public override void SetGameManagerReferences() { base.SetGameManagerReferences(); uIManager = systemGameManager.UIManager; saveManager = systemGameManager.SaveManager; newGameManager = systemGameManager.NewGameManager; }
public override void Configure(SystemGameManager systemGameManager) { base.Configure(systemGameManager); objectPooler = systemGameManager.ObjectPooler; newGameManager = systemGameManager.NewGameManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); systemDataFactory = systemGameManager.SystemDataFactory; uIManager = systemGameManager.UIManager; newGameManager = systemGameManager.NewGameManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); objectPooler = systemGameManager.ObjectPooler; newGameManager = systemGameManager.NewGameManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); uIManager = systemGameManager.UIManager; saveManager = systemGameManager.SaveManager; newGameManager = systemGameManager.NewGameManager; onScreenKeyboardManager = uIManager.OnScreenKeyboardManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); saveManager = systemGameManager.SaveManager; systemDataFactory = systemGameManager.SystemDataFactory; characterCreatorManager = systemGameManager.CharacterCreatorManager; uIManager = systemGameManager.UIManager; levelManager = systemGameManager.LevelManager; newGameManager = systemGameManager.NewGameManager; }