public void ReloadResource() { Log.i("ResMgr Reset!!!", Log.Tag.RES); ResLoad.clearCach(); ResLoad.init(this); /*if (mUseLua) * { * LuaRoot.dirty = true; * GetComponent<LuaRoot>().Init(); * }*/ }
IEnumerator Start() { yield return(new WaitForSeconds(mStartDelay)); if (mUseLua) { gameObject.AddComponent <LuaRoot>(); } Application.targetFrameRate = 60; Application.runInBackground = true; if (EventSystem.current != null) { DontDestroyOnLoad(EventSystem.current.gameObject); } ResLoad.init(this); GameStart(); }