Esempio n. 1
0
 protected void TryApplyTexture(SkinElement element, Renderer rend, bool canBeTransparent = false)
 {
     if (element != null && element.IsDone)
     {
         if (!canBeTransparent && element.IsTransparent)
         {
             return;
         }
         if (canBeTransparent && element.IsTransparent)
         {
             rend.enabled = false;
         }
         else
         {
             if (element.Materials != null)
             {
                 rend.material = element.Materials[0];
                 return;
             }
             element.Materials         = new List <Material>(1);
             rend.material.mainTexture = element.Texture;
             element.Materials.Add(rend.material);
         }
     }
 }
Esempio n. 2
0
 protected void TryApplyTexture(SkinElement element, Renderer rend, bool canBeTransparent = false)
 {
     if (element != null && element.IsDone)
     {
         if (!canBeTransparent && element.IsTransparent)
         {
             return;
         }
         if (canBeTransparent && element.IsTransparent)
         {
             rend.enabled = false;
         }
         else
         {
             rend.material.mainTexture = element.Texture;
         }
     }
 }
Esempio n. 3
0
        public virtual System.Collections.IEnumerator Reload(string[] newData)
        {
            for (int i = 0; i < elements.Count; i++)
            {
                SkinElement skin = elements[i];
                if (skin == null)
                {
                    continue;
                }
                if (skin.NeedReload || !skin.Path.Equals(newData[i]))
                {
                    SkinElement element = new SkinElement(newData[i], true);
                    yield return(FengGameManagerMKII.FGM.StartCoroutine(element.TryLoad()));

                    elements[i] = element;
                }
            }
            yield break;
        }
Esempio n. 4
0
 protected void TryApplyTextures(SkinElement element, Renderer[] renderers, bool canBeTransparent)
 {
     if (element != null && element.IsDone)
     {
         if (!canBeTransparent && element.IsTransparent)
         {
             return;
         }
         if (element.Materials == null)
         {
             element.Materials = new List <Material>(renderers.Select(x =>
             {
                 x.material.mainTexture = element.Texture;
                 return(x.material);
             }));
         }
         else if (element.Materials.Count != renderers.Length)
         {
             element.Materials = new List <Material>(renderers.Select(x =>
             {
                 x.material.mainTexture = element.Texture;
                 return(x.material);
             }));
         }
         for (int i = 0; i < renderers.Length; i++)
         {
             var render = renderers[i];
             if (canBeTransparent && element.IsTransparent)
             {
                 render.enabled = false;
                 continue;
             }
             render.material = element.Materials[i];
         }
     }
 }