Esempio n. 1
0
        public static Trigger ReadFrom(PrimitiveReader reader)
        {
            Trigger trigger = new Trigger();

            //System.Diagnostics.Debugger.Break();

            trigger.Enabled                    = reader.ReadUInt32() != 0;
            trigger.Looping                    = reader.ReadUInt32() != 0;
            trigger.Unknown1                   = reader.ReadUInt8();
            trigger.DisplayAsObjective         = reader.ReadUInt8() != 0;
            trigger.ObjectivesDescriptionOrder = reader.ReadUInt32();
            trigger.Unknown2                   = reader.ReadUInt32();
            trigger.Description                = Utils.ReadUInt32LengthPrefixedString(reader);
            trigger.Name = Utils.ReadUInt32LengthPrefixedString(reader);

            //System.Diagnostics.Debugger.Break();

            int effectsCount = reader.ReadInt32();

            if (effectsCount < 0)
            {
                effectsCount = 0;
            }
            TriggerEffect[] effects = new TriggerEffect[effectsCount];
            for (int i = 0; i < effects.Length; i++)
            {
                effects[i] = TriggerEffect.ReadFrom(reader);
            }
            for (int i = 0; i < effects.Length; i++)
            {
                effects[i].DisplayOrder = reader.ReadInt32();
            }
            trigger.Effects = effects;

            int conditionsCount = reader.ReadInt32();

            if (conditionsCount < 0)
            {
                conditionsCount = 0;
            }
            TriggerCondition[] conditions = new TriggerCondition[conditionsCount];
            for (int i = 0; i < conditions.Length; i++)
            {
                conditions[i] = TriggerCondition.ReadFrom(reader);
            }
            for (int i = 0; i < conditions.Length; i++)
            {
                conditions[i].DisplayOrder = reader.ReadInt32();
            }
            trigger.Conditions = conditions;
            //System.Diagnostics.Debugger.Break();
            return(trigger);
        }
Esempio n. 2
0
        public static TriggerEffect ReadFrom(PrimitiveReader reader)
        {
            TriggerEffect effect = new TriggerEffect();

            effect.Type  = reader.ReadInt32();
            effect.Check = reader.ReadInt32();
            if (effect.Check != 0x17)
            {
                throw new InvalidDataException("Expected 0x17 for check.");
            }

            effect.AiGoal       = reader.ReadInt32();
            effect.Amount       = reader.ReadInt32();
            effect.ResourceType = reader.ReadInt32();
            effect.Diplomacy    = reader.ReadInt32();
            int selectedUnitsCount = reader.ReadInt32();

            effect.UnitLocation     = reader.ReadInt32();
            effect.UnitType         = reader.ReadInt32();
            effect.PlayerSource     = reader.ReadInt32();
            effect.PlayerTarget     = reader.ReadInt32();
            effect.Technology       = reader.ReadInt32();
            effect.StringTableIndex = reader.ReadInt32();
            effect.Unknown          = reader.ReadInt32();
            effect.DisplayTime      = reader.ReadInt32();
            effect.TriggerIndex     = reader.ReadInt32();
            effect.Location         = new Point2I(reader.ReadInt32(), reader.ReadInt32());
            effect.BottomLeft       = new Point2I(reader.ReadInt32(), reader.ReadInt32());
            effect.UpperRight       = new Point2I(reader.ReadInt32(), reader.ReadInt32());
            effect.UnitGroup        = reader.ReadInt32();
            effect.UnitGroupType    = reader.ReadInt32();
            effect.InstructionPanel = reader.ReadInt32();

            effect.Text      = Utils.ReadUInt32LengthPrefixedString(reader);
            effect.SoundFile = Utils.ReadUInt32LengthPrefixedString(reader);

            if (selectedUnitsCount < 0)
            {
                selectedUnitsCount = 0;
            }
            uint[] selectedUnits = new uint[selectedUnitsCount];
            for (int i = 0; i < selectedUnits.Length; i++)
            {
                selectedUnits[i] = reader.ReadUInt32();
            }
            effect.SelectedUnits = selectedUnits;
            return(effect);
        }