Esempio n. 1
0
        private static void Handle_RegisterGameServer(GameConnection net, PacketReader reader)
        {
            byte id = reader.ReadByte();
            short port = reader.ReadInt16();

            string ip = reader.ReadDynamicString();
            string password = reader.ReadDynamicString();

            bool success = GameServerController.RegisterGameServer(id, password, net, port, ip);
            net.SendAsync(new NET_GameRegistrationResult(success));
        }
Esempio n. 2
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        public static bool RegisterGameServer(byte id, string password, GameConnection con, short port, string ip)
        {
            if (!gameservers.ContainsKey(id))
            {
                Logger.Trace("Undefined Game Server Id {0}", id);
                return false;
            }

            GameServer template = gameservers[id]; //Checking Containing By Packet

            if (con.CurrentInfo != null) //Fully Checking.
            {
                con.CurrentInfo = null;
            }

            if (template.password != password) //Checking Password
            {
                Logger.Trace("Received GameServer {0} Have Wrong Password.", id);
                return false;
            }

            GameServer server = gameservers[id];
            server.CurrentConnection = con;
            server.IPAddress = ip;
            server.Port = port;
            con.CurrentInfo = server;
            //Update
            gameservers.Remove(id);
            gameservers.Add(id, server);
            Logger.Trace("Registered {0} - World Server", id);
            return true;
        }
Esempio n. 3
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        private static void Handle_UpdateCharacters(GameConnection net, PacketReader reader)
        {
            int accountId = reader.ReadInt32();
            int characters = reader.ReadInt32();

            Account currentAc = AccountHolder.AccountList.FirstOrDefault(n => n.AccountId == accountId);
            currentAc.Characters = characters;
        }