static public void CreateEffectObj(SpriteObj spriteobj, int depth, int speed, int scale, string name = "null") { EffectObj EffectObject = new EffectObj(spriteobj, depth, speed, scale); Objects.EffectObjList.Add(EffectObject); if (name == "null") { Objects.NameIDObjList.Add(new NameIDObj(EffectObject.ID, EffectObject.ID, "EffectObj")); } else { Objects.NameIDObjList.Add(new NameIDObj(EffectObject.ID, name, "EffectObj")); } }
static public void DeployEffectObj(EffectObj effectobject, double x, double y) { effectobject.X = x; effectobject.Y = y; effectobject.Deploy = true; }