Esempio n. 1
0
        private void OnSceneGUI()
        {
            Event e = Event.current;

            //Step Object
            if (e.type == EventType.ScrollWheel && e.shift)
            {
                (target as Collection)?.Step(CollectionUtility.GetScrollStep(e));
                e.Use();
            }

            //Rotate Object
            if (e.type == EventType.ScrollWheel && e.alt)
            {
                (target as Collection)?.StepRotation(CollectionUtility.GetScrollStep(e));
                e.Use();
            }

            //Randomize Object
            if (e.isMouse && e.button == 2 && e.shift)
            {
                (target as Collection)?.Randomize();
                e.Use();
            }

            Handles.BeginGUI();
            //Add padding
            EditorGUILayout.LabelField("");
            EditorGUILayout.LabelField("Scroll + Shift: Step through objects");
            EditorGUILayout.LabelField("Scroll + Alt: Rotate Object");
            EditorGUILayout.LabelField("Middle Mouse + Shift: Random objects");

            Handles.EndGUI();
        }
Esempio n. 2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (Application.isPlaying)
            {
                return;
            }

            CollectionGroup myTarget = (CollectionGroup)target;

            DrawChildren(myTarget);

            EditorGUILayout.Space();

            //Children
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("All Children");

            if (GUILayout.Button("<-", GUILayout.ExpandWidth(false)))
            {
                myTarget.Step(-1);
            }

            if (GUILayout.Button("->", GUILayout.ExpandWidth(false)))
            {
                myTarget.Step(1);
            }

            if (GUILayout.Button("?", GUILayout.ExpandWidth(false)))
            {
                myTarget.Randomize();
            }

            EditorGUILayout.EndHorizontal();

            //Scrolling
            if (Event.current.type == EventType.ScrollWheel)
            {
                myTarget.Step(CollectionUtility.GetScrollStep(Event.current));
            }
        }
        public override void UpdateCollection()
        {
            if (Application.isPlaying)
            {
                return;
            }

            //Reset index if prefab mode
            if (!CollectionUtility.IsPrefabMode() && isPrefab)
            {
                isPrefab      = false;
                selectedIndex = -1;

                ClearChildrenPrefabs();
            }

            //Auto Selection
            if (spawnedObject == null && prefabs != null && PrefabCount > 0)
            {
                if (selectedIndex == -1)
                {
                    SelectInitial();
                }
                else
                {
                    Select(selectedIndex);
                }
            }

            //Detect no prefabs
            if (spawnedObject == null && (prefabs == null || prefabs.Count == 0))
            {
                ClearChildrenPrefabs();
                spawnedObject = null;
                selectedIndex = -1;
                EditorUtility.SetDirty(this);
            }

            //Out of range
            if (selectedIndex != -1 && selectedIndex >= PrefabCount)
            {
                Select(PrefabCount - 1);
            }

            else
            {
                //Detect change in current prefab
                bool isSamePrefab = true;

#if UNITY_EDITOR
                if (spawnedObject != null)
                {
                    isSamePrefab = PrefabUtility.GetCorrespondingObjectFromSource(spawnedObject) == prefabs[selectedIndex];
                }
#endif

                if (selectedIndex != -1 && !isSamePrefab)
                {
                    Select(selectedIndex);
                }
            }
        }