Create() public static method

public static Create ( ATNState state, int alt, PredictionContext context ) : Antlr4.Runtime.Atn.ATNConfig
state ATNState
alt int
context PredictionContext
return Antlr4.Runtime.Atn.ATNConfig
Esempio n. 1
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        /// <summary>
        /// Since the alternatives within any lexer decision are ordered by
        /// preference, this method stops pursuing the closure as soon as an accept
        /// state is reached.
        /// </summary>
        /// <remarks>
        /// Since the alternatives within any lexer decision are ordered by
        /// preference, this method stops pursuing the closure as soon as an accept
        /// state is reached. After the first accept state is reached by depth-first
        /// search from
        /// <code>config</code>
        /// , all other (potentially reachable) states for
        /// this rule would have a lower priority.
        /// </remarks>
        /// <returns>
        ///
        /// <code>true</code>
        /// if an accept state is reached, otherwise
        /// <code>false</code>
        /// .
        /// </returns>
        protected internal virtual bool Closure(ICharStream input, ATNConfig config, ATNConfigSet
                                                configs, bool speculative)
        {
            if (config.State is RuleStopState)
            {
                PredictionContext context = config.Context;
                if (context.IsEmpty)
                {
                    configs.AddItem(config);
                    return(true);
                }
                else
                {
                    if (context.HasEmpty)
                    {
                        configs.AddItem(config.Transform(config.State, PredictionContext.EmptyFull));
                        return(true);
                    }
                }
                for (int i = 0; i < context.Size; i++)
                {
                    int returnStateNumber = context.GetReturnState(i);
                    if (returnStateNumber == PredictionContext.EmptyFullStateKey)
                    {
                        continue;
                    }
                    PredictionContext newContext = context.GetParent(i);
                    // "pop" return state
                    ATNState  returnState = atn.states[returnStateNumber];
                    ATNConfig c           = ATNConfig.Create(returnState, config.Alt, newContext);
                    if (Closure(input, c, configs, speculative))
                    {
                        return(true);
                    }
                }
                return(false);
            }
            // optimization
            if (!config.State.OnlyHasEpsilonTransitions)
            {
                configs.AddItem(config);
            }
            ATNState p = config.State;

            for (int i_1 = 0; i_1 < p.NumberOfOptimizedTransitions; i_1++)
            {
                Transition t = p.GetOptimizedTransition(i_1);
                ATNConfig  c = GetEpsilonTarget(input, config, t, configs, speculative);
                if (c != null)
                {
                    if (Closure(input, c, configs, speculative))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Esempio n. 2
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        protected internal virtual ATNConfigSet ComputeStartState(ICharStream input, ATNState p)
        {
            PredictionContext initialContext = PredictionContext.EmptyFull;

            ATNConfigSet configs = new OrderedATNConfigSet();

            for (int i = 0; i < p.NumberOfTransitions; i++)
            {
                ATNState  target = p.Transition(i).target;
                ATNConfig c      = ATNConfig.Create(target, i + 1, initialContext);
                Closure(input, c, configs, false, false, false);
            }
            return(configs);
        }
Esempio n. 3
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        /// <summary>
        /// Compute set of tokens that can follow
        /// <code>s</code>
        /// in the ATN in the
        /// specified
        /// <code>ctx</code>
        /// .
        /// <p/>
        /// If
        /// <code>ctx</code>
        /// is
        /// <see cref="PredictionContext.EmptyLocal">PredictionContext.EmptyLocal</see>
        /// and
        /// <code>stopState</code>
        /// or the end of the rule containing
        /// <code>s</code>
        /// is reached,
        /// <see cref="TokenConstants.Epsilon"/>
        /// is added to the result set. If
        /// <code>ctx</code>
        /// is not
        /// <see cref="PredictionContext.EmptyLocal">PredictionContext.EmptyLocal</see>
        /// and
        /// <code>addEOF</code>
        /// is
        /// <code>true</code>
        /// and
        /// <code>stopState</code>
        /// or the end of the outermost rule is reached,
        /// <see cref="TokenConstants.Eof"/>
        /// is added to the result set.
        /// </summary>
        /// <param name="s">the ATN state.</param>
        /// <param name="stopState">
        /// the ATN state to stop at. This can be a
        /// <see cref="BlockEndState">BlockEndState</see>
        /// to detect epsilon paths through a closure.
        /// </param>
        /// <param name="ctx">
        /// The outer context, or
        /// <see cref="PredictionContext.EmptyLocal">PredictionContext.EmptyLocal</see>
        /// if
        /// the outer context should not be used.
        /// </param>
        /// <param name="look">The result lookahead set.</param>
        /// <param name="lookBusy">
        /// A set used for preventing epsilon closures in the ATN
        /// from causing a stack overflow. Outside code should pass
        /// <code>new HashSet&lt;ATNConfig&gt;</code>
        /// for this argument.
        /// </param>
        /// <param name="calledRuleStack">
        /// A set used for preventing left recursion in the
        /// ATN from causing a stack overflow. Outside code should pass
        /// <code>new BitSet()</code>
        /// for this argument.
        /// </param>
        /// <param name="seeThruPreds">
        ///
        /// <code>true</code>
        /// to true semantic predicates as
        /// implicitly
        /// <code>true</code>
        /// and "see through them", otherwise
        /// <code>false</code>
        /// to treat semantic predicates as opaque and add
        /// <see cref="HitPred">HitPred</see>
        /// to the
        /// result if one is encountered.
        /// </param>
        /// <param name="addEOF">
        /// Add
        /// <see cref="TokenConstants.Eof"/>
        /// to the result if the end of the
        /// outermost context is reached. This parameter has no effect if
        /// <code>ctx</code>
        /// is
        /// <see cref="PredictionContext.EmptyLocal">PredictionContext.EmptyLocal</see>
        /// .
        /// </param>
        protected internal virtual void Look(ATNState s, ATNState stopState, PredictionContext
                                             ctx, IntervalSet look, HashSet <ATNConfig> lookBusy, BitSet calledRuleStack,
                                             bool seeThruPreds, bool addEOF)
        {
            //		System.out.println("_LOOK("+s.stateNumber+", ctx="+ctx);
            ATNConfig c = ATNConfig.Create(s, 0, ctx);

            if (!lookBusy.Add(c))
            {
                return;
            }
            if (s == stopState)
            {
                if (PredictionContext.IsEmptyLocal(ctx))
                {
                    look.Add(TokenConstants.Epsilon);
                    return;
                }
                else
                {
                    if (ctx.IsEmpty && addEOF)
                    {
                        look.Add(TokenConstants.Eof);
                        return;
                    }
                }
            }
            if (s is RuleStopState)
            {
                if (PredictionContext.IsEmptyLocal(ctx))
                {
                    look.Add(TokenConstants.Epsilon);
                    return;
                }
                else
                {
                    if (ctx.IsEmpty && addEOF)
                    {
                        look.Add(TokenConstants.Eof);
                        return;
                    }
                }
                for (int i = 0; i < ctx.Size; i++)
                {
                    if (ctx.GetReturnState(i) != PredictionContext.EmptyFullStateKey)
                    {
                        ATNState returnState = atn.states[ctx.GetReturnState(i)];
                        //					System.out.println("popping back to "+retState);
                        for (int j = 0; j < ctx.Size; j++)
                        {
                            bool removed = calledRuleStack.Get(returnState.ruleIndex);
                            try
                            {
                                calledRuleStack.Clear(returnState.ruleIndex);
                                Look(returnState, stopState, ctx.GetParent(j), look, lookBusy, calledRuleStack, seeThruPreds
                                     , addEOF);
                            }
                            finally
                            {
                                if (removed)
                                {
                                    calledRuleStack.Set(returnState.ruleIndex);
                                }
                            }
                        }
                        return;
                    }
                }
            }
            int n = s.NumberOfTransitions;

            for (int i_1 = 0; i_1 < n; i_1++)
            {
                Transition t = s.Transition(i_1);
                if (t.GetType() == typeof(RuleTransition))
                {
                    if (calledRuleStack.Get(((RuleTransition)t).target.ruleIndex))
                    {
                        continue;
                    }
                    PredictionContext newContext = ctx.GetChild(((RuleTransition)t).followState.stateNumber
                                                                );
                    try
                    {
                        calledRuleStack.Set(((RuleTransition)t).target.ruleIndex);
                        Look(t.target, stopState, newContext, look, lookBusy, calledRuleStack, seeThruPreds
                             , addEOF);
                    }
                    finally
                    {
                        calledRuleStack.Clear(((RuleTransition)t).target.ruleIndex);
                    }
                }
                else
                {
                    if (t is AbstractPredicateTransition)
                    {
                        if (seeThruPreds)
                        {
                            Look(t.target, stopState, ctx, look, lookBusy, calledRuleStack, seeThruPreds, addEOF
                                 );
                        }
                        else
                        {
                            look.Add(HitPred);
                        }
                    }
                    else
                    {
                        if (t.IsEpsilon)
                        {
                            Look(t.target, stopState, ctx, look, lookBusy, calledRuleStack, seeThruPreds, addEOF
                                 );
                        }
                        else
                        {
                            if (t.GetType() == typeof(WildcardTransition))
                            {
                                look.AddAll(IntervalSet.Of(TokenConstants.MinUserTokenType, atn.maxTokenType));
                            }
                            else
                            {
                                //				System.out.println("adding "+ t);
                                IntervalSet set = t.Label;
                                if (set != null)
                                {
                                    if (t is NotSetTransition)
                                    {
                                        set = set.Complement(IntervalSet.Of(TokenConstants.MinUserTokenType, atn.maxTokenType
                                                                            ));
                                    }
                                    look.AddAll(set);
                                }
                            }
                        }
                    }
                }
            }
        }