Esempio n. 1
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("MoveObject");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "Velocity", true, false);
            bbClient.Subscribe("PhysicalObject", "Size", true, false);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false);
            bbClient.Subscribe("PhysicalObject", "Capability", true, false);
            bbClient.Subscribe("PhysicalObject", "Vulnerability", true, false);
            bbClient.Subscribe("PhysicalObject", "TargetsInRange", true, true);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            //bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, false);
            //bbClient.Subscribe("PhysicalObject", "Throttle", true, false);
            //bbClient.Subscribe("PhysicalObject", "DestinationLocation", true, false);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 2
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, false);
            bbClient.Subscribe("PhysicalObject", "Throttle", true, false);
            bbClient.Subscribe("PhysicalObject", "FuelCapacity", true, true);
            bbClient.Subscribe("PhysicalObject", "FuelAmount", true, true);
            bbClient.Subscribe("PhysicalObject", "FuelConsumptionRate", true, true);
            bbClient.Subscribe("PhysicalObject", "FuelDepletionState", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false);

            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 3
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 public BlackboardManagerSim()
 {
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
 }
Esempio n. 4
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 public AuthenticationManager(ref SimulationEventDistributorClient netServ, ref SimulationModelInfo simModel, int numberfOfSeats)
 {
     simModelInfo = simModel;
     server = netServ;
     currentlyLoggedInUsers = 0;
     maxNumberOfUsers = numberfOfSeats;
     terminalIdMapping = new Dictionary<string, LoginInfo>();
 }
Esempio n. 5
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 public StaticAttributeSim()
 {
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
 }
Esempio n. 6
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 public CollisionDetectionSim()
 {
     time = 0;
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
 }
Esempio n. 7
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 public ExternalCommunicationSim()
 {
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
     v3 = null;
 }
Esempio n. 8
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 public FuelHandlingSim()
 {
     time = 0;
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
 }
Esempio n. 9
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 public TextChatServer(string simModelPath, ref SimulationEventDistributor distributor)
 {
     simModelName = simModelPath;
     simModelInfo = smr.readModel(simModelName);
     isRunning = false;
     roomMembership = new Dictionary<string, List<string>>();
     server = new SimulationEventDistributorClient();
     distributor.RegisterClient(ref server);
     
 }
Esempio n. 10
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;
            this.dmColorMapping = new Dictionary<string, int>();
            this.teamDefinitions = new Dictionary<string, List<string>>();
            this.networkRosters = new Dictionary<string, List<string>>();
            this.dmTeamsMap = new Dictionary<string, string>();
            this.networkObjects = new Dictionary<string, List<string>>();
            this.listOfObstructionIDs = new List<string>();
            this.obstructions = new Dictionary<string, StateDB.ActiveRegion>();
            this.listOfObjectIDs = new List<string>();
            this.dmOwnedObjects = new Dictionary<string, List<string>>();
            objectViews = new Dictionary<string, ObjectsAttributeCollection>();
            teamClassifications = new Dictionary<string, Dictionary<string, string>>();
            teamClassificationChanges = new Dictionary<string, Dictionary<string, string>>();
            dmViews = new Dictionary<string, ObjectsAttributeCollection>();
            activeDMs = new List<string>();
            activeSensorNetworks = new Dictionary<string, bool>();
            //singletonDMs = new List<string>();
            currentAttacks = new List<Attack>();
            ClassificationsEnum = new List<String>();
            movingObjects = new List<string>();
            randomGenerator = new Random(randomSeed);
            this.dTimeSec = ((double)simModel.GetUpdateFrequency()) / 1000;
            this.dTimeMSec = simModel.GetUpdateFrequency();
            currentTick = 0;
            distributor.RegisterClient(ref distClient);
            blackboard.RegisterClient(ref bbClient);

            // subscribe to events that aren't OwnerObservable

            bbClient.Subscribe("PhysicalObject", "Emitters", true, false);
            bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, false);
            bbClient.Subscribe("PhysicalObject", "ActiveRegionSpeedMultiplier", true, false);
            bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, false);
            bbClient.Subscribe("PhysicalObject", "ClassificationDisplayRules", true, false);

            foreach (KeyValuePair<string, AttributeInfo> kvp in simModel.objectModel.objects["PhysicalObject"].attributes)
            {
                if (kvp.Value.ownerObservable == true)
                {
                    bbClient.Subscribe("PhysicalObject", kvp.Key, true, false);
                }
            }
            bbClient.Subscribe("DecisionMaker", "RoleName", true, false);

            bbClient.Subscribe("SensorNetwork", "DMMembers", true, false);
            bbClient.Subscribe("Region", "Polygon", true, false);
            bbClient.Subscribe("ActiveRegion", "BlocksSensorTypes", true, false);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 11
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        public DynamicRegionSim()
        {
            time = 0;
            blackboard = null;
            bbClient = null;
            distributor = null;
            distClient = null;
            simModel = null;
            objectProxies = null;

        }
Esempio n. 12
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 public ReplayLogger(string logsPath, string simModelPath, ref SimulationEventDistributor distributor, string mode)
 {
     logPath = logsPath;
     simModelName = simModelPath;
     simModelInfo = smr.readModel(simModelName);
     isRunning = false;
     logMode = mode;
     //server = new NetworkClient();
     //server.Connect(hostName, Convert.ToInt32(portNumber));
     cc = new SimulationEventDistributorClient();
     distributor.RegisterClient(ref cc);
 }
Esempio n. 13
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 public ViewProSim()
 {
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
     randomSeed = 8675309;
     ZInverse.InitializeInvZTable();
     currentTick = 0;
 }
Esempio n. 14
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        public AttackProcessorSim()
        {
            time = 0;
            blackboard = null;
            bbClient = null;
            distributor = null;
            distClient = null;
            simModel = null;
            objectProxies = null;
            randomSeed = 0;
            random = new Random(randomSeed);

        }
Esempio n. 15
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        public ScoringSim()
        {
            time = 0;
            blackboard = null;
            bbClient = null;
            distributor = null;
            distClient = null;
            simModel = null;
            objectProxies = null;

            lastScore = new Dictionary<string, double>();
            //regions = new Dictionary<string, BlockingRegion>();
        }
Esempio n. 16
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        public MotionSim()
        {
            time = 0;
            blackboard = null;
            bbClient = null;
            distributor = null;
            distClient = null;
            simModel = null;
            objectProxies = null;
            collisionShapes = new Dictionary<string, Polygon3D>();

            //landRegions = new Dictionary<string, LandRegion>();
            //activeRegions = new Dictionary<string, ActiveRegion>();
        }
Esempio n. 17
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 public WhiteboardServer(string simModelPath, ref SimulationEventDistributor distributor)
 {
     simModelName = simModelPath;
     simModelInfo = smr.readModel(simModelName);
     lock (isRunningLock)
     {
         isRunning = false;
     }
     roomMembership = new Dictionary<string, List<string>>();
     roomNextObjectIndex = new Dictionary<string, int>();
     server = new SimulationEventDistributorClient();
     distributor.RegisterClient(ref server);
     
 }
Esempio n. 18
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("MoveObject");
            //distClient.Subscribe("SubplatformLaunch");
            //distClient.Subscribe("WeaponLaunch");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ObjectCollision");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("SubplatformDock");
            //distClient.Subscribe("ResetSimulation");


            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, false);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, true);
            bbClient.Subscribe("PhysicalObject", "Size", true, false);
            bbClient.Subscribe("PhysicalObject", "Velocity", true, true);
            bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, false);
            bbClient.Subscribe("PhysicalObject", "Throttle", true, true);
            bbClient.Subscribe("PhysicalObject", "DestinationLocation", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchStarted", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchEndTime", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchDone", true, true);
            bbClient.Subscribe("PhysicalObject", "LinkedRegion", true, true);
            bbClient.Subscribe("PhysicalObject", "PursueStarted", true, true);
            bbClient.Subscribe("PhysicalObject", "PursueTargetID", true, true);
            bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchIsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchWeaponTargetID", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchDestinationLocation", true, false);
            bbClient.Subscribe("PhysicalObject", "InActiveRegions", true, true);
            bbClient.Subscribe("PhysicalObject", "ActiveRegionSpeedMultiplier", true, true);

           // bbClient.Subscribe("Region", "LinkedObject", true, true);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 19
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 public Player()
 {
   
     playerThread = null;
     distClient = null;
     simModel = null;
     time = 0;
     paused = false;
     updateFrequency = 0;
     events = new List<SimulationEvent>();
     loop = false;
     logname = null;
     isReady = false;
     replaySpeed = 1;
 }
Esempio n. 20
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);

            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 21
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        //private Dictionary<string, Team> teams;
        //private Dictionary<string, DecisionMaker> decisionMakers;

        public SelfDefenseSim()
        {
            time = 0;
            blackboard = null;
            bbClient = null;
            distributor = null;
            distClient = null;
            simModel = null;
            objectProxies = null;
            randomSeed = 0;
            random = new Random(randomSeed);

            //teams = new Dictionary<string, Team>();
            //decisionMakers = new Dictionary<string, DecisionMaker>();
        }
Esempio n. 22
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("BaseObject", "ID", true, true);
            
        }
Esempio n. 23
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        public void RegisterClient(ref SimulationEventDistributorClient client)
        {
            lock (distributorLock)
            {
                int newid = 0;
                while (clients.ContainsKey(newid))
                {
                    newid++;
                }
                client.id = newid;
                client.dist = this;

                clients[newid] = client;
                subscriptions[newid] = new List<string>();
            }
        }
Esempio n. 24
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        public void RegisterClient(ref SimulationEventDistributorClient client)
        {
            lock (distributorLock)
            {
                int newid = 0;
                while (clients.ContainsKey(newid))
                {
                    newid++;
                }
                client.id   = newid;
                client.dist = this;

                clients[newid]       = client;
                subscriptions[newid] = new List <string>();
            }
        }
Esempio n. 25
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 public SeamateProcessorSim()
 {
     time = 0;
     blackboard = null;
     bbClient = null;
     distributor = null;
     distClient = null;
     simModel = null;
     objectProxies = null;
     scoreRulesExist = null;
     handledAttacks = null;
     dms = null;
     classifications = null;
     _terminalToDMMap = null;
     IndividualDMIsLoggedIn = false;
     objectAssignmentList = null;
     _attackTargetHashes = null;
     mostRecentItemsForStimulators = null;
 }
Esempio n. 26
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("BaseObject", "ID", true, false);
            bbClient.Subscribe("DecisionMaker", "RoleName", true, true);
            bbClient.Subscribe("DecisionMaker", "TeamMember", true, true);
            bbClient.Subscribe("PhysicalObject", "ObjectName", true, true);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, true);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, true);
            bbClient.Subscribe("PhysicalObject", "Size", true, true);
            bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, true);
            bbClient.Subscribe("PhysicalObject", "State", true, true);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, true);
            bbClient.Subscribe("PhysicalObject", "Sensors", true, true);
            bbClient.Subscribe("PhysicalObject", "Emitters", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, true);
            bbClient.Subscribe("PhysicalObject", "IconName", true, true);
            bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, true);
            bbClient.Subscribe("PhysicalObject", "CustomAttributes", true, true);
            bbClient.Subscribe("PhysicalObject", "CanOwn", true, true);
            bbClient.Subscribe("PhysicalObject", "SubplatformLimit", true, true);
            bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, true);
            bbClient.Subscribe("PhysicalObject", "ClassificationDisplayRules", true, true);
            bbClient.Subscribe("PhysicalObject", "CurrentClassification", true, true);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 27
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        public Form1(string simModel, string host, string port, string user)
        {
            InitializeComponent();
            userID = user;
            hostName = host;
            portNumber = port;
            simModelName = simModel;
            simModelInfo = smr.readModel(simModelName);
            AddToTextBoxText("Welcome " + userID + ".");
            server = new NetworkClient();
            server.Connect(hostName, Convert.ToInt32(portNumber));
            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("TextChat");
            isRunning = true;
            waitForEventsThread = new Thread(new ThreadStart(WaitForEvents));
            waitForEventsThread.Start();

        }
Esempio n. 28
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("SubplatformLaunch");
            //distClient.Subscribe("WeaponLaunch");
            //distClient.Subscribe("SubplatformDock");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("ResetSimulation");
            //distClient.Subscribe("StateChange");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, true);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, true);
            bbClient.Subscribe("PhysicalObject", "ChildObjects", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedObjects", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedWeapons", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchStarted", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchEndTime", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDestinationLocation", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDone", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, false);
            bbClient.Subscribe("PhysicalObject", "DockingStarted", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingEndTime", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchIsWeapon", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchWeaponTargetID", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingDuration", true, false);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, false);

            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }
Esempio n. 29
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("AttackObject");
            //distClient.Subscribe("RandomSeed");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, false);
            bbClient.Subscribe("PhysicalObject", "Capability", true, true);
            bbClient.Subscribe("PhysicalObject", "Vulnerability", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackState", true, true);

            bbClient.Subscribe("PhysicalObject", "CurrentAttacks", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackerList", true, true);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseStartAttack", true, false);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseCapability", true, false);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseTargetID", true, false);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "AttackDuration", true, false); //set in static att sim, true for all attacks per state per species
            bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, false);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();

        }
Esempio n. 30
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        //private static List<string> listOfDMs = new List<string>();
        //public void SetListOfDMs(List<string> theList)
        //{
        //    foreach (string dm in theList)
        //    {
        //        if (!listOfDMs.Contains(dm))
        //        {
        //            listOfDMs.Add(dm);
        //        }
        //    }
        //    HandshakeManager.HandshakeManager.AvailableDMs = listOfDMs;
        //}
        //public List<string> GetListOfDMs()
        //{
        //    return listOfDMs;
        //}


        public ViewManager(string simModelPath, ref SimulationEventDistributor distributor, int numberOfSeats)
        {
            simModelName = simModelPath;
            simModelInfo = smr.readModel(simModelName);
            server = new SimulationEventDistributorClient();
            distributor.RegisterClient(ref server);

            //try
            //{
            //    server.Connect(hostName, Convert.ToInt32(portNumber));
            //}
            //catch
            //{
            //    throw new Exception("View Manager cannot connect to Network Server...");
            //}
            //networkConnectionViewer = new NetworkConnectionViewer();
            //eventStreamViewer = new EventStreamViewer();
            handshakeManager = new HandshakeManager.HandshakeManager(ref server, ref simModelInfo);
            authenticationManager = new AuthenticationManager.AuthenticationManager(ref server, ref simModelInfo, numberOfSeats);
            textChat = new TextChatStreamViewer();
            isRunning = true;
            Thread.Sleep(200);
            //HandshakeManager.HandshakeManager.AvailableDMs = listOfDMs;
        }
Esempio n. 31
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        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard = blackboard;
            this.bbClient = new BlackboardClient();
            this.distributor = distributor;
            this.distClient = new SimulationEventDistributorClient();
            this.simModel = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("HandshakeInitializeGUIDone");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "Capability", true, false);
            bbClient.Subscribe("PhysicalObject", "Vulnerability", true, false);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "PursueStarted", true, false);
            bbClient.Subscribe("PhysicalObject", "PursueTargetID", true, false);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseStartAttack", true, true);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseCapability", true, true);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseTargetID", true, true);
            bbClient.Subscribe("PhysicalObject", "TargetsInRange", true, false);
            bbClient.Subscribe("PhysicalObject", "CurrentAttacks", true, false);
            bbClient.Subscribe("PhysicalObject", "AttackState", true, false);
            objectProxies = new Dictionary<string, SimulationObjectProxy>();
        }