Esempio n. 1
0
        public void Update(float deltaTime)
        {
            currentAnimation.Update(deltaTime);

            if (prevFrameIndex != currentAnimation.CurrentFrame)
            {
                ShowSprite(currentAnimation.CurrentFrameName);
                prevFrameIndex = currentAnimation.CurrentFrame;
            }
        }
Esempio n. 2
0
        public void Update(float deltaTime)
        {
            int newAnimation = (int)character.CharFacing;

            if (character.IsWalking)
            {
                newAnimation += 10;
            }

            // TODO: What is the acceptable amount of O2 gas pressure?
            // Using .15 from Need.cs for now.
            if (character.CurrTile.GetGasPressure("O2") >= 0.15f)
            {
                newAnimation += 100; // Remove helmet
            }

            // check if we need to switch animations
            if (newAnimation != (int)currentAnimationType)
            {
                currentAnimationType = (AnimationType)newAnimation;
                currentAnimation     = animations[currentAnimationType];

                // Make sure we update the sprite
                prevFrameIndex = -1;

                if (currentAnimation.FlipX == true && renderer.flipX == false)
                {
                    renderer.flipX = true;
                }
                else if (currentAnimation.FlipX == false && renderer.flipX == true)
                {
                    renderer.flipX = false;
                }
            }

            currentAnimation.Update(deltaTime * character.MovementSpeed);

            if (prevFrameIndex != currentAnimation.CurrentFrame)
            {
                ShowSprite(currentAnimation.CurrentFrameName);
                prevFrameIndex = currentAnimation.CurrentFrame;
            }
        }
 public void Update(float deltaTime)
 {
     currentAnimation.Update(deltaTime);
     CheckFrameChange();
 }