private void Timer_Tick(object sender, EventArgs e) { _infoPanel.OnTick(sender, e); if (Game.IsOver) { Timer.Stop(); return; } //_infoPanel.OnTick(sender, e); //if (Game.IsOver) //{ // Timer.Stop(); // return; //} Paddle.Collide(); Ball.Move(null, Game.FPS); //DrawGame(); Invalidate(); }