Esempio n. 1
0
 public override void SetGameManagerReferences()
 {
     base.SetGameManagerReferences();
     uIManager      = systemGameManager.UIManager;
     saveManager    = systemGameManager.SaveManager;
     newGameManager = systemGameManager.NewGameManager;
 }
        public override void Configure(SystemGameManager systemGameManager)
        {
            base.Configure(systemGameManager);

            objectPooler   = systemGameManager.ObjectPooler;
            newGameManager = systemGameManager.NewGameManager;
        }
 public override void SetGameManagerReferences()
 {
     base.SetGameManagerReferences();
     systemDataFactory = systemGameManager.SystemDataFactory;
     uIManager         = systemGameManager.UIManager;
     newGameManager    = systemGameManager.NewGameManager;
 }
Esempio n. 4
0
        public override void SetGameManagerReferences()
        {
            base.SetGameManagerReferences();

            objectPooler   = systemGameManager.ObjectPooler;
            newGameManager = systemGameManager.NewGameManager;
        }
 public override void SetGameManagerReferences()
 {
     base.SetGameManagerReferences();
     uIManager               = systemGameManager.UIManager;
     saveManager             = systemGameManager.SaveManager;
     newGameManager          = systemGameManager.NewGameManager;
     onScreenKeyboardManager = uIManager.OnScreenKeyboardManager;
 }
Esempio n. 6
0
 public override void SetGameManagerReferences()
 {
     base.SetGameManagerReferences();
     saveManager             = systemGameManager.SaveManager;
     systemDataFactory       = systemGameManager.SystemDataFactory;
     characterCreatorManager = systemGameManager.CharacterCreatorManager;
     uIManager      = systemGameManager.UIManager;
     levelManager   = systemGameManager.LevelManager;
     newGameManager = systemGameManager.NewGameManager;
 }