Esempio n. 1
0
        public override Playable GeneratePlayable(PlayableGraph graph, Dictionary <string, List <BlendTreeController1D> > varTo1DBlendControllers,
                                                  Dictionary <string, List <BlendTreeController2D> > varTo2DBlendControllers, Dictionary <string, float> blendVars)
        {
            var treeMixer = AnimationMixerPlayable.Create(graph, blendTree.Count, true);

            if (blendTree.Count == 0)
            {
                return(treeMixer);
            }

            Action <float> setVar1    = val => blendVars[blendVariable] = val;
            Action <float> setVar2    = val => blendVars[blendVariable2] = val;
            var            controller = new BlendTreeController2D(blendVariable, blendVariable2, treeMixer, blendTree.Count, setVar1, setVar2);

            varTo2DBlendControllers.GetOrAdd(blendVariable).Add(controller);
            varTo2DBlendControllers.GetOrAdd(blendVariable2).Add(controller);
            blendVars[blendVariable]  = 0;
            blendVars[blendVariable2] = 0;

            for (int j = 0; j < blendTree.Count; j++)
            {
                var blendTreeEntry = blendTree[j];
                var clipPlayable   = AnimationClipPlayable.Create(graph, blendTreeEntry.clip);
                clipPlayable.SetSpeed(speed);
                graph.Connect(clipPlayable, 0, treeMixer, j);

                controller.Add(j, blendTreeEntry.threshold1, blendTreeEntry.threshold2);
            }

            treeMixer.SetInputWeight(0, 1f);
            return(treeMixer);
        }
Esempio n. 2
0
        public override Playable GeneratePlayable(PlayableGraph graph, Dictionary <string, List <BlendTreeController1D> > varTo1DBlendControllers,
                                                  Dictionary <string, List <BlendTreeController2D> > varTo2DBlendControllers,
                                                  List <BlendTreeController2D> all2DControllers)
        {
            var treeMixer = AnimationMixerPlayable.Create(graph, blendTree.Count, true);

            treeMixer.SetPropagateSetTime(true);

            if (blendTree.Count == 0)
            {
                return(treeMixer);
            }

            var controller = new BlendTreeController2D(blendVariable, blendVariable2, treeMixer, blendTree.Count);

            all2DControllers.Add(controller);
            varTo2DBlendControllers.GetOrAdd(blendVariable).Add(controller);
            varTo2DBlendControllers.GetOrAdd(blendVariable2).Add(controller);

            for (int j = 0; j < blendTree.Count; j++)
            {
                var blendTreeEntry = blendTree[j];
                var clipPlayable   = AnimationClipPlayable.Create(graph, GetClipToUseFor(blendTreeEntry.clip));
                clipPlayable.SetApplyFootIK(true);
                clipPlayable.SetSpeed(speed);
                graph.Connect(clipPlayable, 0, treeMixer, j);

                controller.AddThresholdsForClip(j, blendTreeEntry.threshold1, blendTreeEntry.threshold2);
            }

            controller.OnAllThresholdsAdded();

            controller.SetInitialValues(0f, 0f);
            return(treeMixer);
        }