Esempio n. 1
0
 public override void Update(Apoc3D.GameTime time)
 {
     if (state == State.Opened)
     {
         StatisticRBall(false);
     }
     if (state == State.Opening)
     {
         animProgress += time.ElapsedGameTimeSeconds * 4;
         if (animProgress > 1)
         {
             animProgress = 1;
             ChangeState(State.Opened);
         }
     }
     else if (state == State.Closing)
     {
         animProgress -= time.ElapsedGameTimeSeconds * 4;
         if (animProgress < 0)
         {
             animProgress = 0;
             ChangeState(State.Close);
         }
     }
 }
Esempio n. 2
0
        public override void UpdateInteract(Apoc3D.GameTime time)
        {
            if (state == State.Opened)
            {
                selectedIndex = -1;


                for (int i = 0; i < 3; i++)
                {
                    Vector2 size = transformedItemBR[i] - transformedItemTL[i];

                    Rectangle rect = new Rectangle((int)transformedItemTL[i].X, (int)transformedItemTL[i].Y, (int)size.X + 1, (int)size.Y + 1);

                    if (Control.IsInBounds(MouseInput.X, MouseInput.Y, ref rect))
                    {
                        selectedIndex = i;
                    }
                }
                if (MouseInput.IsMouseUpLeft)
                {
                    if (selectedIndex != -1)
                    {
                        if (resBallItemSelectedCount[selectedIndex] != 0)
                        {
                            selectedBallType = resBallsItemType[selectedIndex];

                            if (resBallItemSelectedCount[selectedIndex] != resBallItemCount[selectedIndex])
                            {
                                selectedCount  = resBallItemSelectedCount[selectedIndex];
                                isCountedThrow = true;
                            }
                            isCancelled = false;
                        }
                    }

                    Close();
                }
            }
            else if (state == State.Opening)
            {
                if (MouseInput.IsMouseDownRight)
                {
                    isOpeningClicked = true;
                }
                if (MouseInput.IsMouseUpRight && isOpeningClicked)
                {
                    isAllSelected = true;
                    isCancelled   = false;
                    Close();
                }
            }
        }