Esempio n. 1
0
        protected void OnFixtureSettingsButtonReleased(object sender, ButtonReleaseEventArgs args)
        {
            var parent = Toplevel as Window;
            var s      = new FixtureSettings(Devices.Lighting.GetGadgetSettings(fixtureName) as LightingFixtureSettings, parent);

            s.Run();
            var newFixtureName = s.fixtureName;
            var outcome        = s.outcome;

            if ((outcome == TouchSettingsOutcome.Modified) && (newFixtureName != fixtureName))
            {
                var index = combo.comboList.IndexOf(fixtureName);
                combo.comboList[index] = newFixtureName;
                fixtureName            = newFixtureName;
            }
            else if (outcome == TouchSettingsOutcome.Added)
            {
                combo.comboList.Insert(combo.comboList.Count - 1, newFixtureName);
                combo.activeText = newFixtureName;
                fixtureName      = newFixtureName;
            }
            else if (outcome == TouchSettingsOutcome.Deleted)
            {
                combo.comboList.Remove(fixtureName);
                fixtureName      = Devices.Lighting.defaultGadget;
                combo.activeText = fixtureName;
            }

            combo.QueueDraw();
            GetFixtureData();
            lightingStateWidget.SetStates(fixtureName);
            lightingStateWidget.QueueDraw();
        }
Esempio n. 2
0
        protected void OnComboChanged(object sender, ComboBoxChangedEventArgs e)
        {
            if (e.activeText == "New fixture...")
            {
                var parent = Toplevel as Window;
                var s      = new FixtureSettings(new LightingFixtureSettings(), parent);
                s.Run();
                var newFixtureName = s.fixtureName;
                var outcome        = s.outcome;

                if (outcome == TouchSettingsOutcome.Added)
                {
                    combo.comboList.Insert(combo.comboList.Count - 1, newFixtureName);
                    combo.activeText = newFixtureName;
                    fixtureName      = newFixtureName;
                }
                else
                {
                    combo.activeText = fixtureName;
                }
            }
            else
            {
                fixtureName = e.activeText;
            }

            GetFixtureData();
            lightingStateWidget.SetStates(fixtureName);
            lightingStateWidget.QueueDraw();
            combo.QueueDraw();
        }