/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChEnemyMonument(); objCh.Init(); return(true); }
/// 破棄 protected override void DoTerm() { if (objCh != null) { objCh.Term(); } objCh = null; }
/// 破棄 protected override void DoTerm() { if( objCh != null ){ objCh.Term(); } objCh = null; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChEnemyMonument(); objCh.Init(); return true; }