void CreateBoneOverview(GameSkeleton skeleton)
        {
            SelectedBone = null;
            Bones.Clear();
            BoneCount = 0;

            if (skeleton == null)
            {
                return;
            }

            BoneCount = skeleton.BoneCount;
            for (int i = 0; i < skeleton.BoneCount; i++)
            {
                var parentBoneId = skeleton.GetParentBone(i);
                if (parentBoneId == -1)
                {
                    Bones.Add(CreateNode(i, parentBoneId, skeleton.BoneNames[i]));
                }
                else
                {
                    var treeParent = GetParent(Bones, parentBoneId);

                    if (treeParent != null)
                    {
                        treeParent.Children.Add(CreateNode(i, parentBoneId, skeleton.BoneNames[i]));
                    }
                }
            }
        }
        SkeletonBoneNode CreateNode(int boneId, int parentBoneId, string boneName)
        {
            SkeletonBoneNode item = new SkeletonBoneNode
            {
                BoneIndex       = boneId,
                BoneName        = boneName,
                ParentBoneIndex = parentBoneId
            };

            return(item);
        }