Esempio n. 1
0
 static AETerrain()
 {
     Battle.onReset += () =>
     {
         var map  = Config.instance.map;
         var size = new Vector2Int(map.terrainArray.Length, map.terrainArray[0].Length);
         array = new AETerrain[size.x][];
         for (int x = 0; x < size.x; ++x)
         {
             array[x] = new AETerrain[size.y];
         }
     };
 }
Esempio n. 2
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            public static Data Save(AETerrain terrain)
            {
                if (terrain is NormalTerrain)
                {
                    return(new NormalTerrain.Data(terrain as NormalTerrain));
                }
                else if (terrain is House)
                {
                    return(new House.Data(terrain as House));
                }
                else if (terrain is Castle)
                {
                    return(new Castle.Data(terrain as Castle));
                }

                throw new Exception();
            }
Esempio n. 3
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        public static AETerrain DeSerialize(int ID, Vector3 wPos, bool use = true)
        {
            AETerrain terrain = null;

            if (ID == 3 || ID == 5 || ID == 8 || ID == 14 || ID == 21 || ID == 29)
            {
                terrain = House.DeSerialize(ID, wPos, use);
            }
            else if (15 <= ID && ID <= 19)
            {
                terrain = Castle.DeSerialize(ID, wPos, use);
            }
            else
            {
                terrain = NormalTerrain.DeSerialize(ID, wPos, use);
            }

            return(terrain);
        }
Esempio n. 4
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 protected void Set(AETerrain terrain)
 {
     terrain.transform.position = pos.ArrayToWorld();
     terrain.increaseDefend     = increaseDefend;
     terrain.decreaseMove       = decreaseMove;
 }
Esempio n. 5
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 protected Data(AETerrain terrain)
 {
     pos            = terrain.transform.position.WorldToArray();
     increaseDefend = terrain.increaseDefend;
     decreaseMove   = terrain.decreaseMove;
 }