internal void MouseMove(object sender, System.Windows.Forms.MouseEventArgs e) { // If the mouse is moved over a hotbar button, mark that spell's information to be shown foreach (SpellButton sb in this.SpellButtons) { if (sb != null) { if (e.X >= sb.Location.X && e.X < (sb.Location.X + sb.Size.Width) && e.Y >= sb.Location.Y && e.Y < (sb.Location.Y + sb.Size.Height)) { spellDescription = sb; break; } else { spellDescription = null; } } } this.MouseLoc = new PointF(e.X, e.Y); }
private void CreateHotbar() { // Assign Images string[] spellImages = new string[20]; string[] spells = new string[20] { "", "", "", "", "", "", "", "", "", "Increase_Mana_Regen", "Burn", "Storm", "Dust_Cloud", "Turn_Enemy", "Heal", "Conjure_Wall", "Summon_Warrior", "Summon_Archer", "Summon_Mage", "Increase_Max_Mana" }; string[] spellNames = new string[20] { "Upgrade Burn", "Upgrade Storm", "Upgrade Dust Cloud", "Upgrade Turn Enemy", "Upgrade Heal", "Upgrade Conjure Wall", "Upgrade Summon Warrior", "Upgrade Summon Archer", "Upgrade Summon Mage", "Increase Mana Regen", "Burn", "Storm", "Dust Cloud", "Turn Enemy", "Heal", "Conjure Wall", "Summon Warrior", "Summon Archer", "Summon Mage", "Increase Max Mana" }; string spellpaths = @"images\Spells\"; for (byte i = 0; i <= 8; i++) { spells[i] = "Upgrade_Spell"; } for (byte i = 0; i < spells.Length; i++) { spellImages[i] = spellpaths + spells[i]; } // Assign Spells for (int i = 0; i <= 8; i++) { SpellAssignments[i] = new Spell.UpgradeSpell(this); } SpellAssignments[9] = new Spell.IncreaseManaRegen(this); SpellAssignments[10] = new Spell.Burn(this); SpellAssignments[11] = new Spell.Storm(this); SpellAssignments[12] = new Spell.DustCloud(this); SpellAssignments[13] = new Spell.TurnEnemy(this); SpellAssignments[14] = new Spell.Heal(this); SpellAssignments[15] = new Spell.ConjureWall(this); SpellAssignments[16] = new Spell.SummonWarrior(this); SpellAssignments[17] = new Spell.SummonArcher(this); SpellAssignments[18] = new Spell.SummonMage(this); SpellAssignments[19] = new Spell.IncreaseMaxMana(this); // Create Buttons foreach (SpellButton sb in SpellButtons) { GameObjects.Remove(sb); } for (int i = 1; i <= 2; i++) { for (int j = 0; j <= 9; j++) { int listSelection = j + ((i - 1) * 9) + (i - 1); SpellButtons[listSelection] = new SpellButton(this, spellNames[listSelection], ((GameArea.Width / 10) * j) + ((TotalWindowArea.Width / 2) - (GameArea.Width / 2)), (GameArea.Height - (GameArea.Width / 10) * i) + ((TotalWindowArea.Height / 2) - ((GameArea.Height / 2))), new List <string>() { spellImages[listSelection] + ".jpg" }, spellImages[listSelection] + "_Selected.jpg", hotkeys[listSelection], SpellAssignments[listSelection]); } } // If a spell cost is more than the current MaxMana, hide that spell's button foreach (SpellButton sb in this.SpellButtons) { if (sb.Spell.GetManaCost() > this.maxMana) { sb.Hide(); } } }
private void CreateHotbar() { // Assign Images string[] spellImages = new string[20]; string[] spells = new string[20] { "", "", "", "", "", "", "", "", "", "Increase_Mana_Regen", "Burn", "Storm", "Dust_Cloud", "Turn_Enemy", "Heal", "Conjure_Wall", "Summon_Warrior", "Summon_Archer", "Summon_Mage", "Increase_Max_Mana" }; string[] spellNames = new string[20] {"Upgrade Burn", "Upgrade Storm", "Upgrade Dust Cloud", "Upgrade Turn Enemy", "Upgrade Heal", "Upgrade Conjure Wall", "Upgrade Summon Warrior", "Upgrade Summon Archer", "Upgrade Summon Mage", "Increase Mana Regen", "Burn", "Storm", "Dust Cloud", "Turn Enemy", "Heal", "Conjure Wall", "Summon Warrior", "Summon Archer", "Summon Mage", "Increase Max Mana"}; string spellpaths = @"images\Spells\"; for (byte i = 0; i <= 8; i++) spells[i] = "Upgrade_Spell"; for (byte i = 0; i < spells.Length; i++) spellImages[i] = spellpaths + spells[i]; // Assign Spells for (int i = 0; i <= 8; i++) SpellAssignments[i] = new Spell.UpgradeSpell(this); SpellAssignments[9] = new Spell.IncreaseManaRegen(this); SpellAssignments[10] = new Spell.Burn(this); SpellAssignments[11] = new Spell.Storm(this); SpellAssignments[12] = new Spell.DustCloud(this); SpellAssignments[13] = new Spell.TurnEnemy(this); SpellAssignments[14] = new Spell.Heal(this); SpellAssignments[15] = new Spell.ConjureWall(this); SpellAssignments[16] = new Spell.SummonWarrior(this); SpellAssignments[17] = new Spell.SummonArcher(this); SpellAssignments[18] = new Spell.SummonMage(this); SpellAssignments[19] = new Spell.IncreaseMaxMana(this); // Create Buttons foreach (SpellButton sb in SpellButtons) GameObjects.Remove(sb); for (int i = 1; i <= 2; i++) { for (int j = 0; j <= 9; j++) { int listSelection = j + ((i - 1) * 9) + (i - 1); SpellButtons[listSelection] = new SpellButton(this, spellNames[listSelection], ((GameArea.Width / 10) * j)+((TotalWindowArea.Width/2)-(GameArea.Width/2)), (GameArea.Height - (GameArea.Width / 10) * i) + ((TotalWindowArea.Height/2)-((GameArea.Height/2))), new List<string>(){spellImages[listSelection] + ".jpg"}, spellImages[listSelection] + "_Selected.jpg", hotkeys[listSelection], SpellAssignments[listSelection]); } } // If a spell cost is more than the current MaxMana, hide that spell's button foreach (SpellButton sb in this.SpellButtons) if (sb.Spell.GetManaCost() > this.maxMana) sb.Hide(); }
internal void MouseMove(object sender, System.Windows.Forms.MouseEventArgs e) { // If the mouse is moved over a hotbar button, mark that spell's information to be shown foreach (SpellButton sb in this.SpellButtons) { if (sb != null) { if (e.X >= sb.Location.X && e.X < (sb.Location.X + sb.Size.Width) && e.Y >= sb.Location.Y && e.Y < (sb.Location.Y + sb.Size.Height)) { spellDescription = sb; break; } else spellDescription = null; } } this.MouseLoc = new PointF(e.X, e.Y); }