Esempio n. 1
0
        /// <summary>
        /// 입력된 Param Key Value를 보간하기 위한 보조 데이터를 만들어준다.
        /// Add ParamKeyValueSet을 모두 호출한 이후에 꼭 호출해야한다.
        /// </summary>
        public void MakeMetaData()
        {
            switch (_keyParamSetGroup._syncTarget)
            {
            case apModifierParamSetGroup.SYNC_TARGET.Controller:
                if (_keyParamSetGroup._keyControlParam != null)
                {
                    //보간을 위한 Key Point와 Area를 만들자.
                    if (_cpLerpPoints == null)
                    {
                        _cpLerpPoints = new List <apCalculatedLerpPoint>();
                    }
                    if (_cpLerpAreas == null)
                    {
                        _cpLerpAreas = new List <apCalculatedLerpArea>();
                    }

                    _cpLerpPoint_A = null;
                    _cpLerpPoint_B = null;

                    _cpLerpAreaLastSelected = null;

                    MakeControlParamLerpAreas();
                }
                break;
            }
        }
Esempio n. 2
0
 public void Addpoints(apCalculatedLerpPoint lerpPoint, float weight)
 {
     for (int i = 0; i < lerpPoint._refParams.Count; i++)
     {
         AddPoint(lerpPoint._refParams[i], lerpPoint._refWeights[i] * weight);
     }
 }
Esempio n. 3
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        // Init
        //-----------------------------------------------
        public apCalculatedLerpArea(apCalculatedLerpPoint pointLT,
                                    apCalculatedLerpPoint pointRT,
                                    apCalculatedLerpPoint pointLB,
                                    apCalculatedLerpPoint pointRB)
        {
            _pointLT = pointLT;
            _pointRT = pointRT;
            _pointLB = pointLB;
            _pointRB = pointRB;

            SetRangeVector2(_pointLT._pos, _pointRB._pos);
        }
Esempio n. 4
0
        private void CalculateWeight_ControlParam_1D()
        {
            if (_keyParamSetGroup == null || _keyParamSetGroup._keyControlParam == null)
            {
                Debug.LogError("Key ParamSet Group is Null / Key Control Param Is null");
                return;
            }

            apControlParam controlParam = _keyParamSetGroup._keyControlParam;

            apCalculatedResultParam.ParamKeyValueSet curParamKeyValue = null;
            for (int i = 0; i < _subParamKeyValues.Count; i++)
            {
                curParamKeyValue               = _subParamKeyValues[i];
                curParamKeyValue._weight       = 0.0f;
                curParamKeyValue._isCalculated = false;                //<<나중에 이것도 true로 올리자
            }
            if (_cpLerpPoints.Count == 0)
            {
                return;                //처리 불가;
            }

            if (_cpLerpPoints.Count == 1)
            {
                _cpLerpPoints[0]._calculatedWeight = 1.0f;
                _cpLerpPoints[0].CalculateITPWeight();
            }
            else
            {
                //1) ITP를 계산할 두개의 Point (A, B)를 잡는다.
                //2) 두개의 포인트를 기준으로 ITP를 계산한다.
                //3) Total Weight 계산 후 적용
                bool isRefreshLerpPointRange = false;
                if (_cpLerpPoint_A == null || _cpLerpPoint_B == null)
                {
                    isRefreshLerpPointRange = true;
                }
                else
                {
                    if (controlParam._valueType == apControlParam.TYPE.Int)
                    {
                        if (controlParam._int_Cur < _cpLerpPoint_A._iPos ||
                            controlParam._int_Cur > _cpLerpPoint_B._iPos)
                        {
                            isRefreshLerpPointRange = true;
                        }
                    }
                    else
                    {
                        if (controlParam._float_Cur < _cpLerpPoint_A._pos.x ||
                            controlParam._float_Cur > _cpLerpPoint_B._pos.x)
                        {
                            isRefreshLerpPointRange = true;
                        }
                    }
                }

                if (isRefreshLerpPointRange)
                {
                    //0..1..2.. [value]..3...4
                    int iB = -1;
                    if (controlParam._valueType == apControlParam.TYPE.Int)
                    {
                        for (int i = 0; i < _cpLerpPoints.Count; i++)
                        {
                            if (controlParam._int_Cur <= _cpLerpPoints[i]._iPos)
                            {
                                iB = i;
                                break;
                            }
                        }
                    }
                    else
                    {
                        for (int i = 0; i < _cpLerpPoints.Count; i++)
                        {
                            if (controlParam._float_Cur <= _cpLerpPoints[i]._pos.x)
                            {
                                iB = i;
                                break;
                            }
                        }
                    }
                    if (iB < 0)
                    {
                        iB = _cpLerpPoints.Count - 1;
                    }

                    _cpLerpPoint_B = _cpLerpPoints[iB];
                    if (iB == 0)
                    {
                        _cpLerpPoint_A = _cpLerpPoints[0];
                    }
                    else
                    {
                        _cpLerpPoint_A = _cpLerpPoints[iB - 1];
                    }
                }

                if (_cpLerpPoint_A == null || _cpLerpPoint_B == null)
                {
                    return;
                }

                if (_cpLerpPoint_A == _cpLerpPoint_B)
                {
                    _cpLerpPoint_A._calculatedWeight = 1.0f;
                    _cpLerpPoint_A.CalculateITPWeight();
                }
                else
                {
                    float itp = 0.0f;
                    if (controlParam._valueType == apControlParam.TYPE.Int)
                    {
                        itp = 1.0f - Mathf.Clamp01((float)(controlParam._int_Cur - _cpLerpPoint_A._iPos) / (float)(_cpLerpPoint_B._iPos - _cpLerpPoint_A._iPos));
                    }
                    else
                    {
                        itp = 1.0f - Mathf.Clamp01((float)(controlParam._float_Cur - _cpLerpPoint_A._pos.x) / (float)(_cpLerpPoint_B._pos.x - _cpLerpPoint_A._pos.x));
                    }

                    _cpLerpPoint_A._calculatedWeight = itp;
                    _cpLerpPoint_B._calculatedWeight = 1.0f - itp;

                    _cpLerpPoint_A.CalculateITPWeight();
                    _cpLerpPoint_B.CalculateITPWeight();
                }

                _totalWeight = 0.0f;

                for (int i = 0; i < _subParamKeyValues.Count; i++)
                {
                    curParamKeyValue = _subParamKeyValues[i];

                    if (!curParamKeyValue._isCalculated)
                    {
                        curParamKeyValue._weight = 0.0f;
                        continue;
                    }

                    _totalWeight += curParamKeyValue._weight;
                }

                if (_totalWeight > 0.0f)
                {
                    for (int i = 0; i < _subParamKeyValues.Count; i++)
                    {
                        curParamKeyValue = _subParamKeyValues[i];
                        if (curParamKeyValue._isCalculated)
                        {
                            curParamKeyValue._weight /= _totalWeight;
                        }
                    }
                }
            }
        }
Esempio n. 5
0
        /// <summary>
        /// 가상의 Lerp Point (Vector2)를 만든다.
        /// bias값을 이용하여 기존에 생성된 값이 있는지 확인한다.
        /// 기존에 생성된 값이나 새로 만든 값을 리턴한다.
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="bias"></param>
        /// <returns></returns>
        private apCalculatedLerpPoint MakeVirtualLerpPoint(Vector2 pos, float bias)
        {
            apCalculatedLerpPoint existLerpPoint = GetLerpPoint(pos, bias);

            if (existLerpPoint != null)
            {
                return(existLerpPoint);
            }
            apCalculatedLerpPoint newPoint = new apCalculatedLerpPoint(pos, false);

            _cpLerpPoints.Add(newPoint);

            //실제 Control Param Key를 입력해야한다.


            List <apCalculatedLerpPoint> realLerpPoints = _cpLerpPoints.FindAll(delegate(apCalculatedLerpPoint a)
            {
                return(a._isRealPoint);
            });

            if (realLerpPoints.Count == 0)
            {
                return(newPoint);
            }

            if (realLerpPoints.Count == 1)
            {
                newPoint.Addpoints(realLerpPoints[0], 1.0f);
                return(newPoint);
            }


            //Pos를 기준으로 Lerp의 합을 계산한다.
            //전체 거리의 평균을 잡고, 그 평균 이내의 Point만 계산한다.

            List <float> distList    = new List <float>();
            List <float> weightList  = new List <float>();
            float        totalDist   = 0.0f;
            float        totalWeight = 0.0f;

            apCalculatedLerpPoint lerpPoint = null;

            for (int i = 0; i < realLerpPoints.Count; i++)
            {
                lerpPoint = realLerpPoints[i];
                float dist = Vector2.Distance(pos, lerpPoint._pos);
                totalDist += dist;

                distList.Add(dist);
            }

            //float meanDist = totalDist / 2.0f;//<<이부분이 필요할까?

            for (int i = 0; i < realLerpPoints.Count; i++)
            {
                weightList.Add(1.0f);

                //if(distList[i] < meanDist)
                //{
                //	weightList.Add(1.0f);
                //}
                //else
                //{
                //	weightList.Add(-1.0f);
                //}
            }

            apCalculatedLerpPoint curPoint  = null;
            apCalculatedLerpPoint nextpoint = null;

            for (int iCur = 0; iCur < realLerpPoints.Count - 1; iCur++)
            {
                curPoint = realLerpPoints[iCur];

                if (weightList[iCur] <= 0.0f)
                {
                    continue;
                }

                float distCur = distList[iCur];

                for (int iNext = iCur + 1; iNext < realLerpPoints.Count; iNext++)
                {
                    nextpoint = realLerpPoints[iNext];
                    if (weightList[iNext] <= 0.0f)
                    {
                        continue;
                    }

                    float distNext = distList[iNext];

                    float distSum = distCur + distNext;

                    if (distSum <= 0.0f)
                    {
                        continue;
                    }

                    float itp = 1.0f - (distCur / distSum);
                    weightList[iCur]  *= itp;
                    weightList[iNext] *= 1.0f - itp;
                }
            }


            for (int i = 0; i < realLerpPoints.Count - 1; i++)
            {
                if (weightList[i] < 0.0f)
                {
                    weightList[i] = 0.0f;
                }
                else
                {
                    totalWeight += weightList[i];
                }
            }

            if (totalWeight > 0.0f)
            {
                for (int i = 0; i < realLerpPoints.Count; i++)
                {
                    lerpPoint = realLerpPoints[i];
                    if (weightList[i] > 0.0f)
                    {
                        float pointWeight = weightList[i] / totalWeight;

                        newPoint.Addpoints(lerpPoint, pointWeight);
                    }
                }
            }

            return(newPoint);
        }
Esempio n. 6
0
        //Control Param 보간 관련
        //--------------------------------------------------------------------------------------
        private void MakeControlParamLerpAreas()
        {
            //1. ParamSetKeyValue => Point를 만든다.

            _cpLerpAreas.Clear();
            _cpLerpPoints.Clear();

            apControlParam controlParam = _keyParamSetGroup._keyControlParam;

            if (controlParam == null)
            {
                return;
            }

            List <float> fPosXList = new List <float>();
            List <float> fPosYList = new List <float>();

            float bias = 0.001f;

            if (controlParam._valueType == apControlParam.TYPE.Float)
            {
                bias = Mathf.Abs((controlParam._float_Max - controlParam._float_Min) * 0.05f);
                bias = Mathf.Clamp(bias, 0.0001f, 0.1f);
            }
            else if (controlParam._valueType == apControlParam.TYPE.Vector2)
            {
                bias = Mathf.Min(Mathf.Abs((controlParam._vec2_Max.x - controlParam._vec2_Min.x) * 0.05f),
                                 Mathf.Abs((controlParam._vec2_Max.y - controlParam._vec2_Min.y) * 0.05f));
                bias = Mathf.Clamp(bias, 0.0001f, 0.1f);
            }


            for (int i = 0; i < _subParamKeyValues.Count; i++)
            {
                apCalculatedResultParam.ParamKeyValueSet keyValueSet = _subParamKeyValues[i];

                if (keyValueSet._paramSet == null)
                {
                    continue;
                }

                apCalculatedLerpPoint newPoint = null;
                switch (controlParam._valueType)
                {
                case apControlParam.TYPE.Int:
                {
                    int iPos = keyValueSet._paramSet._conSyncValue_Int;
                    newPoint = new apCalculatedLerpPoint(iPos, true);
                }
                break;

                case apControlParam.TYPE.Float:
                {
                    float fPos = keyValueSet._paramSet._conSyncValue_Float;
                    newPoint = new apCalculatedLerpPoint(fPos, true);
                }
                break;

                case apControlParam.TYPE.Vector2:
                {
                    Vector2 vPos = keyValueSet._paramSet._conSyncValue_Vector2;
                    newPoint = new apCalculatedLerpPoint(vPos, true);

                    //위치를 저장해둔다.
                    AddLerpPos(vPos, fPosXList, fPosYList, bias);
                }
                break;
                }

                newPoint.AddPoint(keyValueSet, 1.0f);                //실제 키는 Weight가 1이다.
                _cpLerpPoints.Add(newPoint);
            }


            //2-1 1차원 값이면 오름차순 정렬하는 걸로 끝
            switch (controlParam._valueType)
            {
            case apControlParam.TYPE.Int:
                _cpLerpPoints.Sort(delegate(apCalculatedLerpPoint a, apCalculatedLerpPoint b)
                {
                    return(a._iPos - b._iPos);
                });
                break;

            case apControlParam.TYPE.Float:
                _cpLerpPoints.Sort(delegate(apCalculatedLerpPoint a, apCalculatedLerpPoint b)
                {
                    return((int)((a._pos.x - b._pos.x) * (1.0f / bias) * 100.0f));
                });
                break;
            }


            //2-2. (Vector2인 경우) Rect Area를 만들자.
            if (controlParam._valueType == apControlParam.TYPE.Vector2)
            {
                //1) Min, Max 위치에 대해서 확인 후 가상 포인트를 추가하자
                //2) X, Y 값에 대해서 정렬
                //3) X, Y 좌표를 순회하면서 "포인트가 없다면" 가상 포인트를 추가하자
                //4) X, Y 좌표 순회하면서 RectArea를 만들자.

                //1)
                float minX = controlParam._vec2_Min.x;
                float minY = controlParam._vec2_Min.y;
                float maxX = controlParam._vec2_Max.x;
                float maxY = controlParam._vec2_Max.y;

                MakeVirtualLerpPoint(new Vector2(minX, minY), bias);
                MakeVirtualLerpPoint(new Vector2(minX, minY), bias);
                MakeVirtualLerpPoint(new Vector2(minX, minY), bias);
                MakeVirtualLerpPoint(new Vector2(minX, minY), bias);

                //Min/Max 위치를 추가로 저장해둔다.
                AddLerpPos(new Vector2(minX, minY), fPosXList, fPosYList, bias);
                AddLerpPos(new Vector2(minX, maxY), fPosXList, fPosYList, bias);
                AddLerpPos(new Vector2(maxX, minY), fPosXList, fPosYList, bias);
                AddLerpPos(new Vector2(maxX, maxY), fPosXList, fPosYList, bias);

                //2) 위치 정렬
                fPosXList.Sort(delegate(float a, float b)
                {
                    return((int)((a - b) * (1.0f / bias) * 1000.0f));
                });

                fPosYList.Sort(delegate(float a, float b)
                {
                    return((int)((a - b) * (1.0f / bias) * 1000.0f));
                });

                //3) 좌표 순회하면서 포인트 추가
                for (int iX = 0; iX < fPosXList.Count; iX++)
                {
                    for (int iY = 0; iY < fPosYList.Count; iY++)
                    {
                        MakeVirtualLerpPoint(new Vector2(fPosXList[iX], fPosYList[iY]), bias);
                    }
                }

                apCalculatedLerpPoint pointLT = null;
                apCalculatedLerpPoint pointRT = null;
                apCalculatedLerpPoint pointLB = null;
                apCalculatedLerpPoint pointRB = null;

                //4) 좌표 순회하면서 RectArea 만들기
                for (int iX = 0; iX < fPosXList.Count - 1; iX++)
                {
                    for (int iY = 0; iY < fPosYList.Count - 1; iY++)
                    {
                        pointLT = GetLerpPoint(new Vector2(fPosXList[iX], fPosYList[iY]), bias);
                        pointRT = GetLerpPoint(new Vector2(fPosXList[iX + 1], fPosYList[iY]), bias);
                        pointLB = GetLerpPoint(new Vector2(fPosXList[iX], fPosYList[iY + 1]), bias);
                        pointRB = GetLerpPoint(new Vector2(fPosXList[iX + 1], fPosYList[iY + 1]), bias);

                        apCalculatedLerpArea lerpArea = new apCalculatedLerpArea(pointLT, pointRT, pointLB, pointRB);

                        _cpLerpAreas.Add(lerpArea);
                    }
                }
            }
        }