public void RegisterVolumeLight(VolumeLight light) { light.id = volumeLights.Count; volumeLights.Add(light); UpdateLightInBuffers(volumeLights.Count - 1); UploadVolumeLightsToGL(); }
public void UnregisterVolumeLight(VolumeLight light) { for (int i = light.id + 1; i < volumeLights.Count; i++) { volumeLights[i].id--; } volumeLights.RemoveAt(light.id); RebuildLightBuffers(); UploadVolumeLightsToGL(); }
public void NotifyVolumeLightChange(VolumeLight light) { UpdateLightInBuffers(light.id); UploadVolumeLightsToGL(); }