Esempio n. 1
0
        public GameEngine()
        {
            DataLoader.LoadAllData();
            coins           = new Coins();
            shop            = new Shop();
            paddleChooser   = new PaddleChooser();
            level           = new LevelMenager();
            expandBonus     = new ExpandPaddle();
            shortenBonus    = new ShortenPaddle();
            accelerateBonus = new AccelerateBall();
            slowBonus       = new SlowBall();
            ball            = new Ball();

            window = new RenderWindow(new VideoMode((uint)Object.windowWidth, (uint)Object.windowHeigth), "Arkanoid", Styles.Default);
            window.SetFramerateLimit(60);
            state          = GameState.MENU;
            window.Closed += (sender, arg) => Save();
            window.MouseButtonReleased += MouseReleased;  // ustawiamy obsługę zdarzeń
            window.KeyPressed          += KeyPressed;
            GetCoins();
        }
Esempio n. 2
0
        Bonus SpawnBonus(float pos_X, float pos_Y, int rand)
        {
            int   pos_x = (int)pos_X;
            int   pos_y = (int)pos_Y;
            Bonus bonus = new Bonus(pos_x, pos_y);

            if (rand == 1)
            {
                bonus = new ExpandPaddle(pos_x, pos_y);
            }
            else if (rand == 2)
            {
                bonus = new ShortenPaddle(pos_x, pos_y);
            }
            else if (rand == 3)
            {
                bonus = new AccelerateBall(pos_x, pos_y);
            }
            else if (rand == 4)
            {
                bonus = new SlowBall(pos_x, pos_y);
            }
            else if (rand == 5)
            {
                bonus = new SuperBall(pos_x, pos_y);
            }
            else if (rand == 6)
            {
                bonus = new ReverseControl(pos_x, pos_y);
            }
            else if (rand == 7)
            {
                bonus = new Coins(pos_x, pos_y);
            }
            return(bonus);
        }