private static void HitTheBomb(bool isBomb, char[,] bombs, int counter, List<PlayersProfile> players, bool startGame, char[,] mineField)
        {
            if (isBomb)
            {
                MinesFieldOutline(bombs);
                Console.Write("\nHrrrrrr! You' ve been killed with {0} points. " + "Type your nickname: ", counter);
                string nickName = Console.ReadLine();
                PlayersProfile playerOne = new PlayersProfile(nickName, counter);
                if (players.Count < 5)
                {
                    players.Add(playerOne);
                }
                else
                {
                    for (int i = 0; i < players.Count; i++)
                    {
                        if (players[i].Points < playerOne.Points)
                        {
                            players.Insert(i, playerOne);
                            players.RemoveAt(players.Count - 1);
                            break;
                        }
                    }
                }

                players.Sort((PlayersProfile r1, PlayersProfile r2) => r2.PlayerName.CompareTo(r1.PlayerName));
                players.Sort((PlayersProfile r1, PlayersProfile r2) => r2.Points.CompareTo(r1.Points));
                Clasification(players);

                mineField = CreateMineField();
                bombs = BombGenerator();
                counter = 0;
                isBomb = false;
                startGame = true;
            };
        }
 private static void EndTheGame(bool endGame, char[,] bombs, int counter, List<PlayersProfile> players, char[,] mineField, bool startGame)
 {
     if (endGame)
     {
         Console.WriteLine("\nCongratulations! You' ve successfully opened all the 35 cells.");
         MinesFieldOutline(bombs);
         Console.WriteLine("Type your name: ");
         string playerName = Console.ReadLine();
         PlayersProfile points = new PlayersProfile(playerName, counter);
         players.Add(points);
         Clasification(players);
         mineField = CreateMineField();
         bombs = BombGenerator();
         counter = 0;
         endGame = false;
         startGame = true;
     };
 }