void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Apollo.sSensing)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.ssChange = ((System.Windows.VisualStateGroup)(target)); return; case 4: this.ss1 = ((System.Windows.VisualState)(target)); return; case 5: this.ss2 = ((System.Windows.VisualState)(target)); return; case 6: this.ss3 = ((System.Windows.VisualState)(target)); return; case 7: this.ss4 = ((System.Windows.VisualState)(target)); return; case 8: this.ss5 = ((System.Windows.VisualState)(target)); return; case 9: this.ssBlock1 = ((Apollo.ssBlock)(target)); return; case 10: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 11: this.ssBlock = ((Apollo.ssBlock)(target)); return; case 12: this.label = ((System.Windows.Controls.Label)(target)); return; case 13: this.image = ((System.Windows.Controls.Image)(target)); return; case 14: this.image1 = ((System.Windows.Controls.Image)(target)); return; case 15: this.image2 = ((System.Windows.Controls.Image)(target)); return; case 16: this.image3 = ((System.Windows.Controls.Image)(target)); return; case 17: this.image4 = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }