/// 破棄 public void Term() { objShadow.Term(); actorCh.Term(); actorCh = null; objShadow = null; }
/// 破棄 protected override void DoTerm() { if (objCh != null) { objCh.Term(); } objCh = null; objShadow.Term(); }
/// 破棄 public override void DoTerm() { objEff.Term(); objEff = null; }