Esempio n. 1
0
        public MainWindow()
        {
            InitializeComponent();

            GameController controller = new GameController();

            mainWindow.KeyDown += controller.keyDownEvent;
            mainWindow.KeyUp   += controller.keyUpEvent;

            game = new Game(
                mainGrid.ColumnDefinitions[1].Width.Value,
                761,
                controller,
                endGameHandler);

            game.setScoreLabel(Score_Content_Label);
            game.setLiveLabel(Live_Content_Label);

            GameCanvas gameCanvas = game.getGameCanvas();

            Grid.SetColumn(gameCanvas, 1);
            mainGrid.Children.Add(gameCanvas);

            NewGameButton.Click  += StartNewGame;
            TryAgainButton.Click += StartNewGame;
        }
Esempio n. 2
0
        public Game(double width, double height, GameController controller, Action <int, bool> endGameCallback)
        {
            isRunning  = false;
            liveLabel  = null;
            scoreLabel = null;

            this.controller      = controller;
            this.endGameCallback = endGameCallback;

            GameBorder border = new GameBorder(new Point(width, height), new Point(0, 0));

            level      = new GameLevel();
            gameState  = new GameState(border);
            gameCanvas = new GameCanvas(draw);
            gameCanvas.setSize(width, height);
        }
Esempio n. 3
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        private void StartGame()
        {
            GameCanvas.Focus();

            score = 0;

            gameOver = false;
            Canvas.SetTop(Ball, 190);
            Block obstacle;

            for (int i = 0; i < 10; i++)
            {
                obstacle = new Block();
                GameCanvas.Children.Add(obstacle.blockImage);
                obstacle.SetPos(50 + 50 * i, 10);
            }

            for (int i = 0; i < 5; i++)
            {
                obstacle = new Block();
                GameCanvas.Children.Add(obstacle.blockImage);
                obstacle.SetPos(75 + 100 * i, 110);
            }

            for (int i = 0; i < 10; i++)
            {
                obstacle = new Block();
                GameCanvas.Children.Add(obstacle.blockImage);
                obstacle.SetPos(50 + 50 * i, 220);
            }

            for (int i = 0; i < 10; i++)
            {
                obstacle = new Block();
                GameCanvas.Children.Add(obstacle.blockImage);
                obstacle.SetPos(50 + 50 * i, 330);
            }

            gameTimer.Start();
        }
Esempio n. 4
0
 public GameController()
 {
     _gameCanvasPanel = new GameCanvas();
 }