Esempio n. 1
0
        public LocationVO SaveLocation(LocationConfig config)
        {
            if (config == null)
            {
                return(null);
            }

            List <string> incidents = new List <string>();
            IncidentModel story     = AmbitionApp.Story;
            IncidentVO    incident  = config.IntroIncidentConfig?.GetIncident();

            if (incident != null)
            {
                story.Incidents[incident.ID] = incident;
                story.AddDependency(incident, config.name, IncidentType.Location);
            }

            if (config.StoryIncidentConfigs != null)
            {
                foreach (IncidentConfig iconfig in config.StoryIncidentConfigs)
                {
                    incident = iconfig?.GetIncident();
                    if (incident != null)
                    {
                        incidents.Add(incident.ID);
                        story.Incidents[incident.ID] = incident;
                        story.AddDependency(incident, config.name, IncidentType.Location);
                    }
                }
            }

            return(Locations[config.name] = new LocationVO()
            {
                ID = config.name,
                IntroIncident = config.IntroIncidentConfig?.name,
                StoryIncidents = incidents.ToArray(),
                SceneID = config.SceneID,
                IsOneShot = config.OneShot,
                IsDiscoverable = config.IsDiscoverable,
                IsRendezvous = config.IsRendezvous,
                Requirements = config.Requirements ?? new RequirementVO[0]
            });
        }
Esempio n. 2
0
        public LocationVO GetLocation(string locationID)
        {
            if (string.IsNullOrEmpty(locationID))
            {
                return(null);
            }
            Locations.TryGetValue(locationID, out LocationVO location);
            if (location != null &&
                (string.IsNullOrEmpty(location.IntroIncident) || AmbitionApp.Story.Incidents.ContainsKey(location.IntroIncident)) &&
                Array.TrueForAll(location.StoryIncidents, AmbitionApp.Story.Incidents.ContainsKey))
            {
                return(location);
            }

            // If the Location isn't currently stored, load it
            LocationConfig config = UnityEngine.Resources.Load <LocationConfig>(ParisConsts.DIR + locationID);

            return(SaveLocation(config));
        }
Esempio n. 3
0
 //To Do: Add in the fader (Still needs to be made)
 private void HandleSelect(LocationConfig location)
 {
     _selected = location;
     AmbitionApp.OpenDialog(DialogConsts.PARIS_LOCATION, _selected);
 }