Esempio n. 1
0
        public static string GetCurrentPeriod()
        {
            string period_name = "default";

            int now_time = AmbientLightUtils.GetCurrentTimeFormatted();

            //TODO: Change to use tld functions to get period name
            foreach (KeyValuePair <string, AmbientPeriodItem> prd in AmbientLightControl.periods_data)
            {
                if (now_time >= prd.Value.start_hour && now_time < prd.Value.end_hour)
                {
                    period_name = prd.Key;
                }
            }

            return(period_name);
        }
Esempio n. 2
0
        public static void MaybeUpdateLightsToPeriod(bool force_update = false)
        {
            if (light_setup_done && scene_time_init && scene_weather_init)
            {
                int now_time = AmbientLightUtils.GetCurrentTimeFormatted();

                string period_name  = TimeWeather.GetCurrentPeriod();
                string weather_name = TimeWeather.GetCurrentWeather();

                AuroraLightsControl.UpdateAuroraLightsRanges();

                if (period_name != current_period || weather_name != current_weather || force_update)
                {
                    AmbientConfigPeriod  period     = TimeWeather.GetPeriodSet(period_name);
                    AmbientConfigWeather weatherSet = TimeWeather.GetWeatherSet(period, weather_name);

                    period_transition.start = now_time;


                    if (period_name == current_period && weather_name != current_weather)
                    {
                        period_transition.duration = 15;
                        period_transition.end      = now_time + 15;
                    }
                    else
                    {
                        period_transition.duration = TimeWeather.GetPeriodChangeDuration(period_name);
                        period_transition.end      = now_time + TimeWeather.GetPeriodChangeDuration(period_name);
                    }

                    period_transition.complete = force_update;

                    current_weather = weather_name;
                    current_period  = period_name;

                    if (AmbientLightsOptions.verbose)
                    {
                        Debug.Log("[ambient-lights] * Light period change:");
                        Debug.Log("[ambient-lights] Period: " + current_period);
                        Debug.Log("[ambient-lights] Weather: " + current_weather);
                    }

                    foreach (var light in light_list)
                    {
                        AmbientConfigPeriodSet set = TimeWeather.GetLightSet(weatherSet, light.light_set);

                        if (set != null)
                        {
                            light.SetLightParams(set, force_update);
                        }
                    }
                }
                else if (now_time > period_transition.start && now_time <= period_transition.end && !period_transition.complete)
                {
                    float time_passed    = now_time - period_transition.start;
                    float transition_pos = time_passed / period_transition.duration;

                    //Debug.Log("[ambient-lights] Transition position: " + transition_pos.ToString());

                    foreach (var light in light_list)
                    {
                        light.UpdateLightTransition(transition_pos);
                    }
                }
                else if (now_time > period_transition.end && !period_transition.complete)
                {
                    //Debug.Log("[ambient-lights] End of transition.");
                    period_transition.complete = true;
                }
            }
        }