] != null) { CaveBlockArray[x, y].AddNeighbour(CaveBlockArray[coord.X, coord.Y]); } } } } } }
public void AddNeighbour(CaveBlock neighbour) { NeighbourList.Add(neighbour); }