/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { ImpactId = DBCUtil.ExtractNumeric <int>(node, "Id", -1, true); ImpactLogicId = DBCUtil.ExtractNumeric <int>(node, "LogicId", -1, true); ImpactGfxLogicId = DBCUtil.ExtractNumeric <int>(node, "GfxLogicId", -1, true); ImpactDescription = DBCUtil.ExtractString(node, "Description", "", false); ImpactType = DBCUtil.ExtractNumeric <int>(node, "ImpactType", -1, true); BreakSuperArmor = DBCUtil.ExtractBool(node, "BreakSuperArmor", false, false); BreakParry = DBCUtil.ExtractBool(node, "BreakParry", false, false); IgnoreBlock = DBCUtil.ExtractBool(node, "IgnoreBlock", true, false); TargetFigure = DBCUtil.ExtractNumericList <int>(node, "TargetFigure", 0, false); ImpactTime = DBCUtil.ExtractNumeric <int>(node, "ImpactTime", -1, false); BuffDataId = DBCUtil.ExtractNumeric <int>(node, "BuffDataId", -1, false); MaxRank = DBCUtil.ExtractNumeric <int>(node, "MaxRank", -1, false); AnimationInfo = DBCUtil.ExtractString(node, "AnimationInfo", "", false); LockFrameInfo = DBCUtil.ExtractString(node, "LockFrameInfo", "", false); CurveMoveInfo = DBCUtil.ExtractString(node, "CurveMove", "", false); MoveMode = DBCUtil.ExtractNumeric <int>(node, "MoveMode", -1, false); AdjustPoint = DBCUtil.ExtractString(node, "AdjustPoint", "", false); AdjustAppend = DBCUtil.ExtractNumeric <float>(node, "AdjustAppend", 0.0f, false); AdjustDegreeXZ = DBCUtil.ExtractNumeric <float>(node, "AdjustDegreeXZ", 0.0f, false); AdjustDegreeY = DBCUtil.ExtractNumeric <float>(node, "AdjustDegreeY", 0.0f, false); MaxDist = DBCUtil.ExtractNumeric <float>(node, "MaxDist", 0.0f, false); DamageType = DBCUtil.ExtractNumeric <int>(node, "DamageType", 0, false); ElementType = DBCUtil.ExtractNumeric <int>(node, "ElementType", 0, false); DamageValue = DBCUtil.ExtractNumeric <int>(node, "DamageValue", 0, false); DamageRate = DBCUtil.ExtractNumeric <float>(node, "DamageRate", 1.0f, false); LevelRate = DBCUtil.ExtractNumeric <float>(node, "LevelRate", 0.0f, false); IsDeadDisappear = DBCUtil.ExtractBool(node, "IsDeadDisappear", false, false); CanBeCancel = DBCUtil.ExtractBool(node, "CanBeCancel", false, false); IsAbsorbHurt = DBCUtil.ExtractBool(node, "IsAbsorbHurt", false, false); IsReflect = DBCUtil.ExtractBool(node, "IsReflect", false, false); FallDownTime = DBCUtil.ExtractNumeric <float>(node, "FallDownTime", -1.0f, false); OnGroundTime = DBCUtil.ExtractNumeric <float>(node, "OnGroundTime", 0.3f, false); GetUpTime = DBCUtil.ExtractNumeric <float>(node, "GetUpTime", -1.0f, false); IsDamageDisappear = DBCUtil.ExtractBool(node, "IsDamageDisappear", false, false); IsFightDisappear = DBCUtil.ExtractBool(node, "IsFightDisappear", false, false); IsShootDisappear = DBCUtil.ExtractBool(node, "IsShootDisappear", false, false); IsSkillDisappear = DBCUtil.ExtractBool(node, "IsSkillDisappear", false, false); HitSoundProb = DBCUtil.ExtractNumeric <float>(node, "HitSoundProb", 0.1f, false); for (int i = 0; i < EffectCount; ++i) { string key = "Effect" + i.ToString(); EffectList.Add(Converter.ConvertNumericList <int>(DBCUtil.ExtractString(node, key, "", false))); } ActionList = DBCUtil.ExtractNumericList <int>(node, "AnimationType", 0, false); ParamNum = DBCUtil.ExtractNumeric <int>(node, "ParamNum", 0, false); ExtraParams.Clear(); if (ParamNum > 0) { for (int i = 0; i < ParamNum; ++i) { string key = "Param" + i.ToString(); ExtraParams.Insert(i, DBCUtil.ExtractString(node, key, "", false)); } } return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { SkillId = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); SkillDataFile = DBCUtil.ExtractString(node, "LogicDataFile", "", false); SkillDescription = DBCUtil.ExtractString(node, "Description", "", true); SkillTrueDescription = DBCUtil.ExtractString(node, "TrueDescription", "", false); ActivateLevel = DBCUtil.ExtractNumeric <int>(node, "ActivateLevel", 0, true); SkillPassivity = (Passivity)DBCUtil.ExtractNumeric <int>(node, "Passivity", 0, true); SkillCoefficient = DBCUtil.ExtractNumeric <float>(node, "SkillCoefficient", 0, true); SkillRangeMin = DBCUtil.ExtractNumeric <float>(node, "RangeMin", 0.0f, false); SkillRangeMax = DBCUtil.ExtractNumeric <float>(node, "RangeMax", 3.0f, false); TargetType = (TargType)DBCUtil.ExtractNumeric <int>(node, "TargetType", 0, true); TargetSelectType = (TargSelectType)DBCUtil.ExtractNumeric <int>(node, "TargetSelectType", 0, true); CoolDownTime = DBCUtil.ExtractNumeric <float>(node, "CD", 0, true); CastTime = DBCUtil.ExtractNumeric <float>(node, "CastTime", 0, true); MinusCD = DBCUtil.ExtractNumericList <int>(node, "MinusCD", 0, false); CostHp = DBCUtil.ExtractNumeric <int>(node, "CostHp", 0, false); CostRage = DBCUtil.ExtractNumeric <int>(node, "CostRage", 0, false); CostEnergy = DBCUtil.ExtractNumeric <int>(node, "CostEnergy", 0, false); CostEnergyCore = DBCUtil.ExtractNumeric <int>(node, "CostEnergyCore", 0, false); CostItemId = DBCUtil.ExtractNumeric <int>(node, "CostItemId", 0, false); LevelUpCostType = DBCUtil.ExtractNumeric <int>(node, "LevelUpCostType", 1, false); LevelUpVigorType = DBCUtil.ExtractNumeric <int>(node, "LevelUpVigorType", 1, false); CanStartWhenStiffness = DBCUtil.ExtractBool(node, "CanStartWhenStiffness", false, false); CanStartWhenHitFly = DBCUtil.ExtractBool(node, "CanStartWhenHitFly", false, false); CanStartWhenKnockDown = DBCUtil.ExtractBool(node, "CanStartWhenKnockDown", false, false); BreakType = DBCUtil.ExtractNumeric <int>(node, "BreakType", 0, false); Category = (SkillCategory)DBCUtil.ExtractNumeric <int>(node, "Category", 0, false); NextSkillId = DBCUtil.ExtractNumeric <int>(node, "NextSkillId", -1, false); LiftSkillId = DBCUtil.ExtractNumeric <int>(node, "LiftSkillId", -1, false); LiftCostItemList = DBCUtil.ExtractNumericList <int>(node, "LiftCostItem", 0, false); LiftCostItemNumList = DBCUtil.ExtractNumericList <int>(node, "LiftCostItemNum", 0, false); QSkillId = DBCUtil.ExtractNumeric <int>(node, "QSKillId", -1, false); ESkillId = DBCUtil.ExtractNumeric <int>(node, "ESKillId", -1, false); LockInputTime = DBCUtil.ExtractNumeric <float>(node, "LockInputTime", 0, false);; NextInputTime = DBCUtil.ExtractNumeric <float>(node, "NextInputTime", 0, false);; TargetChooseRange = DBCUtil.ExtractNumeric <float>(node, "TargetChooseRange", 0, false);; ShowName = DBCUtil.ExtractString(node, "ShowName", "", false); ShowHitNum = DBCUtil.ExtractNumeric <int>(node, "ShowHitNum", 0, false); ShowScore = DBCUtil.ExtractNumeric <int>(node, "ShowScore", 0, false); ShowDescription = DBCUtil.ExtractString(node, "ShowDescription", "", false); ShowCd = DBCUtil.ExtractNumeric <float>(node, "ShowCD", 0, false); // ShowCostEnergy = DBCUtil.ExtractNumeric <int>(node, "ShowCostEnergy", 0, false); ShowSteps = DBCUtil.ExtractNumeric <int>(node, "ShowSteps", 0, false); ShowSteps2Des = DBCUtil.ExtractString(node, "ShowSteps2Dec", "", false); ShowSteps3Des = DBCUtil.ExtractString(node, "ShowSteps3Dec", "", false); ShowSteps4Des = DBCUtil.ExtractString(node, "ShowSteps4Dec", "", false); DamagePerLevel = DBCUtil.ExtractNumeric <float>(node, "ShowDamagePerLevel", 0f, false); ShowBaseDamage = DBCUtil.ExtractNumeric <float>(node, "ShowDamage", 0f, false); ShowIconName = DBCUtil.ExtractString(node, "ShowIconName", "", false); ShowAtlasPath = DBCUtil.ExtractString(node, "ShowAtlasPath", "", false); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { m_RankId = DBCUtil.ExtractNumeric <int>(node, "RankId", 0, true); m_RankName = DBCUtil.ExtractString(node, "RankName", "", true); m_Point = DBCUtil.ExtractNumeric <int>(node, "Point", 100, false); m_IsTriggerAdvance = DBCUtil.ExtractBool(node, "IsTriggerAdvance", true, true); m_TotalMatches = DBCUtil.ExtractNumeric <int>(node, "TotalMatches", 3, false); m_WinMatches = DBCUtil.ExtractNumeric <int>(node, "WinMatches", 2, false); m_IsTriggerReduced = DBCUtil.ExtractBool(node, "IsTriggerReduced", false, true); m_LossesMatches = DBCUtil.ExtractNumeric <int>(node, "LossesMatches", 6, false); return(true); }
public string PartnerRankColor;//伙伴颜色 public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); Level = DBCUtil.ExtractNumeric <int>(node, "Level", 0, false); ItemCost = DBCUtil.ExtractNumeric <int>(node, "ItemCost", 0, false); GoldCost = DBCUtil.ExtractNumeric <int>(node, "GoldCost", 0, false); Rate = DBCUtil.ExtractNumeric <float>(node, "Rate", 0.0f, false); IsFailedDemote = DBCUtil.ExtractBool(node, "FailedDemote", false, false); PartnerRank = DBCUtil.ExtractString(node, "PartnerRank", "", false); PartnerRankColor = DBCUtil.ExtractString(node, "PartnerRankColor", "", false); return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { EffectId = DBCUtil.ExtractNumeric <int>(node, "Id", -1, true); EffectDescription = DBCUtil.ExtractString(node, "Description", "", false); EffectPath = DBCUtil.ExtractString(node, "Prefab", "", false); EffectDelay = DBCUtil.ExtractNumeric <float>(node, "Delay", 0.0f, false); PlayTime = DBCUtil.ExtractNumeric <float>(node, "PlayTime", 0.0f, false); MountPoint = DBCUtil.ExtractString(node, "MountPoint", "", false); RelativePos = DBCUtil.ExtractString(node, "RelativePos", "0 0 0", false); RotateWithTarget = DBCUtil.ExtractBool(node, "RotateWithTarget", false, false); RelativeRotation = DBCUtil.ExtractString(node, "RelativeRotation", "0 0 0", false); DelWithImpact = DBCUtil.ExtractBool(node, "DelWithImpact", false, false); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "ID", 0, true); m_WindowName = DBCUtil.ExtractString(node, "WindowName", "", true); m_WindowPath = DBCUtil.ExtractString(node, "WindowPath", "", true); m_OffsetLeft = DBCUtil.ExtractNumeric <int>(node, "OffsetLeft", -1, false); m_OffsetRight = DBCUtil.ExtractNumeric <int>(node, "OffsetRight", -1, false); m_OffsetTop = DBCUtil.ExtractNumeric <int>(node, "OffsetTop", -1, false); m_OffsetBottom = DBCUtil.ExtractNumeric <int>(node, "OffsetBottom", -1, false); m_IsExclusion = DBCUtil.ExtractBool(node, "IsExclusion", false, false); m_IsDynamic = DBCUtil.ExtractBool(node, "IsDynamic", false, false); m_ShowType = DBCUtil.ExtractNumeric <int>(node, "ShowType", 0, true); //m_OwnToSceneId = DBCUtil.ExtractNumeric<int>(node, "SceneType", 0, true); m_OwnToSceneList = DBCUtil.ExtractNumericList <int>(node, "SceneType", int.MinValue, false); m_Group = DBCUtil.ExtractNumeric <int>(node, "Group", 0, false); return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); m_LinkId = DBCUtil.ExtractNumeric <int>(node, "LinkId", 0, true); m_CampId = DBCUtil.ExtractNumeric <int>(node, "CampId", 0, true); m_Pos = Converter.ConvertVector3D(DBCUtil.ExtractString(node, "Pos", "0.0,0.0,0.0", true)); m_Pos2 = Converter.ConvertVector3D(DBCUtil.ExtractString(node, "Pos2", "0.0,0.0,0.0", false)); m_RotAngle = DBCUtil.ExtractNumeric <float>(node, "RotAngle", 0.0f, true) * (float)Math.PI / 180; m_IsEnable = DBCUtil.ExtractBool(node, "IsEnable", false, true); m_AiLogic = DBCUtil.ExtractNumeric <int>(node, "AiLogic", 0, false); m_IdleAnims = DBCUtil.ExtractNumericList <int>(node, "IdleAnimSet", 0, false); for (int i = 0; i < c_MaxAiParamNum; ++i) { m_AiParam[i] = DBCUtil.ExtractString(node, "AiParam" + i, "", false); } return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); MissionType = DBCUtil.ExtractNumeric <int>(node, "Type", 0, true); Name = DBCUtil.ExtractString(node, "Name", "", true); Description = DBCUtil.ExtractString(node, "Description", "", false); FollowMissions = DBCUtil.ExtractNumericList <int>(node, "FollowId", 0, false); LevelLimit = DBCUtil.ExtractNumeric <int>(node, "LevelLimit", 0, false); SceneId = DBCUtil.ExtractNumeric <int>(node, "SceneId", 0, true); Condition = DBCUtil.ExtractNumeric <int>(node, "Condition", 0, true); Args0 = DBCUtil.ExtractNumeric <int>(node, "Args0", 0, false); Args1 = DBCUtil.ExtractNumeric <int>(node, "Args1", 0, false); DropId = DBCUtil.ExtractNumeric <int>(node, "DropId", 0, false); TriggerGuides = DBCUtil.ExtractNumericList <int>(node, "TriggerGuide", 0, false); UnlockLegacyId = DBCUtil.ExtractNumeric <int>(node, "UnlockLegacyId", 0, false); IsBornAccept = DBCUtil.ExtractBool(node, "IsBornMission", false, false); TargetUI = DBCUtil.ExtractNumeric <int>(node, "TargetUI", 0, false); return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", -1, true); Name = DBCUtil.ExtractString(node, "Name", "", true); IsMusic = DBCUtil.ExtractBool(node, "IsMusic", false, true); Priority = DBCUtil.ExtractNumeric <int>(node, "Priority", 1, false); Volume = DBCUtil.ExtractNumeric <float>(node, "Volume", 1.0f, false); IsLoop = DBCUtil.ExtractBool(node, "IsLoop", false, false); Position = Converter.ConvertVector3D(DBCUtil.ExtractString(node, "Position", "0,0,0", false)); ParamNum = DBCUtil.ExtractNumeric <int>(node, "ParamNum", 0, false); ExtraParams.Clear(); if (ParamNum > 0) { for (int i = 0; i < ParamNum; ++i) { string key = "Param" + i.ToString(); ExtraParams.Insert(i, DBCUtil.ExtractString(node, key, "", false)); } } return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); m_Name = DBCUtil.ExtractString(node, "Name", "", true); m_ShowName = DBCUtil.ExtractBool(node, "ShowName", false, false); m_NpcType = DBCUtil.ExtractNumeric <int>(node, "NpcType", 0, true); m_NpcFigure = DBCUtil.ExtractNumeric <int>(node, "NpcFigure", 0, false); m_Level = DBCUtil.ExtractNumeric <int>(node, "Level", 0, true); m_Scale = DBCUtil.ExtractNumeric <float>(node, "Scale", 1.0f, false); m_ParticleScale = DBCUtil.ExtractNumeric <float>(node, "ParticleScale", 1.0f, false); m_Portrait = DBCUtil.ExtractString(node, "Portrait", "", false); m_AttrData.CollectDataFromDBC(node); m_CauseStiff = DBCUtil.ExtractBool(node, "CauseStiff", true, false); m_AcceptStiff = DBCUtil.ExtractBool(node, "AcceptStiff", true, false); m_AcceptStiffEffect = DBCUtil.ExtractBool(node, "AcceptStiffEffect", true, false); //m_SuperArmor = DBCUtil.ExtractNumeric<bool>(node, "SuperArmor", false, false); m_ViewRange = DBCUtil.ExtractNumeric <float>(node, "ViewRange", -1, true); m_GohomeRange = DBCUtil.ExtractNumeric <float>(node, "GohomeRange", -1, true); m_ReleaseTime = DBCUtil.ExtractNumeric <long>(node, "ReleaseTime", 0, true); m_SkillList = DBCUtil.ExtractNumericList <int>(node, "SkillList", 0, false); m_DeadSkill = DBCUtil.ExtractNumeric <int>(node, "DeadSkill", -1, false); m_ActionList = DBCUtil.ExtractNumericList <int>(node, "ActionId", 0, false); m_Model = DBCUtil.ExtractString(node, "Model", "", false); m_BornEffect = DBCUtil.ExtractString(node, "BornEffect", "", false); m_BornEffectTime = DBCUtil.ExtractNumeric <float>(node, "BornEffectTime", -1, false); m_MeetEnemyImpact = DBCUtil.ExtractNumeric <int>(node, "MeetEnemyImpact", 0, false); m_BornAnimTime = DBCUtil.ExtractNumeric <int>(node, "BornAnimTime", 400, false); m_AvoidanceRadius = DBCUtil.ExtractNumeric <int>(node, "AvoidanceRadius", 1, false); m_CanMove = DBCUtil.ExtractBool(node, "CanMove", false, false); m_CanHitMove = DBCUtil.ExtractBool(node, "CanHitMove", true, false); m_CanRotate = DBCUtil.ExtractBool(node, "CanRotate", true, false); m_IsAttachControler = DBCUtil.ExtractBool(node, "IsAttachControler", false, false); m_AttachNodeName = DBCUtil.ExtractString(node, "AttachNodeName", "", false); m_Cross2StandTime = DBCUtil.ExtractNumeric <float>(node, "Cross2StandTime", 0.5f, false); m_Cross2Runtime = DBCUtil.ExtractNumeric <float>(node, "Cross2RunTime", 0.3f, false); m_DeadAnimTime = DBCUtil.ExtractNumeric <float>(node, "DeadAnimTime", 1.4f, false); m_TauntSound = Converter.ConvertStringList(DBCUtil.ExtractString(node, "TauntSound", "", false)); m_HitSounds = Converter.ConvertStringList(DBCUtil.ExtractString(node, "HitSound", "", false)); m_DeadSound = Converter.ConvertStringList(DBCUtil.ExtractString(node, "DeadSound", "", false)); string shapeType = DBCUtil.ExtractString(node, "ShapeType", "", true); int shapeParamNum = DBCUtil.ExtractNumeric <int>(node, "ShapeParamNum", 0, true); if (shapeParamNum > 0) { string[] shapeParams = new string[shapeParamNum]; for (int i = 0; i < shapeParamNum; ++i) { shapeParams[i] = DBCUtil.ExtractString(node, "ShapeParam" + i, "", false); } if (0 == string.Compare("Circle", shapeType, true)) { m_Shape = new Circle(new Vector3(0, 0, 0), float.Parse(shapeParams[0])); } else if (0 == string.Compare("Line", shapeType, true)) { Vector3 start = Converter.ConvertVector3D(shapeParams[0]); Vector3 end = Converter.ConvertVector3D(shapeParams[1]); m_Shape = new Line(start, end); } else if (0 == string.Compare("Rect", shapeType, true)) { float width = float.Parse(shapeParams[0]); float height = float.Parse(shapeParams[1]); m_Shape = new ArkCrossEngineSpatial.Rect(width, height); } else if (0 == string.Compare("Polygon", shapeType, true)) { Polygon polygon = new Polygon(); foreach (string s in shapeParams) { Vector3 pt = Converter.ConvertVector3D(s); polygon.AddVertex(pt); } m_Shape = polygon; } } return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); m_TriggerLevelMini = DBCUtil.ExtractNumeric <int>(node, "TriggerLevelMini", 100000, false); m_TriggerLevelMax = DBCUtil.ExtractNumeric <int>(node, "TriggerLevelMax", 100000, false); m_TriggerSceneId = DBCUtil.ExtractNumeric <int>(node, "TriggerSceneId", -1, false); m_GroupId = DBCUtil.ExtractNumeric <int>(node, "GroupId", -1, false); m_GroupIndex = DBCUtil.ExtractNumeric <int>(node, "GroupIndex", -1, false); m_ResetToGuideId = DBCUtil.ExtractNumeric <int>(node, "ResetToGuideId", -1, false); m_TriggerUiId = DBCUtil.ExtractNumeric <int>(node, "TriggerUiId", -1, false); m_TargetChildPath = DBCUtil.ExtractString(node, "TargetChildPath", "", true); m_GuideUiPath = DBCUtil.ExtractString(node, "GuideUiPath", "", true); m_TargetChildIndex = DBCUtil.ExtractNumeric <int>(node, "TargetChildIndex", -1, false); m_NeedGuideDlg = DBCUtil.ExtractBool(node, "NeedGuideDlg", true, false); m_AlwaysNeedGuideDlg = DBCUtil.ExtractBool(node, "AlwaysNeedGuideDlg", false, false); m_IsSpeakerAtLeft = DBCUtil.ExtractBool(node, "IsSpeakerAtLeft", true, false); m_Words = DBCUtil.ExtractString(node, "Words", "", false); List <float> RelativePos = DBCUtil.ExtractNumericList <float>(node, "ScreenPosition", 0, false); if (RelativePos.Count >= 2) { m_RelativeScreenPos[0] = RelativePos[0]; m_RelativeScreenPos[1] = RelativePos[1]; } List <float> list = DBCUtil.ExtractNumericList <float>(node, "Rotate", 0, false); int num = list.Count; if (num > 0) { m_RotateThree[0] = list[0]; } if (num > 1) { m_RotateThree[1] = list[1]; } if (num > 2) { m_RotateThree[2] = list[2]; } m_Visible = DBCUtil.ExtractNumeric <bool>(node, "Visible", false, false); m_Type = DBCUtil.ExtractNumeric <int>(node, "Type", 0, true); m_PreviousGuideId = DBCUtil.ExtractNumeric <int>(node, "PreviousGuideId", 0, true); list = DBCUtil.ExtractNumericList <float>(node, "LocalPosition", 0, false); num = list.Count; if (num > 0) { m_LocalPosition[0] = list[0]; } if (num > 1) { m_LocalPosition[1] = list[1]; } if (num > 2) { m_LocalPosition[2] = list[2]; } m_ChildNumber = DBCUtil.ExtractNumeric <int>(node, "ChildNumber", 0, true); m_ChildName = DBCUtil.ExtractString(node, "ChildName", "", true); list = DBCUtil.ExtractNumericList <float>(node, "Scale", 0, false); num = list.Count; if (num > 0) { m_Scale[0] = list[0]; } if (num > 1) { m_Scale[1] = list[1]; } if (num > 2) { m_Scale[2] = list[2]; } return(true); }