/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorBehind = new ActorCamBehind(); actorBehind.Init(); worldMtx = Matrix4.Identity; worldRot = new Vector3(0.0f, 0.0f, 0.0f); preLook = worldRot; moveDisX = 20; lookrate = 1.0f; cammovespeed = 1; changeCount = 0; return(true); }
/// 破棄 public void Term() { actorBehind.Term(); actorBehind = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorBehind = new ActorCamBehind(); actorBehind.Init(); worldMtx = Matrix4.Identity; worldRot = new Vector3( 0.0f, 0.0f, 0.0f ); preLook = worldRot; moveDisX = 20; lookrate = 1.0f; cammovespeed = 1; changeCount = 0; return true; }