private void ConfigureMusic1() { popOut1Piano = new Effect.PopOut("Piano", S(0.4)); popOut1Drums = new Effect.PopOut("Drums", S(0.4)); popOut1DrumsFast = new Effect.PopOut("Drums Fast", S(0.3)); popOut1Chord = new Effect.PopOut("Chord", S(0.4)); popOut1Solo = new Effect.PopOut("Solo", S(0.3)); popOut1Solo2 = new Effect.PopOut("Solo 2", S(0.2)); popOut1Choir = new Effect.PopOut("Choir", S(1.0)); popOut1Voice = new Effect.PopOut("Voice", S(1.0)); popOut1Vocal2 = new Effect.PopOut("Vocal 2", S(2.0)); popOut1VocalLong = new Effect.PopOut("Vocal Long", S(5.0)); popOut1End = new Effect.PopOut("End", S(5.0)); popOut1Piano .AddDevice(lightString1) .AddDevice(lightString2) .AddDevice(lightTreeUp) .AddDevice(lightStar); popOut1Drums .AddDevice(lightDeerLarge); popOut1DrumsFast .AddDevice(lightDeerSmall) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) .AddDevice(allPixels); popOut1Chord .AddDevice(lightTopperSmall) .AddDevice(lightTopperLarge); //.AddDevice(lightTree) //.AddDevice(lightCeiling2) //.AddDevice(lightCeiling3); popOut1Solo .AddDevice(lightNet1) .AddDevice(lightNet2) //.AddDevice(lightCeiling1) //.AddDevice(lightCeiling3) .SetPriority(2); popOut1Solo2 .AddDevice(lightTreeUp) //.AddDevice(lightCeiling1) //.AddDevice(lightCeiling3) .SetPriority(2); popOut1Choir .AddDevice(lightGarland1) .AddDevice(lightSnow1) .AddDevice(lightTopperLarge) .AddDevice(lightTopperSmall); //.AddDevice(lightCeiling1); popOut1Voice .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightSnow2); //.AddDevice(lightCeiling3); popOut1Vocal2 //.AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOut1VocalLong .AddDevice(lightSnow1) .AddDevice(lightSnow2) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) //.AddDevice(lightNetRight) //.AddDevice(lightGarlandRight) //.AddDevice(lightHatsRight) .SetPriority(10); popOut1End .AddDevice(lightStar) .AddDevice(lightHat1) .AddDevice(lightHat2) .AddDevice(lightHat3) .AddDevice(lightHat4) .AddDevice(lightSnow1) .AddDevice(lightSnow2) .AddDevice(lightStairs1) .AddDevice(lightStairs2) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) .AddDevice(lightString1) .AddDevice(lightString2) .AddDevice(lightXmasTree) .AddDevice(lightDeerLarge) .AddDevice(lightDeerSmall) .AddDevice(lightTreeUp) .AddDevice(lightTopperSmall) .AddDevice(lightTopperLarge) .AddDevice(lightNet1) .AddDevice(lightNet2) .AddDevice(allPixels) .SetPriority(100); timeline1.AddMs(0, "INIT"); timeline1.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline1.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; //lightCeiling2.SetOnlyColor(Color.Green); //lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); //lightCeiling2.SetOnlyColor(Color.White); //lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); //lightCeiling2.SetOnlyColor(Color.White); //lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; //lightCeiling1.SetColor(Color.White, 0); //lightCeiling2.SetColor(Color.Blue, 0); //lightCeiling3.SetColor(Color.Red, 0); break; case "N1": hatLightState.NextState(); popOut1Piano.Pop(0.4); if (state == 0) allPixels.Inject(Color.Red, 0.5); break; case "N2": hatLightState.NextState(); popOut1Piano.Pop(0.6); if (state == 0) allPixels.Inject(Color.White, 0.5); break; case "N3": hatLightState.NextState(); popOut1Piano.Pop(0.8); if (state == 0) allPixels.Inject(Color.Blue, 0.5); break; case "N4": hatLightState.NextState(); popOut1Piano.Pop(1.0); if (state == 0) allPixels.Inject(Color.Black, 0.0); break; case "Base": popOut1Drums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOut1DrumsFast.Pop(1.0); } break; case "Cymbal": popOut1Drums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOut1DrumsFast.Pop(1.0); } break; case "Chord": popOut1Chord.Pop(1.0); break; case "Solo": popOut1Solo.Pop(1.0); if ((halfSolo++ % 2) == 0) popOut1Solo2.Pop(0.8); if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOut1Choir.Pop(1.0); break; case "Voice": popOut1Voice.Pop(1.0); break; case "Vocal2": popOut1Vocal2.Pop(1.0); break; case "Long": popOut1VocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": AllLightsOff(); popOut1End.Pop(1.0); break; default: log.Info("Unhandled code: " + e.Code); break; } }; }
public XmasScene2(IEnumerable<string> args, System.Collections.Specialized.NameValueCollection settings) { hours = new OperatingHours("Hours"); if (!args.Contains("TEST")) { hours.AddRange("5:00 pm", "10:00 pm"); hours.AddRange("5:00 am", "7:00 am"); } lightNetRight = new Dimmer("Net Right"); lightGarlandRight = new Dimmer("Garland Right"); lightHatsRight = new Dimmer("Hats Right"); lightTreesRight = new Dimmer("Trees Right"); lightReindeers = new Dimmer("Reindeers"); lightIcicles = new Dimmer("Icicles"); lightNetLeft = new Dimmer("Net Left"); lightTree = new Dimmer("Tree"); lightGarlandLeft = new Dimmer("Garland Left"); lightUnused1 = new Dimmer("Unused 1"); lightUnused2 = new Dimmer("Unused 2"); lightJesus = new StrobeColorDimmer("Jesus"); lightCeiling1 = new StrobeColorDimmer("Ceiling 1"); lightCeiling2 = new StrobeColorDimmer("Ceiling 2"); lightCeiling3 = new StrobeColorDimmer("Ceiling 3"); lightVader = new StrobeColorDimmer("Vader"); buttonLightRed = new Switch("Button Red"); buttonLightBlue = new Switch("Button Blue"); elLightsaber = new Switch("Lightsaber"); elJesus = new Switch("Jesus Halo"); bigReindeer = new Switch("Big Reindeer"); buttonBlue = new DigitalInput("Button Blue"); buttonRed = new DigitalInput("Button Red"); buttonStartReindeer = new DigitalInput("Start Reindeer"); timeline = new Controller.Timeline<string>(1); stateMachine = new Controller.EnumStateMachine<States>("Main"); candyCane = new Controller.Sequence("Candy Cane"); starwarsCane = new Controller.Sequence("Starwars Cane"); backgroundLoop = new Controller.Sequence("Background"); musicSeq = new Controller.Sequence("Christmas Canon"); buttonSeq = new Controller.Sequence("Buttons"); fatherSeq = new Controller.Sequence("Father"); breathSeq = new Controller.Sequence("Breath"); laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(100); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.3, 1.0, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.3, 1.0, false); popOutPiano = new Effect.PopOut(S(0.4)); popOutDrums = new Effect.PopOut(S(0.4)); popOutDrumsFast = new Effect.PopOut(S(0.3)); popOutChord = new Effect.PopOut(S(0.4)); popOutSolo = new Effect.PopOut(S(0.3)); popOutSolo2 = new Effect.PopOut(S(0.2)); popOutChoir = new Effect.PopOut(S(1.0)); popOutVoice = new Effect.PopOut(S(1.0)); popOutVocal2 = new Effect.PopOut(S(2.0)); popOutVocalLong = new Effect.PopOut(S(5.0)); popOutEnd = new Effect.PopOut(S(5.0)); popOutPiano .AddDevice(lightIcicles); popOutDrums .AddDevice(lightReindeers) .AddDevice(lightHatsRight); popOutDrumsFast .AddDevice(lightCeiling1) .AddDevice(allPixels); popOutChord .AddDevice(lightTree) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3); popOutSolo .AddDevice(lightNetLeft) .AddDevice(lightNetRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutSolo2 .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutChoir .AddDevice(lightGarlandRight) .AddDevice(lightTreesRight) .AddDevice(lightCeiling1); popOutVoice .AddDevice(lightGarlandLeft) .AddDevice(lightCeiling3); popOutVocal2 .AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOutVocalLong .AddDevice(lightNetRight) .AddDevice(lightGarlandRight) .AddDevice(lightHatsRight) .SetPriority(10); popOutEnd .AddDevice(lightIcicles) .AddDevice(lightReindeers) .AddDevice(lightHatsRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3) .AddDevice(lightGarlandRight) .AddDevice(lightGarlandLeft) .AddDevice(lightTreesRight) .AddDevice(lightNetRight) .AddDevice(lightNetLeft) .AddDevice(allPixels) .SetPriority(100); timeline.AddMs(0, "INIT"); timeline.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; lightCeiling2.SetOnlyColor(Color.Green); lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; lightCeiling1.SetColor(Color.White, 0); lightCeiling2.SetColor(Color.Blue, 0); lightCeiling3.SetColor(Color.Red, 0); break; case "N1": popOutPiano.Pop(0.4); if (state == 0) allPixels.Inject(Color.Red, 0.5); break; case "N2": popOutPiano.Pop(0.6); if (state == 0) allPixels.Inject(Color.White, 0.5); break; case "N3": popOutPiano.Pop(0.8); if (state == 0) allPixels.Inject(Color.Blue, 0.5); break; case "N4": popOutPiano.Pop(1.0); if (state == 0) allPixels.Inject(Color.Black, 0.0); break; case "Base": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOutDrumsFast.Pop(1.0); } break; case "Cymbal": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOutDrumsFast.Pop(1.0); } break; case "Chord": popOutChord.Pop(1.0); break; case "Solo": popOutSolo.Pop(1.0); if ((halfSolo++ % 2) == 0) popOutSolo2.Pop(0.8); if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOutChoir.Pop(1.0); break; case "Voice": popOutVoice.Pop(1.0); break; case "Vocal2": popOutVocal2.Pop(1.0); break; case "Long": popOutVocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": EverythingOff(); popOutEnd.Pop(1.0); break; default: log.Info("Unhandled code: " + e.Code); break; } }; audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); }
public XmasScene2(IEnumerable <string> args, System.Collections.Specialized.NameValueCollection settings) { hours = new OperatingHours("Hours"); if (!args.Contains("TEST")) { hours.AddRange("5:00 pm", "10:00 pm"); hours.AddRange("5:00 am", "7:00 am"); } lightNetRight = new Dimmer("Net Right"); lightGarlandRight = new Dimmer("Garland Right"); lightHatsRight = new Dimmer("Hats Right"); lightTreesRight = new Dimmer("Trees Right"); lightReindeers = new Dimmer("Reindeers"); lightIcicles = new Dimmer("Icicles"); lightNetLeft = new Dimmer("Net Left"); lightTree = new Dimmer("Tree"); lightGarlandLeft = new Dimmer("Garland Left"); lightUnused1 = new Dimmer("Unused 1"); lightUnused2 = new Dimmer("Unused 2"); lightJesus = new StrobeColorDimmer("Jesus"); lightCeiling1 = new StrobeColorDimmer("Ceiling 1"); lightCeiling2 = new StrobeColorDimmer("Ceiling 2"); lightCeiling3 = new StrobeColorDimmer("Ceiling 3"); lightVader = new StrobeColorDimmer("Vader"); buttonLightRed = new Switch("Button Red"); buttonLightBlue = new Switch("Button Blue"); elLightsaber = new Switch("Lightsaber"); elJesus = new Switch("Jesus Halo"); bigReindeer = new Switch("Big Reindeer"); buttonBlue = new DigitalInput("Button Blue"); buttonRed = new DigitalInput("Button Red"); buttonStartReindeer = new DigitalInput("Start Reindeer"); timeline = new Controller.Timeline <string>(1); stateMachine = new Controller.EnumStateMachine <States>("Main"); candyCane = new Controller.Sequence("Candy Cane"); starwarsCane = new Controller.Sequence("Starwars Cane"); backgroundLoop = new Controller.Sequence("Background"); musicSeq = new Controller.Sequence("Christmas Canon"); buttonSeq = new Controller.Sequence("Buttons"); fatherSeq = new Controller.Sequence("Father"); breathSeq = new Controller.Sequence("Breath"); laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(100); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.3, 1.0, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.3, 1.0, false); popOutPiano = new Effect.PopOut(S(0.4)); popOutDrums = new Effect.PopOut(S(0.4)); popOutDrumsFast = new Effect.PopOut(S(0.3)); popOutChord = new Effect.PopOut(S(0.4)); popOutSolo = new Effect.PopOut(S(0.3)); popOutSolo2 = new Effect.PopOut(S(0.2)); popOutChoir = new Effect.PopOut(S(1.0)); popOutVoice = new Effect.PopOut(S(1.0)); popOutVocal2 = new Effect.PopOut(S(2.0)); popOutVocalLong = new Effect.PopOut(S(5.0)); popOutEnd = new Effect.PopOut(S(5.0)); popOutPiano .AddDevice(lightIcicles); popOutDrums .AddDevice(lightReindeers) .AddDevice(lightHatsRight); popOutDrumsFast .AddDevice(lightCeiling1) .AddDevice(allPixels); popOutChord .AddDevice(lightTree) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3); popOutSolo .AddDevice(lightNetLeft) .AddDevice(lightNetRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutSolo2 .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutChoir .AddDevice(lightGarlandRight) .AddDevice(lightTreesRight) .AddDevice(lightCeiling1); popOutVoice .AddDevice(lightGarlandLeft) .AddDevice(lightCeiling3); popOutVocal2 .AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOutVocalLong .AddDevice(lightNetRight) .AddDevice(lightGarlandRight) .AddDevice(lightHatsRight) .SetPriority(10); popOutEnd .AddDevice(lightIcicles) .AddDevice(lightReindeers) .AddDevice(lightHatsRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3) .AddDevice(lightGarlandRight) .AddDevice(lightGarlandLeft) .AddDevice(lightTreesRight) .AddDevice(lightNetRight) .AddDevice(lightNetLeft) .AddDevice(allPixels) .SetPriority(100); timeline.AddMs(0, "INIT"); timeline.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; lightCeiling2.SetOnlyColor(Color.Green); lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; lightCeiling1.SetColor(Color.White, 0); lightCeiling2.SetColor(Color.Blue, 0); lightCeiling3.SetColor(Color.Red, 0); break; case "N1": popOutPiano.Pop(0.4); if (state == 0) { allPixels.Inject(Color.Red, 0.5); } break; case "N2": popOutPiano.Pop(0.6); if (state == 0) { allPixels.Inject(Color.White, 0.5); } break; case "N3": popOutPiano.Pop(0.8); if (state == 0) { allPixels.Inject(Color.Blue, 0.5); } break; case "N4": popOutPiano.Pop(1.0); if (state == 0) { allPixels.Inject(Color.Black, 0.0); } break; case "Base": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOutDrumsFast.Pop(1.0); } break; case "Cymbal": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOutDrumsFast.Pop(1.0); } break; case "Chord": popOutChord.Pop(1.0); break; case "Solo": popOutSolo.Pop(1.0); if ((halfSolo++ % 2) == 0) { popOutSolo2.Pop(0.8); } if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOutChoir.Pop(1.0); break; case "Voice": popOutVoice.Pop(1.0); break; case "Vocal2": popOutVocal2.Pop(1.0); break; case "Long": popOutVocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": EverythingOff(); popOutEnd.Pop(1.0); break; default: this.log.Information("Unhandled code: " + e.Code); break; } }; audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); }
private void ConfigureMusic1() { popOut1Piano = new Effect.PopOut(S(0.4)); popOut1Drums = new Effect.PopOut(S(0.4)); popOut1DrumsFast = new Effect.PopOut(S(0.3)); popOut1Chord = new Effect.PopOut(S(0.4)); popOut1Solo = new Effect.PopOut(S(0.3)); popOut1Solo2 = new Effect.PopOut(S(0.2)); popOut1Choir = new Effect.PopOut(S(1.0)); popOut1Voice = new Effect.PopOut(S(1.0)); popOut1Vocal2 = new Effect.PopOut(S(2.0)); popOut1VocalLong = new Effect.PopOut(S(5.0)); popOut1End = new Effect.PopOut(S(5.0)); popOut1Piano .AddDevice(lightString1) .AddDevice(lightString2) .AddDevice(lightTreeUp) .AddDevice(lightStar); popOut1Drums .AddDevice(lightDeerLarge); popOut1DrumsFast .AddDevice(lightDeerSmall) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) .AddDevice(allPixels); popOut1Chord .AddDevice(lightTopperSmall) .AddDevice(lightTopperLarge); //.AddDevice(lightTree) //.AddDevice(lightCeiling2) //.AddDevice(lightCeiling3); popOut1Solo .AddDevice(lightNet1) .AddDevice(lightNet2) //.AddDevice(lightCeiling1) //.AddDevice(lightCeiling3) .SetPriority(2); popOut1Solo2 .AddDevice(lightTreeUp) //.AddDevice(lightCeiling1) //.AddDevice(lightCeiling3) .SetPriority(2); popOut1Choir .AddDevice(lightGarland1) .AddDevice(lightSnow1) .AddDevice(lightTopperLarge) .AddDevice(lightTopperSmall); //.AddDevice(lightCeiling1); popOut1Voice .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightSnow2); //.AddDevice(lightCeiling3); popOut1Vocal2 //.AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOut1VocalLong .AddDevice(lightSnow1) .AddDevice(lightSnow2) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) //.AddDevice(lightNetRight) //.AddDevice(lightGarlandRight) //.AddDevice(lightHatsRight) .SetPriority(10); popOut1End .AddDevice(lightStar) .AddDevice(lightHat1) .AddDevice(lightHat2) .AddDevice(lightHat3) .AddDevice(lightHat4) .AddDevice(lightSnow1) .AddDevice(lightSnow2) .AddDevice(lightStairs1) .AddDevice(lightStairs2) .AddDevice(lightGarland1) .AddDevice(lightGarland2) .AddDevice(lightGarland3) .AddDevice(lightGarland4) .AddDevice(lightString1) .AddDevice(lightString2) .AddDevice(lightXmasTree) .AddDevice(lightDeerLarge) .AddDevice(lightDeerSmall) .AddDevice(lightTreeUp) .AddDevice(lightTopperSmall) .AddDevice(lightTopperLarge) .AddDevice(lightNet1) .AddDevice(lightNet2) .AddDevice(allPixels) .SetPriority(100); timeline1.AddMs(0, "INIT"); timeline1.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline1.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; //lightCeiling2.SetOnlyColor(Color.Green); //lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); //lightCeiling2.SetOnlyColor(Color.White); //lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); //lightCeiling2.SetOnlyColor(Color.White); //lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; //lightCeiling1.SetColor(Color.White, 0); //lightCeiling2.SetColor(Color.Blue, 0); //lightCeiling3.SetColor(Color.Red, 0); break; case "N1": hatLightState.NextState(); popOut1Piano.Pop(0.4); if (state == 0) { allPixels.Inject(Color.Red, 0.5); } break; case "N2": hatLightState.NextState(); popOut1Piano.Pop(0.6); if (state == 0) { allPixels.Inject(Color.White, 0.5); } break; case "N3": hatLightState.NextState(); popOut1Piano.Pop(0.8); if (state == 0) { allPixels.Inject(Color.Blue, 0.5); } break; case "N4": hatLightState.NextState(); popOut1Piano.Pop(1.0); if (state == 0) { allPixels.Inject(Color.Black, 0.0); } break; case "Base": popOut1Drums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOut1DrumsFast.Pop(1.0); } break; case "Cymbal": popOut1Drums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOut1DrumsFast.Pop(1.0); } break; case "Chord": popOut1Chord.Pop(1.0); break; case "Solo": popOut1Solo.Pop(1.0); if ((halfSolo++ % 2) == 0) { popOut1Solo2.Pop(0.8); } if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOut1Choir.Pop(1.0); break; case "Voice": popOut1Voice.Pop(1.0); break; case "Vocal2": popOut1Vocal2.Pop(1.0); break; case "Long": popOut1VocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": AllLightsOff(); popOut1End.Pop(1.0); break; default: this.log.Information("Unhandled code: " + e.Code); break; } }; }
public override void Start() { hoursSmall.AddRange("5:00 pm", "9:00 pm"); hoursFull.AddRange("5:00 pm", "9:00 pm"); //hoursFull.SetForced(true); //hoursSmall.SetForced(true); //hoursFull.SetForced(false); //hoursSmall.SetForced(false); #if !true hoursFull.SetForced(true); audioBeauty.SetSilent(true); audioCat.SetSilent(true); audioGeorge.SetSilent(true); audioSpider.SetSilent(true); georgeMotor.SetDisabled(true); #endif var backgroundSeq = new Controller.Sequence("BG Sequence"); backgroundSeq.WhenExecuted .SetUp(() => { audioGeorge.PlayBackground(); lightFloor.SetOnlyColor(Color.Orange); pulsatingEffect1.Start(); flickerEffect.Start(); }) .Execute(instance => { while (!instance.IsCancellationRequested) { instance.WaitFor(S(1)); if (!this.lastFogRun.HasValue || (DateTime.Now - this.lastFogRun.Value).TotalMinutes > 10) { // Run the fog for a little while switchFog.SetPower(true); instance.WaitFor(S(4)); switchFog.SetPower(false); this.lastFogRun = DateTime.Now; } } }) .TearDown(() => { audioGeorge.PauseBackground(); pulsatingEffect1.Stop(); flickerEffect.Stop(); }); var deadendSeq = new Controller.Sequence("Deadend dr"); deadendSeq.WhenExecuted .Execute(instance => { switchDeadendDrive.SetPower(true); Thread.Sleep(1000); switchDeadendDrive.SetPower(false); }); var stairSeq = new Controller.Sequence("Stair Sequence"); stairSeq.WhenExecuted .SetUp(() => { }) .Execute(instance => { switchFog.SetPower(true); this.lastFogRun = DateTime.Now; Executor.Current.Execute(deadendSeq); audioGeorge.PlayEffect("ghostly"); instance.WaitFor(S(0.5)); popOutEffect.Pop(1.0); instance.WaitFor(S(1.0)); audioSpider.PlayNewEffect("348 Spider Hiss"); switchSpider.SetPower(true); instance.WaitFor(S(0.5)); switchSpiderEyes1.SetPower(true); instance.WaitFor(S(2)); switchSpider.SetPower(false); switchSpiderEyes1.SetPower(false); instance.WaitFor(S(4)); stateMachine.NextState(); }) .TearDown(() => { switchFog.SetPower(false); audioGeorge.PauseFX(); }); var georgeReturnSeq = new Controller.Sequence("George Return Seq"); georgeReturnSeq.WhenExecuted .Execute(instance => { georgeMotor.WaitForVectorReached(); georgeMotor.SetVector(0.9, 0, S(15)); georgeMotor.WaitForVectorReached(); }); var georgeSeq = new Controller.Sequence("George Sequence"); georgeSeq.WhenExecuted .Execute(instance => { //Exec.WaitUntilFinished(georgeReturnSeq); audioGeorge.PlayEffect("laugh"); georgeMotor.SetVector(1.0, 350, S(10)); instance.WaitFor(TimeSpan.FromSeconds(0.8)); lightGeorge.SetColor(Color.Red); georgeMotor.WaitForVectorReached(instance); instance.WaitFor(TimeSpan.FromSeconds(2)); georgeMotor.SetVector(0.9, 0, S(15)); lightGeorge.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); instance.WaitFor(TimeSpan.FromSeconds(1)); lightFloor.SetOnlyColor(Color.Green); pulsatingEffect1.Start(); georgeMotor.WaitForVectorReached(instance); instance.WaitFor(S(15)); }) .TearDown(() => { Exec.Execute(georgeReturnSeq); pulsatingEffect1.Stop(); lightGeorge.TurnOff(); }); var spiderEyes2Seq = new Controller.Sequence("Spider Eyes 2"); spiderEyes2Seq.WhenExecuted .Execute(instance => { var rnd = new Random(); while (!instance.IsCancellationRequested) { switchSpiderEyes2.SetPower(true); instance.WaitFor(S(1.0 + rnd.Next(10))); switchSpiderEyes2.SetPower(false); instance.WaitFor(S(1.0 + rnd.Next(2))); } }); var popupSeq = new Controller.Sequence("Popup Sequence"); popupSeq.WhenExecuted .Execute(instance => { audioBeauty.PlayEffect("scream", 0.0, 1.0); switchPopEyes.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(1.0)); lightPopup.SetBrightness(1.0); switchPopUp.SetPower(true); instance.WaitFor(S(3)); lightPopup.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); switchPopEyes.TurnOff(); switchPopUp.TurnOff(); }); var beautySeq = new Controller.Sequence("Beauty Sequence"); beautySeq.WhenExecuted .Execute(instance => { flickerEffect2.Stop(); lightBeauty.SetColor(Color.Purple); switchHand.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(1)); audioBeauty.PlayEffect("gollum_precious1", 1.0, 0.0); instance.WaitFor(TimeSpan.FromSeconds(0.4)); switchHead.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(6)); switchHead.SetPower(false); switchHand.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(1.5)); lightBeauty.TurnOff(); instance.WaitFor(TimeSpan.FromSeconds(0.5)); switchDrawer1.SetPower(true); switchHead.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(0.5)); lightBeauty.SetColor(Color.Red, 1.0); audioBeauty.PlayEffect("my_pretty", 1.0, 0.0); instance.WaitFor(TimeSpan.FromSeconds(4)); switchDrawer2.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(2)); switchDrawer1.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(0.15)); switchDrawer2.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(1)); switchHead.SetPower(false); lightBeauty.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); if (hoursSmall.IsOpen) { flickerEffect2.Start(); } instance.WaitFor(TimeSpan.FromSeconds(5)); }); var catSeq = new Controller.Sequence("Cat Sequence"); catSeq.WhenExecuted .Execute(instance => { var maxRuntime = System.Diagnostics.Stopwatch.StartNew(); var random = new Random(); catLights.SetPower(true); while (true) { switch (random.Next(4)) { case 0: audioCat.PlayEffect("266 Monster Growl 7", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(2.0)); break; case 1: audioCat.PlayEffect("285 Monster Snarl 2", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(3.0)); break; case 2: audioCat.PlayEffect("286 Monster Snarl 3", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(2.5)); break; case 3: audioCat.PlayEffect("287 Monster Snarl 4", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(1.5)); break; default: instance.WaitFor(TimeSpan.FromSeconds(3.0)); break; } instance.CancelToken.ThrowIfCancellationRequested(); if (maxRuntime.Elapsed.TotalSeconds > 10) { break; } } }) .TearDown(() => { catLights.TurnOff(); }); var candyCane = new Controller.Sequence("Candy Cane"); candyCane .WhenExecuted .SetUp(() => allPixels.TurnOff()) .Execute(instance => { var cbList = new List <ColorBrightness>(); //cbList.Add(new ColorBrightness(Color.Green, 1.00)); //cbList.Add(new ColorBrightness(Color.Green, 0.70)); //cbList.Add(new ColorBrightness(Color.Green, 0.40)); //cbList.Add(new ColorBrightness(Color.White, 1.00)); //cbList.Add(new ColorBrightness(Color.White, 0.70)); //cbList.Add(new ColorBrightness(Color.White, 0.40)); //cbList.Add(new ColorBrightness(Color.Red, 1.00)); //cbList.Add(new ColorBrightness(Color.Red, 0.70)); //cbList.Add(new ColorBrightness(Color.Red, 0.40)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); double b1 = 1.00; double b2 = 0.70; double b3 = 0.40; Color c1 = Color.Blue; Color c2 = Color.Yellow; Color c3 = Color.Blue; Color c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); b1 = 1.00; b2 = 0.70; b3 = 0.40; c1 = Color.White; c2 = Color.Blue; c3 = Color.Red; c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); b1 = 1.00; b2 = 0.70; b3 = 0.40; c1 = Color.Red; c2 = Color.White; c3 = Color.Blue; c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); while (true) { foreach (var cb in cbList) { allPixels.Inject(cb); instance.WaitFor(S(0.350), true); } } }) .TearDown(() => { allPixels.TurnOff(); }); stateMachine.ForFromSequence(States.Background, backgroundSeq); stateMachine.ForFromSequence(States.Stair, stairSeq); stateMachine.ForFromSequence(States.George, georgeSeq); stateMachine.ForFromSequence(States.Popup, popupSeq); hoursSmall.OpenHoursChanged += (sender, e) => { if (e.IsOpenNow) { pulsatingEffect2.Start(); flickerEffect.Start(); flickerEffect2.Start(); catFan.SetPower(true); lightEyes.SetPower(true); lightTreeGhost.SetBrightness(1.0); // Exec.Execute(candyCane); allPixels.SetAll(Color.FromArgb(255, 115, 0), 0.5); } else { pulsatingEffect2.Stop(); flickerEffect.Stop(); flickerEffect2.Stop(); catFan.SetPower(false); lightEyes.SetPower(false); lightTreeGhost.TurnOff(); allPixels.TurnOff(); } }; hoursFull.OpenHoursChanged += (sender, e) => { if (e.IsOpenNow) { Executor.Current.Execute(spiderEyes2Seq); stateMachine.SetBackgroundState(States.Background); stateMachine.SetState(States.Background); } else { Executor.Current.Cancel(spiderEyes2Seq); stateMachine.Hold(); stateMachine.SetBackgroundState(null); audioGeorge.PauseBackground(); } }; buttonMotionCat.ActiveChanged += (sender, e) => { #if CHECK_SENSOR_ALIGNMENT catLights.SetPower(e.NewState); #else if (e.NewState && hoursSmall.IsOpen) { Executor.Current.Execute(catSeq); } #endif }; buttonMotionBeauty.ActiveChanged += (sender, e) => { if (e.NewState && hoursFull.IsOpen) { Executor.Current.Execute(beautySeq); } }; buttonTriggerStairs.ActiveChanged += (sender, e) => { if (!hoursSmall.IsOpen) { lightFloor.SetColor(Color.Purple, e.NewState ? 0.6 : 0.0); } else { if (e.NewState && hoursFull.IsOpen) { if (!stateMachine.CurrentState.HasValue || stateMachine.CurrentState == States.Background) { stateMachine.SetState(States.Stair); } } } }; buttonTriggerPopup.ActiveChanged += (sender, e) => { if (!hoursSmall.IsOpen) { lightPopup.SetBrightness(e.NewState ? 0.5 : 0.0); } else { if (e.NewState) { if (stateMachine.CurrentState == States.George) { stateMachine.SetState(States.Popup); } } } }; flickerEffect.AddDevice(skullsLight); flickerEffect2.AddDevice(skullsLight2); lightFloor.SetColor(Color.Orange, 0); lightSign.SetColor(Color.Pink, 0); pulsatingEffect1.AddDevice(lightFloor); pulsatingEffect1.AddDevice(lightSpiderWeb); pulsatingEffect2.AddDevice(lightSign); popOutEffect.AddDevice(skullsLight); ForTest(); }