//Environment Constructor public Environment() { background = Game1.environmentBackground; Input = new InputManager(); map = new Map(); justClicked = false; }
//Environment Constructor public AngryBallsEnvironment() { //Initialize the Buttons playPauseButton = new PlayPauseButton(gameState); builderButton = new BuilderButton(gameState); background = Game1.environmentBackground; border = Game1.borderImage; bigCog = Game1.bigCog; clawOpen = Game1.clawOpen; Input = new InputManager(); map = new Map(); //justClicked = false; toolBox = new ToolBox(); gameState = GameState.run; angryBall = new FarseerBall(ballStartPose); //Physics Bodies for Walls leftWall = BodyFactory.CreateRectangle(Game1.world, UnitConverter.toSimSpace(10), UnitConverter.toSimSpace(2450), 1.0f, leftWallPosition); leftWall.BodyType = BodyType.Static; rightWall = BodyFactory.CreateRectangle(Game1.world, UnitConverter.toSimSpace(10), UnitConverter.toSimSpace(2550), 1.0f, rightWallPosition); rightWall.BodyType = BodyType.Static; ceiling = BodyFactory.CreateRectangle(Game1.world, UnitConverter.toSimSpace(960), UnitConverter.toSimSpace(10), 1.0f, ceilingPosition); ceiling.BodyType = BodyType.Static; floor = BodyFactory.CreateRectangle(Game1.world, UnitConverter.toSimSpace(960), UnitConverter.toSimSpace(10), 1.0f, floorPosition); floor.BodyType = BodyType.Static; }
//Environment Constructor public AngryBallsEnvironment() { //Instantiate the Buttons gameState = GameState.initialize; playPauseButton = new PlayPauseButton(gameState); resetButton = new ResetButton(gameState); builderButton = new BuilderButton(gameState); saveButton = new SaveButton(gameState); loadButton = new LoadButton(gameState); // Instantiate Dialog Box dialog = new Dialog(loadButton, saveButton); //Instantiate Start Positions for environment items clawopenPosition = clawStartPosition; ballStartPose = new Vector2(clawStartPosition.X + 47, clawStartPosition.Y + 150); //Instantiate local images background = Game1.environmentBackground; border = Game1.borderImage; bigCogImage = Game1.bigCog; bigCogOrigin = new Vector2(bigCogImage.Width / 2, bigCogImage.Height / 2); springImage = Game1.springImage; chickenImage = Game1.chickenImage; clawOpen = Game1.clawOpen; //Instantiate environment containers Input = new InputManager(); map = new Map(); toolBox = new ToolBox(); }