Esempio n. 1
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        /// <Summary>
        /// Copy constructor of base parts.
        /// </Summary>
        /// <param name="baseParts">Base parts data for copying.</param>
        public AriadneEventParts(AriadneEventParts baseParts)
        {
            eventCategory = baseParts.eventCategory;
            eventTrigger  = baseParts.eventTrigger;
            eventPos      = baseParts.eventPos;

            startCondition     = baseParts.startCondition;
            startFlagName      = baseParts.startFlagName;
            startItemId        = baseParts.startItemId;
            startNum           = baseParts.startNum;
            comparisonOperator = baseParts.comparisonOperator;

            hasExecutedFlag  = baseParts.hasExecutedFlag;
            executedFlagName = baseParts.executedFlagName;

            doorKeyType = baseParts.doorKeyType;

            destDungeon = baseParts.destDungeon;
            destMap     = baseParts.destMap;
            destPos     = baseParts.destPos;
            direction   = baseParts.direction;

            treasureType = baseParts.treasureType;
            itemId       = baseParts.itemId;
            itemNum      = baseParts.itemNum;

            msgList = new List <string>();
            foreach (string msg in baseParts.msgList)
            {
                msgList.Add(msg);
            }
        }
Esempio n. 2
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        /// <Summary>
        /// Move position event process.
        /// </Summary>
        /// <param name="eventParts">Event parts data.</param>
        IEnumerator EventMovePosition(AriadneEventParts eventParts)
        {
            // Fade out
            fadeManager.FadeOut();
            var waitTime = new WaitForSeconds(fadeManager.fadeTime);

            yield return(waitTime);

            // Set new position
            if (eventParts.destDungeon == null)
            {
                Debug.LogError("Dest dungeon is not assigned to this EventData!");
                yield break;
            }
            if (eventParts.destMap == null)
            {
                Debug.LogError("Dest map is not assigned to this EventData!");
                yield break;
            }

            // Send dungeon data to DungeonSetting.
            moveDestDungeon = eventParts.destDungeon;
            SendDungeonData(gameController);

            PlayerPosition.currentDungeonId = eventParts.destDungeon.dungeonId;
            PlayerPosition.currentFloorId   = eventParts.destMap.floorId;
            PlayerPosition.playerPos        = eventParts.destPos;
            PlayerPosition.direction        = eventParts.direction;

            // Get new floor data
            DungeonSettings ds = gameController.GetComponent <DungeonSettings>();

            dungeonData  = ds.dungeonData;
            floorMapData = ds.GetCurrentFloorData();

            // Add traverse data
            TraverseManager.AddDungeonTraverseData(PlayerPosition.currentDungeonId, PlayerPosition.currentFloorId, floorMapData);
            PlayerPosition.SetTraverseData();
            yield return(waitTime);

            // Remove dungeon walls and redraw dungeon
            SendRedrawMessage(gameController);

            // Move camera
            SetCameraPos();
            float targetAngle = CurrentDirAngle();

            player.transform.eulerAngles = new Vector3(0, targetAngle, 0);
            SendSetNewMap();
            SendSetDirtyMsg();

            yield return(waitTime);

            // Fade in
            fadeManager.FadeIn();
            yield return(waitTime);

            OnPostEvent();
        }
Esempio n. 3
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        /// <Summary>
        /// Show setting GUI about move position event.
        /// </Summary>
        void ShowMovePositionEventParts()
        {
            // Dest dungeon
            oldDungeon = editingEventParts.destDungeon;
            Undo.RecordObject(this, undoName);
            editingEventParts.destDungeon = (DungeonMasterData)EditorGUILayout.ObjectField("Dest dungeon", editingEventParts.destDungeon, typeof(DungeonMasterData), false);
            if (editingEventParts.destDungeon == null)
            {
                return;
            }
            DungeonFloorStruct dfs = new DungeonFloorStruct(editingEventParts.destDungeon);

            floorIds   = dfs.floorIds;
            floorNames = dfs.floorNames;

            if (oldDungeon != editingEventParts.destDungeon)
            {
                selectedFloor             = 0;
                editingEventParts.destMap = null;
                isPosSelected             = false;
                selectedGridPos           = Vector2Int.zero;
                editingEventParts.destPos = Vector2Int.zero;
            }

            // Dest map
            oldMap = editingEventParts.destMap;
            Undo.RecordObject(this, undoName);
            selectedFloor             = EditorGUILayout.IntPopup("Dest map", selectedFloor, floorNames, floorIds);
            editingEventParts.destMap = editingEventParts.destDungeon.floorList.Find((floor) => floor.floorId == selectedFloor);
            if (editingEventParts.destMap != null)
            {
                isShowMap = true;
            }
            else
            {
                isShowMap = false;
            }
            if (oldMap != editingEventParts.destMap)
            {
                isPosSelected             = false;
                selectedGridPos           = Vector2Int.zero;
                editingEventParts.destPos = Vector2Int.zero;
            }

            // Dest position
            Undo.RecordObject(this, undoName);
            editingEventParts.destPos = EditorGUILayout.Vector2IntField("Dest position", editingEventParts.destPos);
            if (isPosSelected)
            {
                editingEventParts.destPos = selectedGridPos;
            }
            Undo.RecordObject(this, undoName);
            editingEventParts.direction = (DungeonDir)EditorGUILayout.EnumPopup("Direction of after move", editingEventParts.direction);
        }
Esempio n. 4
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 /// <Summary>
 /// Get floor data from the DungeonSettings component.
 /// </Summary>
 void GetFloorData()
 {
     if (gameController == null)
     {
         gameController = GameObject.FindGameObjectWithTag("GameController");
     }
     if (dungeonSettings == null)
     {
         dungeonSettings = gameController.GetComponent <DungeonSettings>();
     }
     dungeonData  = dungeonSettings.dungeonData;
     floorMapData = dungeonSettings.GetCurrentFloorData();
 }
Esempio n. 5
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        void GetSettings()
        {
            gameController = GameObject.FindGameObjectWithTag("GameController");
            DungeonSettings ds = gameController.GetComponent <DungeonSettings>();

            dungeonData  = ds.dungeonData;
            floorMapData = ds.GetCurrentFloorData();
            dungeonParts = floorMapData.dungeonParts;
            if (dungeonParts == null)
            {
                DungeonPartsManager.GetDefaultDungeonParts();
            }

            player = GameObject.FindGameObjectWithTag("Player");
        }
Esempio n. 6
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        /// <Summary>
        /// Get settings such as dungeon data from DungeonSettings class.
        /// </Summary>
        protected void GetSettings()
        {
            gameController = GameObject.FindGameObjectWithTag("GameController");
            DungeonSettings ds = gameController.GetComponent <DungeonSettings>();

            dungeonData         = ds.dungeonData;
            currentFloorMapData = ds.GetCurrentFloorData();
            dungeonParts        = currentFloorMapData.dungeonParts;
            if (dungeonParts == null)
            {
                DungeonPartsManager.GetDefaultDungeonParts();
            }
            isDrawOutsideWall = ds.isDrawOutsideWall;
            outsideWallSize   = ds.outsideWallSize;
        }
Esempio n. 7
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        /// <Summary>
        /// Constructor of DungeonFloorStruct.
        /// </Summary>
        /// <param name="dungeonData">Dungeon data to get floor list.</param>
        public DungeonFloorStruct(DungeonMasterData dungeonData)
        {
            List <int>    floorIdList   = new List <int>();
            List <string> floorNameList = new List <string>();

            if (dungeonData != null)
            {
                foreach (FloorMapMasterData floor in dungeonData.floorList)
                {
                    floorIdList.Add(floor.floorId);
                    floorNameList.Add(floor.name);
                }
            }
            floorIds   = floorIdList.ToArray();
            floorNames = floorNameList.ToArray();
        }
Esempio n. 8
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 /// <Summary>
 /// Set a new dungeon data to DungeonSetting component.
 /// </Summary>
 /// <param name="dungeonData">New dungeon data.</param>
 public void OnSetDungeon(DungeonMasterData dungeonData)
 {
     this.dungeonData = dungeonData;
 }