Esempio n. 1
0
        static void WaitForChanges(Options options, BuildResults results)
        {
            Watcher.Clear();
            Watcher.Add(StartupPath, "*.csx");
            Watcher.Add(StartupPath, "*.cs");

            if (!string.IsNullOrEmpty(options.BuildScript))
            {
                Watcher.Add(Path.GetDirectoryName(Path.GetFullPath(options.BuildScript)), "*.csx");
                Watcher.Add(Path.GetDirectoryName(Path.GetFullPath(options.BuildScript)), "*.cs");
            }

            if (results != null)
            {
                foreach (var path in results.ProbedPaths)
                    Watcher.Add(Path.GetFullPath(path), "*.*");

                foreach (var path in results.LoadedPlugins)
                    Watcher.Add(path, "*.dll");
            }

            var waitTask = Task.Run(() => Watcher.Wait());
            while (!waitTask.IsCompleted)
            {
                if (Console.KeyAvailable)
                {
                    var key = Console.ReadKey(true);
                    if (key.Key == ConsoleKey.Enter)
                    {
                        nextBuildIsRebuild = true;
                        break;
                    }
                }

                Thread.Sleep(0);
            }
        }
Esempio n. 2
0
        public BuildResults Run(string buildScript, int logLevel, bool fullRebuild)
        {
            var context = new BuildContext();
            AppDomain.CurrentDomain.AssemblyResolve += (o, e) => Resolver(context, e);

            var log = new BuildLog();

            // if we weren't given a build script, try to find one in the current directory
            string scriptPath = buildScript;
            if (string.IsNullOrEmpty(scriptPath) || !File.Exists(scriptPath))
            {
                var file = Path.GetDirectoryName(Directory.GetCurrentDirectory());
                if (File.Exists(file + ".csx"))
                    scriptPath = file + ".csx";
                else if (File.Exists(file + ".cs"))
                    scriptPath = file + ".cs";
                else if (File.Exists("build.csx"))
                    scriptPath = "build.csx";
                else if (File.Exists("build.cs"))
                    scriptPath = "build.cs";
                else
                {
                    log.Error("Could not find or open build script.");
                    return null;
                }
            }

            scriptPath = Path.GetFullPath(scriptPath);
            Directory.SetCurrentDirectory(Path.GetDirectoryName(scriptPath));

            // create the script engine
            string historyPath = Path.Combine(DataDirectory, Murmur.Hash(scriptPath, 144) + "_history.dat");
            context.Initialize(historyPath, fullRebuild, log);
            var scriptEngine = new ScriptEngine();
            var session = scriptEngine.CreateSession(context);

            // load plugins and assemblies
            session.AddReference(typeof(BuildContext).Assembly);
            session.AddReference(typeof(Enumerable).Assembly);
            session.AddReference(typeof(HashSet<>).Assembly);
            session.AddReference(typeof(ISet<>).Assembly);

            var code = File.ReadAllText(scriptPath);
            var buildResults = new BuildResults();

            // import default namespaces
            session.ImportNamespace(typeof(BuildContext).Namespace);
            foreach (var n in Namespaces)
                session.ImportNamespace(n);

            try
            {
                // run the script
                var startTime = DateTime.Now;
                log.Write("Running build script ({0})", scriptPath);
                log.Write("Build started at {0}", startTime);
                log.Write("-----------------------------------------------");
                log.Write("");

                session.ExecuteFile(scriptPath);

                context.WaitAll();
                context.Finished();

                log.Write("");
                log.Write("-----------------------------------------------");
                log.Write("Build finished ({0:N2} seconds)", (DateTime.Now - startTime).TotalSeconds);
                log.Write(
                    context.Stats.Failed > 0 ? ConsoleColor.Red : (ConsoleColor?)null,
                    "{0} succeeded, {1} failed, {2} up-to-date",
                    context.Stats.Succeeded,
                    context.Stats.Failed,
                    context.Stats.Skipped
                );
            }
            catch (CompilationErrorException e)
            {
                foreach (var error in e.Diagnostics)
                {
                    var position = error.Location.GetLineSpan(true);
                    log.Error("({0}) {1}", position.StartLinePosition, error.Info.GetMessage());
                }

                return null;
            }

            buildResults.ShouldRunAgain = context.ShouldRunAgain;
            buildResults.ProbedPaths = context.ProbedPaths.Select(p => Path.GetFullPath(p)).ToList();
            buildResults.LoadedPlugins = context.Env.ReferencePaths.Select(t => Path.GetFullPath(t.Item1)).ToList();

            return buildResults;
        }