Esempio n. 1
0
        public MainForm()
        {
            InitializeComponent();
            resDispl = new DrawingSurface();
            resDispl.Target.SetActive(false);
            resSprite = new DynamicSprite();
            var tmp = new DrawingSurface();

            tmp.Dock        = DockStyle.Fill;
            Program.Display = tmp.Target;
            DisplayPanel.Controls.Add(tmp);
            Program.Display.Resized += (sender, e) =>
            {
                SFML.Graphics.View view = new SFML.Graphics.View(new Vector2f(), new Vector2f(e.Width, e.Height));
                Program.Display.SetView(view);
            };
            tmp              = new DrawingSurface();
            Displayer        = tmp;
            tmp.Dock         = DockStyle.Fill;
            Program.Timeline = tmp.Target;
            TimelinePanel.Controls.Add(tmp);
            Program.Timeline.Resized += (sender, e) =>
            {
                SFML.Graphics.View view = new SFML.Graphics.View(new FloatRect(0, 0, e.Width, e.Height));
                Program.Timeline.SetView(view);
                Program.ResizeTimeline();
            };
        }
Esempio n. 2
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        public ResourceStep12(Resource res, Vector2i s, int frames)
        {
            fpsCount       = frames;
            size           = s;
            numberOfImages = res.FramesPosition.Length;
            Finished       = false;
            InitializeComponent();
            Dock         = DockStyle.Fill;
            toAddTexture = new Texture((SFML.Graphics.Image)Properties.Resources.toAdd)
            {
                Smooth = true
            };
            noAddTexture = new Texture((SFML.Graphics.Image)Properties.Resources.noAdd)
            {
                Smooth = true
            };
            hint = new RectangleShape();
            img  = new Texture(res.BaseImage)
            {
                Smooth = true
            };
            img.GenerateMipmap();
            SizeX.Value = (decimal)size.X;
            SizeY.Value = (decimal)size.Y;
            fps.Value   = (decimal)fpsCount;
            {
                int x = 0, y = 0;
                int positions = 0;
                if (size.X > 0 && size.Y > 0)
                {
                    do
                    {
                        x = 0;
                        do
                        {
                            positions++;
                            x += size.X;
                        } while (x + size.X <= img.Size.X);
                        y += size.Y;
                    } while (y + size.Y <= img.Size.Y);
                }
                nbImages.Maximum = (decimal)positions;
            }
            nbImages.Value = (decimal)numberOfImages;
            var thread = new System.Threading.Thread(UpdateDisp);

            Disp      = new DrawingSurface();
            Disp.Dock = DockStyle.Fill;
            dispPanel.Controls.Add(Disp);
            Disp.Target.SetActive(false);
            thread.Start();
        }
Esempio n. 3
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        public FunctionDialog()
        {
            InitializeComponent();
            Function = Animation.Key.Fct.LINEAR;
            var tmp = new DrawingSurface();

            tmp.Dock = DockStyle.Fill;
            App      = tmp.Target;
            preview.Controls.Add(tmp);
            App.Resized += (sender, e) =>
            {
                App.SetView(new SFML.Graphics.View(new FloatRect(0, 0, e.Width, e.Height)));
            };
            App.SetFramerateLimit(10);
        }
Esempio n. 4
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        public ResourceStep2(Resource res, Vector2i p, Vector2i s)
        {
            pos      = p;
            size     = s;
            Finished = false;
            InitializeComponent();
            Dock        = DockStyle.Fill;
            img         = new Texture(res.BaseImage);
            PosX.Value  = (decimal)pos.X;
            PosY.Value  = (decimal)pos.Y;
            SizeX.Value = (decimal)size.X;
            SizeY.Value = (decimal)size.Y;
            var thread = new System.Threading.Thread(UpdateDisp);

            Disp      = new DrawingSurface();
            Disp.Dock = DockStyle.Fill;
            dispPanel.Controls.Add(Disp);
            Disp.Target.SetActive(false);
            thread.Start();
        }