Esempio n. 1
0
/// private メソッド
///---------------------------------------------------------------------------

        /// 衝突後の移動座標をセット
        private void setScrapedMovePos(GameActorCollManager collMgr, DemoGame.GeometryLine moveLine)
        {
            /// 衝突あり
            if (collMgr.CheckCollHit())
            {
                /// ソート
                collMgr.SortCollisionTrg();

                GameObjProduct   trgObj   = collMgr.TrgContainer.GetEntryObj(0);
                GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0));

                switch (trgShape.GetShapeType())
                {
                /// 三角形
                case GameShapeProduct.TypeId.Triangles:
                    setScrapedMovePosTriangle(collMgr, moveLine, (ShapeTriangles)trgShape);
                    break;

                /// カプセル
                case GameShapeProduct.TypeId.Capsule:
                    calCollPointMove.Check(moveLine, trgShape);
                    nextPos = calCollPointMove.MovePos;
                    break;
                }
            }
        }
Esempio n. 2
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/// private メソッド
///---------------------------------------------------------------------------

        /// 衝突後の移動座標をセット
        public void setScrapedMovePos(GameActorCollManager collMgr, Vector3 movePos)
        {
            /// 衝突あり
            if (collMgr.CheckCollHit())
            {
                /// ソート
                collMgr.SortCollisionTrg();

                GameObjProduct   trgObj   = collMgr.TrgContainer.GetEntryObj(0);
                GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0));

                switch (trgShape.GetShapeType())
                {
                /// 三角形
                case GameShapeProduct.TypeId.Triangles:
                    setScrapedMovePosTriangle(collMgr, movePos, (ShapeTriangles)trgShape);
                    break;
                }
            }

            /// 衝突無し
            else
            {
                nextPos = movePos;
                ResetGroudParam();
            }

            /// Y軸はマイナスまで行かない
            if (nextPos.Y < 0.0f)
            {
                nextPos.Y = 0.0f;
            }
        }
Esempio n. 3
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/// private メソッド
///---------------------------------------------------------------------------

        /// 衝突後の移動座標をセット
        private void setScrapedMovePos(GameActorCollManager collMgr, Vector3 movePos)
        {
            /// 衝突あり
            if (collMgr.CheckCollHit())
            {
                /// ソート
                collMgr.SortCollisionTrg();

                GameObjProduct   trgObj   = collMgr.TrgContainer.GetEntryObj(0);
                GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, collMgr.TrgContainer.GetEntryShapeId(0));

                switch (trgShape.GetShapeType())
                {
                /// 三角形
                case GameShapeProduct.TypeId.Triangles:
                    setScrapedMovePosTriangle(collMgr, movePos, (ShapeTriangles)trgShape);
                    break;

                /// カプセル
                case GameShapeProduct.TypeId.Capsule:
                    calCollSphMove.Check(moveMoveCap, (ShapeCapsule)trgShape);
                    nextPos = calCollSphMove.MovePos;
                    break;
                }
            }

            /// 衝突無し
            else
            {
                nextPos = movePos;
            }
        }
Esempio n. 4
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        /// チェック
        public bool Check(GameActorCollManager collMgr, DemoGame.GeometryLine moveMoveLine)
        {
            collMgr.StartCollision();

            for (int i = 0; i < collMgr.TrgContainer.Num; i++)
            {
                GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(i);

                for (int x = 0; x < trgObj.GetCollisionShapeMax(moveType); x++)
                {
                    GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, x);

                    /// 衝突
                    if (calCollPointMove.Check(moveMoveLine, trgShape))
                    {
                        collMgr.SetCollParam(i, x, calCollPointMove.BestId, calCollPointMove.BestDis);
                    }
                }
            }

            /// 衝突座標をセット
            setScrapedMovePos(collMgr, moveMoveLine);

            /// 衝突した
            return(collMgr.CheckCollHit());
        }
Esempio n. 5
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        /// イベントの再生
        public void Play(GameActorProduct trgActor, GameActorEventContainer eveCntr)
        {
            if (eveCntr.Num > 0)
            {
                GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

                for (int i = 0; i < eveCntr.Num; i++)
                {
                    GameObjProduct trgObj = eveCntr.GetEntryObj(i);

                    /// ダメージ
                    if (eveCntr.GetEventId(i) == ActorEventId.Damage)
                    {
                        trgActor.SetEventDamage(trgObj, (Data.AttackTypeId)eveCntr.GetEntryAtb(i));
                    }

                    /// エフェクト再生
                    else if (eveCntr.GetEventId(i) == ActorEventId.Effect)
                    {
                        if (trgObj != null)
                        {
                            ctrlResMgr.CtrlEffect.EntryEffect((Data.EffTypeId)eveCntr.GetEntryAtb(i), trgObj);
                        }
                        else
                        {
                            ctrlResMgr.CtrlEffect.EntryEffect((Data.EffTypeId)eveCntr.GetEntryAtb(i), eveCntr.GetTrgPos(i));
                        }
                    }

                    /// 相手の方へ向く
                    else if (eveCntr.GetEventId(i) == ActorEventId.LookTrg)
                    {
                        trgActor.SetLookTrgPos(eveCntr.GetTrgPos(i));
                    }

                    /// 相手の方へ振り向く
                    else if (eveCntr.GetEventId(i) == ActorEventId.TurnTrg)
                    {
                        if (trgObj != null)
                        {
                            trgActor.SetEventTurnPos(new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42, trgObj.Mtx.M43), eveCntr.GetEntryAtb(i));
                        }
                    }

                    /// スーパーアーマー化
                    else if (eveCntr.GetEventId(i) == ActorEventId.SuperArm)
                    {
                        trgActor.SetEventSuperArm();
                    }

                    /// 動作キャンセル
                    else if (eveCntr.GetEventId(i) == ActorEventId.MvtCancel)
                    {
                        trgActor.SetEventMvtCancel();
                    }
                }
            }

            eveCntr.Clear();
        }
Esempio n. 6
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        /// 破棄
        public override void Term()
        {
            DoTerm();

            if (moveCollMgr != null)
            {
                moveCollMgr.Term();
            }
            if (unitCmnPlay != null)
            {
                unitCmnPlay.Term();
            }
            if (EventCntr != null)
            {
                EventCntr.Clear();
                EventCntr.Term();
            }
            if (interfereCntr != null)
            {
                interfereCntr.Term();
            }

            interfereCntr = null;
            EventCntr     = null;
            moveCollMgr   = null;
            unitCmnPlay   = null;
            dmgTrgObj     = null;
        }
Esempio n. 7
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        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();
            objTrg = null;

            return true;
        }
Esempio n. 8
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/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();
            objTrg = null;

            return(true);
        }
Esempio n. 9
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        /// OBJの登録
        public bool Add(GameActorProduct parent, GameObjProduct obj)
        {
            objParamList.Add(new ActorUnitCollObjParam());

            objParamList[(objParamList.Count - 1)].ObjParent = parent;
            objParamList[(objParamList.Count - 1)].Obj       = obj;

            return(true);
        }
        /// OBJの登録
        public bool Add( GameActorProduct parent, GameObjProduct obj )
        {
            objParamList.Add( new ActorUnitCollObjParam() );

            objParamList[(objParamList.Count-1)].ObjParent    = parent;
            objParamList[(objParamList.Count-1)].Obj          = obj;

            return true;
        }
Esempio n. 11
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        /// 終了
        public override void End()
        {
            DoEnd();
            unitCmnPlay.End();

            EventCntr.Clear();

            dmgTrgObj = null;
            Enable    = false;
        }
Esempio n. 12
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        /// 追従エフェクトの登録
        public bool EntryEffect( Data.EffTypeId effId, GameObjProduct trgObj )
        {
            ActorEffAttach actorEff = new ActorEffAttach();

            actorEff.Init();
            actorEff.Start();

            actorEff.SetMdlHandle( effId );
            actorEff.SetTrgObj( trgObj );

            actorEffList.Add( actorEff );

            return true;
        }
        /// イベントの登録
        public bool Add( ActorEventId eveId, int eveAtb, GameObjProduct obj )
        {
            /// 登録許容量OVER
            if( eveParamList.Count >= entryMax ){
            return false;
            }

            eveParamList.Add( new GameActorEventParam() );

            eveParamList[(eveParamList.Count-1)].EventId    = eveId;
            eveParamList[(eveParamList.Count-1)].EventAtb   = eveAtb;
            eveParamList[(eveParamList.Count-1)].TrgObj     = obj;
            return true;
        }
Esempio n. 14
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        /// カメラのY軸回転をセット
        public void SetCamRotY(float rotY)
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();
            GameObjProduct  trgObj     = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3         movePos    = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42, trgObj.Mtx.M43);

            worldRot.Y = rotY;

            /// カメラにセットする行列を登録
            ///
            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, 4.0f, 1);
            actorBehind.Frame();
            ctrlResMgr.GraphDev.SetCurrentCamera(actorBehind.Obj.CameraCore);
        }
Esempio n. 15
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        /// 追従エフェクトの登録
        public bool EntryEffect(Data.EffTypeId effId, GameObjProduct trgObj)
        {
            ActorEffAttach actorEff = new ActorEffAttach();

            actorEff.Init();
            actorEff.Start();

            actorEff.SetMdlHandle(effId);
            actorEff.SetTrgObj(trgObj);

            actorEffList.Add(actorEff);

            return(true);
        }
Esempio n. 16
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        /// チェック
        public bool Check(GameActorCollManager collMgr, Vector3 movePos)
        {
            ShapeSphere moveSph = (ShapeSphere)collMgr.MoveShape;

            moveMoveCap.Set(moveSph.Sphre.Pos, movePos, moveSph.Sphre.R);

            collMgr.StartCollision();

            for (int i = 0; i < collMgr.TrgContainer.Num; i++)
            {
                GameObjProduct trgObj = collMgr.TrgContainer.GetEntryObj(i);

                for (int x = 0; x < trgObj.GetCollisionShapeMax(moveType); x++)
                {
                    GameShapeProduct trgShape = trgObj.GetCollisionShape(moveType, x);

                    bool hitFlg = false;

                    switch (trgShape.GetShapeType())
                    {
                    /// 三角形
                    case GameShapeProduct.TypeId.Triangles:
                        hitFlg = calCollSphMove.Check(moveMoveCap, (ShapeTriangles)trgShape);
                        break;

                    /// カプセル
                    case GameShapeProduct.TypeId.Capsule:
                        hitFlg = calCollSphMove.Check(moveMoveCap, (ShapeCapsule)trgShape);
                        break;
                    }

                    /// 衝突
                    if (hitFlg)
                    {
                        collMgr.SetCollParam(i, x, calCollSphMove.BestId, calCollSphMove.BestDis);
                        if (moveType == Data.CollTypeId.ChMove)
                        {
                            trgObj.deadFlag = true;
                        }
                    }
                }
            }

            /// 衝突後の移動座標をセット
            setScrapedMovePos(collMgr, movePos);

            /// 衝突した
            return(collMgr.CheckCollHit());
        }
Esempio n. 17
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        /// アクタイベント
        ///---------------------------------------------------------------------------
        /// ダメージ
        public override void SetEventDamage( GameObjProduct trgObj, Data.AttackTypeId dmgId )
        {
            if( stateIsPlayId != StateId.Dead ){
            dmgTrgObj    = trgObj;

            hpNow --;

            if( hpNow <= 0 ){
                ChangeState( StateId.Dead );
            }
            else {
                ChangeState( StateId.Damage );
            }
            }
        }
Esempio n. 18
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        /// イベントの登録
        public bool Add(ActorEventId eveId, int eveAtb, GameObjProduct obj)
        {
            /// 登録許容量OVER
            if (eveParamList.Count >= entryMax)
            {
                return(false);
            }

            eveParamList.Add(new GameActorEventParam());

            eveParamList[(eveParamList.Count - 1)].EventId  = eveId;
            eveParamList[(eveParamList.Count - 1)].EventAtb = eveAtb;
            eveParamList[(eveParamList.Count - 1)].TrgObj   = obj;
            return(true);
        }
Esempio n. 19
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        /// FPSカメラ
        private bool frameLookSelf()
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

            GameObjProduct trgObj  = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3        movePos = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42 + camBehindY, trgObj.Mtx.M43);

            /// カメラにセットする行列を登録
            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, worldDis, 10, 20, 0.0f);

            actorBehind.FrameLookSelf();

            ctrlResMgr.GraphDev.SetCurrentCamera(actorBehind.Obj.CameraCore);

            return(true);
        }
Esempio n. 20
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/// アクタイベント
///---------------------------------------------------------------------------

        /// ダメージ
        public override void SetEventDamage(GameObjProduct trgObj, Data.AttackTypeId dmgId)
        {
            if (stateIsPlayId != StateId.Dead)
            {
                dmgTrgObj = trgObj;

                hpNow--;

                if (hpNow <= 0)
                {
                    ChangeState(StateId.Dead);
                }
                else
                {
                    ChangeState(StateId.Damage);
                }
            }
        }
Esempio n. 21
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        /// 開始
        public bool Start()
        {
            autoCamCnt   = 0;
            autoCamFrame = 0;

            worldMtx      = Matrix4.Identity;
            worldRot      = new Vector3(0.0f, 0.0f, 0.0f);
            worldDis      = 6.0f;
            modeChangeFlg = false;

            ResetCamMode();

            actorBehind.Start();

            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();
            GameObjProduct  trgObj     = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3         movePos    = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42, trgObj.Mtx.M43);

            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, 5.0f, 1);
            actorBehind.Frame();
            return(true);
        }
Esempio n. 22
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/// private メソッド
///---------------------------------------------------------------------------

        /// 通常カメラ
        private bool frameFieldEyecam()
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

            worldRot.X += AppInput.GetInstance().CamRotX;
            worldRot.Y += AppInput.GetInstance().CamRotY;

            if (worldRot.Y > 360.0f)
            {
                worldRot.Y -= 360.0f;
            }
            else if (worldRot.Y < -360.0f)
            {
                worldRot.Y += 360.0f;
            }

            if (worldRot.X > 40.0f)
            {
                worldRot.X = 40.0f;
            }
            else if (worldRot.X < -40.0f)
            {
                worldRot.X = -40.0f;
            }

            worldDis = 6.0f;

            GameObjProduct trgObj  = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3        movePos = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42 + camBehindY, trgObj.Mtx.M43);

            /// カメラにセットする行列を登録
            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, worldDis, 10, 20, 1);

            actorBehind.FrameLookSelf();

            ctrlResMgr.GraphDev.SetCurrentCamera(actorBehind.Obj.CameraCore);

            return(true);
        }
Esempio n. 23
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        /// フレーム処理(リザルト用)
        public bool FrameResult()
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

            worldRot.X += AppInput.GetInstance().CamRotX;
            worldRot.Y += AppInput.GetInstance().CamRotY;

            if (worldRot.Y > 360.0f)
            {
                worldRot.Y -= 360.0f;
            }
            else if (worldRot.Y < -360.0f)
            {
                worldRot.Y += 360.0f;
            }

            if (worldRot.X > 30.0f)
            {
                worldRot.X = 30.0f;
            }
            else if (worldRot.X < 0.0f)
            {
                worldRot.X = 0.0f;
            }

            GameObjProduct trgObj  = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3        movePos = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42 + camBehindY, trgObj.Mtx.M43);

            /// カメラにセットする行列を登録
            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, 5.0f, 4);

            actorBehind.Frame();

            ctrlResMgr.GraphDev.SetCurrentCamera(actorBehind.Obj.CameraCore);

            return(true);
        }
Esempio n. 24
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 public void Clear()
 {
     TrgObj = null;
 }
Esempio n. 25
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        /// 通常カメラ
        private bool frameChangeCam()
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();


            if (camModeId == ModeId.CloseLookToNormal || camModeId == ModeId.NormalToCloseLook)
            {
                if (camModeId == ModeId.NormalToCloseLook)
                {
                    changeCount++;
                    worldRot.X = (-60.0f * changeCount + changeRot.X * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                }
                else if (camModeId == ModeId.CloseLookToNormal)
                {
                    changeCount--;
                    worldRot.X = (changeRot.X * changeCount - 10.0f * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                }

                worldDis = (20.0f * changeCount + 6.0f * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;

                if (changeCount > (int)Data.SetupValue.ChangeCamSpeed)
                {
                    SetCamMode(ModeId.CloseLook);
                }
                else if (changeCount < 0)
                {
                    SetCamMode(ModeId.Normal);
                }
                cammovespeed = 5;
                lookrate     = 1.0f;
            }
            else if (camModeId == ModeId.LookMyselfToNormal || camModeId == ModeId.NormalToLookMyself)
            {
                if (camModeId == ModeId.NormalToLookMyself)
                {
                    changeCount++;
                    worldRot.X = (-45.0f * changeCount + changeRot.X * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;

                    float lookY = preLook.Y + 25.0f;
                    if (lookY > 360.0f)
                    {
                        lookY -= 360.0f;
                    }
                    else if (lookY < -360.0f)
                    {
                        lookY += 360.0f;
                    }

                    worldRot.Y = (lookY * changeCount + changeRot.Y * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                }
                else if (camModeId == ModeId.LookMyselfToNormal)
                {
                    changeCount--;
                    worldRot.X = (changeRot.X * changeCount + preLook.X * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                    worldRot.Y = (changeRot.Y * changeCount + preLook.Y * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                }

                worldDis     = (50.0f * changeCount + 6.0f * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                lookrate     = (0.0f * changeCount + 1.0f * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                camBehindY   = (15.0f * changeCount + 20.0f * ((int)Data.SetupValue.ChangeCamSpeed - changeCount)) / (int)Data.SetupValue.ChangeCamSpeed;
                cammovespeed = 20;

                if (changeCount > (int)Data.SetupValue.ChangeCamSpeed)
                {
                    SetCamMode(ModeId.LookMyself);
                }
                else if (changeCount < 0)
                {
                    SetCamMode(ModeId.Normal);
                }
            }

            GameObjProduct trgObj  = ctrlResMgr.CtrlPl.GetUseActorBaseObj();
            Vector3        movePos = new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42 + camBehindY, trgObj.Mtx.M43);

            /// カメラにセットする行列を登録
            actorBehind.SetMoveParam(worldMtx, movePos, worldRot, worldDis, cammovespeed, moveDisX, lookrate);
            actorBehind.FrameLookSelf();
//			actorBehind.Frame();

            ctrlResMgr.GraphDev.SetCurrentCamera(actorBehind.Obj.CameraCore);

            return(true);
        }
Esempio n. 26
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        /// 破棄
        public override void Term()
        {
            DoTerm();

            if( moveCollMgr != null ){
            moveCollMgr.Term();
            }
            if( unitCmnPlay != null ){
            unitCmnPlay.Term();
            }
            if( EventCntr != null ){
            EventCntr.Clear();
            EventCntr.Term();
            }
            if( interfereCntr != null ){
            interfereCntr.Term();
            }

            interfereCntr = null;
            EventCntr     = null;
            moveCollMgr   = null;
            unitCmnPlay   = null;
            dmgTrgObj     = null;
        }
Esempio n. 27
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 /// 終了
 public override void DoEnd()
 {
     objTrg = null;
     objEff.End();
 }
Esempio n. 28
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/// アクタイベント
///---------------------------------------------------------------------------

        /// ダメージ
        public override void SetEventDamage(GameObjProduct trgObj, Data.AttackTypeId dmgId)
        {
            brokenFlg = true;
        }
Esempio n. 29
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 /// 追従対象のOBJをセット
 public void SetTrgObj(GameObjProduct trgObj)
 {
     objTrg = trgObj;
 }
 public void Clear()
 {
     Obj          = null;
     ObjParent    = null;
     CollFlg      = false;
 }
Esempio n. 31
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 /// アクタイベント
 ///---------------------------------------------------------------------------
 /// ダメージ
 public virtual void SetEventDamage( GameObjProduct trgObj, Data.AttackTypeId dmgId )
 {
 }
Esempio n. 32
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 /// 終了
 public override void DoEnd()
 {
     objTrg = null;
     objEff.End();
 }
Esempio n. 33
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 /// アクタイベント
 ///---------------------------------------------------------------------------
 /// ダメージ
 public override void SetEventDamage( GameObjProduct trgObj, Data.AttackTypeId dmgId )
 {
     brokenFlg = true;
 }
Esempio n. 34
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 public void Clear()
 {
     Obj       = null;
     ObjParent = null;
     CollFlg   = false;
 }
Esempio n. 35
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/// アクタイベント
///---------------------------------------------------------------------------

        /// ダメージ
        public virtual void SetEventDamage(GameObjProduct trgObj, Data.AttackTypeId dmgId)
        {
        }
Esempio n. 36
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        /// 終了
        public override void End()
        {
            DoEnd();
            unitCmnPlay.End();

            EventCntr.Clear();

            dmgTrgObj = null;
            Enable = false;
        }
Esempio n. 37
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 /// 追従対象のOBJをセット
 public void SetTrgObj( GameObjProduct trgObj )
 {
     objTrg = trgObj;
 }
 public void Clear()
 {
     TrgObj = null;
 }