Esempio n. 1
0
 public void CloneFrom(SteerableUnitComponent steerableUnit)
 {
     this.groundStickynessFactor = steerableUnit.groundStickynessFactor;
     this.stopIfStuckForSeconds  = steerableUnit.stopIfStuckForSeconds;
     this.stopTimeFrame          = steerableUnit.stopTimeFrame;
     this.gravity          = steerableUnit.gravity;
     this.terminalVelocity = steerableUnit.terminalVelocity;
 }
 /// <summary>
 /// Clones from the other component.
 /// </summary>
 /// <param name="steerableUnit">The component to clone from.</param>
 public void CloneFrom(SteerableUnitComponent steerableUnit)
 {
     this.stopIfStuckForSeconds = steerableUnit.stopIfStuckForSeconds;
     this.stopTimeFrame = steerableUnit.stopTimeFrame;
 }
 /// <summary>
 /// Clones from the other component.
 /// </summary>
 /// <param name="steerableUnit">The component to clone from.</param>
 public void CloneFrom(SteerableUnitComponent steerableUnit)
 {
     this.stopIfStuckForSeconds = steerableUnit.stopIfStuckForSeconds;
     this.stopTimeFrame         = steerableUnit.stopTimeFrame;
 }
 public void CloneFrom(SteerableUnitComponent steerableUnit)
 {
     this.groundStickynessFactor = steerableUnit.groundStickynessFactor;
     this.stopIfStuckForSeconds = steerableUnit.stopIfStuckForSeconds;
     this.stopTimeFrame = steerableUnit.stopTimeFrame;
     this.gravity = steerableUnit.gravity;
     this.terminalVelocity = steerableUnit.terminalVelocity;
 }
Esempio n. 5
0
	void Start () {
		
		#if (UNITY_EDITOR)
		if(!EditorApplication.isPlaying) {
		} else {
		#endif

	
			var go = this.gameObject;
			ApexComponentMaster master;
			Rigidbody rb;
			
			//Add the required components
		/*	go.AddIfMissing<Rigidbody>(go, false, out rb);
			bool toggleAll = go.AddIfMissing<ApexComponentMaster>(false, out master);
			go.AddIfMissing<HumanoidSpeedComponent>(false);
			go.AddIfMissing<UnitComponent>(false);
			go.AddIfMissing<SteerableUnitComponent>(go, false);
			go.AddIfMissing<DefaultHeightNavigator>(go, false);
			go.AddIfMissing<PathOptionsComponent>(go, false);
			go.AddIfMissing<SteerToAlignWithVelocity>(go, false);
			go.AddIfMissing<SteerForPathComponent>(go, 5);
			go.AddIfMissing<PathVisualizer>(go, false);
			
*/
			
			Rigidbody r;
			this.gameObject.AddIfMissing<Rigidbody>(out r);

			ApexComponentMaster apexM; 
			HumanoidSpeedComponent hsc;
			PathOptionsComponent poc;
			UnitComponent uni;
			SteerToAlignWithVelocity steer;
			SteerForPathComponent sfp;
			WanderBehaviour wand;
			DefaultHeightNavigator dfn;
			SteerableUnitComponent suc;
			SpeedComponent sc;
			this.gameObject.AddIfMissing<ApexComponentMaster>(out apexM);
			
			this.gameObject.AddIfMissing<HumanoidSpeedComponent>(out hsc);
			
			this.gameObject.AddIfMissing<UnitComponent>(out uni);
			this.gameObject.AddIfMissing<SteerForPathComponent>(out sfp);
			this.gameObject.AddIfMissing<SteerableUnitComponent>(out suc);
			
			this.gameObject.AddIfMissing<DefaultHeightNavigator>(out dfn);
			this.gameObject.AddIfMissing<PathOptionsComponent>(out poc);
			this.gameObject.AddIfMissing<SteerToAlignWithVelocity>(out steer);
			
			this.gameObject.AddIfMissing<SpeedComponent>(out sc);
			apexMain = this.GetComponent<IMovingObject> ();
			if(apexMain==null) {
				apexMain = gameObject.AddComponent<SteerableUnitComponent>();
			}
			apexM.ToggleAll();
			
			unit = this.GetUnitFacade (true);
			this.gameObject.AddIfMissing<WanderBehaviour>(out wand);
			anim = this.GetComponentInChildren<Animator> ();
			steerable = (SteerableUnitComponent) apexMain;
			
			suc.enabled = true;
			sc.enabled = true;
			uni.enabled = true;
			poc.enabled = true;
			dfn.enabled = true;
			sfp.enabled = true;
			steer.enabled = true;
			apexM.enabled = true;

			
			BattleMonster m = this.GetComponentInChildren<BattleMonster> ();
			if (m != null) {
				Destroy (m);
			}
			#if (UNITY_EDITOR)
			}
			#endif
		player = GameObject.FindGameObjectWithTag ("Player");
		wander = GetComponent<WanderBehaviour> ();
		StartCoroutine(toggleOnOffRootMotion());
	}