/// チェック public bool Check(GameActorCollManager collMgr, DemoGame.GeometryLine moveMoveLine) { collMgr.StartCollision(); for (int i = 0; i < collMgr.TrgContainer.Num; i++) { GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(i); for (int x = 0; x < trgObj.GetCollisionShapeMax(moveType); x++) { GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, x); /// 衝突 if (calCollPointMove.Check(moveMoveLine, trgShape)) { collMgr.SetCollParam(i, x, calCollPointMove.BestId, calCollPointMove.BestDis); } } } /// 衝突座標をセット setScrapedMovePos(collMgr, moveMoveLine); /// 衝突した return(collMgr.CheckCollHit()); }
/// private メソッド ///--------------------------------------------------------------------------- /// 衝突後の移動座標をセット private void setScrapedMovePos(GameActorCollManager collMgr, DemoGame.GeometryLine moveLine) { /// 衝突あり if (collMgr.CheckCollHit()) { /// ソート collMgr.SortCollisionTrg(); GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(0); GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0)); switch (trgShape.GetShapeType()) { /// 三角形 case GameShapeProduct.TypeId.Triangles: setScrapedMovePosTriangle(collMgr, moveLine, (ShapeTriangles)trgShape); break; /// カプセル case GameShapeProduct.TypeId.Capsule: calCollPointMove.Check(moveLine, trgShape); nextPos = calCollPointMove.MovePos; break; } } }
/// private メソッド ///--------------------------------------------------------------------------- /// 衝突後の移動座標をセット private void setScrapedMovePos(GameActorCollManager collMgr, Vector3 movePos) { /// 衝突あり if (collMgr.CheckCollHit()) { /// ソート collMgr.SortCollisionTrg(); GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(0); GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0)); switch (trgShape.GetShapeType()) { /// 三角形 case GameShapeProduct.TypeId.Triangles: setScrapedMovePosTriangle(collMgr, movePos, (ShapeTriangles)trgShape); break; /// カプセル case GameShapeProduct.TypeId.Capsule: calCollSphMove.Check(moveMoveCap, (ShapeCapsule)trgShape); nextPos = calCollSphMove.MovePos; break; } } /// 衝突無し else { nextPos = movePos; } }
/// private メソッド ///--------------------------------------------------------------------------- /// 衝突後の移動座標をセット public void setScrapedMovePos(GameActorCollManager collMgr, Vector3 movePos) { /// 衝突あり if (collMgr.CheckCollHit()) { /// ソート collMgr.SortCollisionTrg(); GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(0); GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0)); switch (trgShape.GetShapeType()) { /// 三角形 case GameShapeProduct.TypeId.Triangles: setScrapedMovePosTriangle(collMgr, movePos, (ShapeTriangles)trgShape); break; } } /// 衝突無し else { nextPos = movePos; ResetGroudParam(); } /// Y軸はマイナスまで行かない if (nextPos.Y < 0.0f) { nextPos.Y = 0.0f; } }
/// 破棄 public void Term() { if( TrgContainer != null ){ TrgContainer.Term(); } MoveShape = null; TrgContainer = null; }
/// チェック public bool Check(GameActorCollManager collMgr, Vector3 movePos) { ShapeSphere moveSph = (ShapeSphere)collMgr.MoveShape; moveMoveCap.Set(moveSph.Sphre.Pos, movePos, moveSph.Sphre.R); collMgr.StartCollision(); for (int i = 0; i < collMgr.TrgContainer.Num; i++) { GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(i); for (int x = 0; x < trgObj.GetCollisionShapeMax(moveType); x++) { GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, x); bool hitFlg = false; switch (trgShape.GetShapeType()) { /// 三角形 case GameShapeProduct.TypeId.Triangles: hitFlg = calCollSphMove.Check(moveMoveCap, (ShapeTriangles)trgShape); break; /// カプセル case GameShapeProduct.TypeId.Capsule: hitFlg = calCollSphMove.Check(moveMoveCap, (ShapeCapsule)trgShape); break; } /// 衝突 if (hitFlg) { collMgr.SetCollParam(i, x, calCollSphMove.BestId, calCollSphMove.BestDis); if (moveType == Data.CollTypeId.ChMove) { trgObj.deadFlag = true; } } } } /// 衝突後の移動座標をセット setScrapedMovePos(collMgr, movePos); /// 衝突した return(collMgr.CheckCollHit()); }
private float calBestDis; /// 衝突した距離 /// public メソッド ///--------------------------------------------------------------------------- /// ラインとの衝突 public bool Check(DemoGame.GeometryLine moveLine, GameShapeProduct trgShape) { bool hitFlg = false; switch (trgShape.GetShapeType()) { /// 三角形 case GameShapeProduct.TypeId.Triangles: hitFlg = CheckTriangle(moveLine, (ShapeTriangles)trgShape); break; /// カプセル case GameShapeProduct.TypeId.Capsule: hitFlg = CheckCapsule(moveLine, (ShapeCapsule)trgShape); break; } return(hitFlg); }
/// public メソッド ///--------------------------------------------------------------------------- /// ラインとの衝突 public bool Check( DemoGame.GeometryLine moveLine, GameShapeProduct trgShape ) { bool hitFlg = false; switch( trgShape.GetShapeType() ){ /// 三角形 case GameShapeProduct.TypeId.Triangles: hitFlg = CheckTriangle( moveLine, (ShapeTriangles)trgShape ); break; /// カプセル case GameShapeProduct.TypeId.Capsule: hitFlg = CheckCapsule( moveLine, (ShapeCapsule)trgShape ); break; } return hitFlg; }
/// 移動対象の形状を登録 public void SetMoveShape( GameShapeProduct shape ) { MoveShape = shape; }
/// 移動対象の形状を登録 public void SetMoveShape(GameShapeProduct shape) { MoveShape = shape; }