void AddEnvelopes(GmdcGroup g, Ambertation.Scenes.Mesh m, GmdcElement bonee, GmdcElement bonewighte, Hashtable jointmap) { if (bonee != null && true) { int pos = 0; foreach (SimPe.Plugin.Gmdc.GmdcElementValueOneInt vi in bonee.Values) { byte[] data = vi.Bytes; IntArrayList used = new IntArrayList(); for (int datapos = 0; datapos < 3; datapos++) //we can only store 3 bone weights { byte b = data[datapos]; if (b != 0xff && b < g.UsedJoints.Count) { int bnr = g.UsedJoints[b]; if (used.Contains(bnr)) { continue; } used.Add(bnr); Ambertation.Scenes.Joint nj = jointmap[bnr] as Ambertation.Scenes.Joint; if (nj != null) { double w = 1; if (bonewighte != null) { if (bonewighte.Values.Count > pos) { SimPe.Plugin.Gmdc.GmdcElementValueBase v = bonewighte.Values[pos]; if (datapos < v.Data.Length) { w = v.Data[datapos]; } } } //if there is no envelope for nj, make sure we get a new one //with pos 0-Weights inserted Ambertation.Scenes.Envelope e = m.GetJointEnvelope(nj, pos); e.Weights.Add(w); //added = true; } } } pos++; m.SyncEnvelopeLenghts(pos); //fill all unset EnvelopeWeights with 0 } // bonee.Values } }
public Ambertation.Scenes.Scene GetScene(GmdcGroups groups, string absimgpath, string imgfolder, ElementOrder component) { if (absimgpath != null) { if (imgfolder == null) { imgfolder = absimgpath; } imgfolder = imgfolder.Trim(); if (imgfolder.Length > 0 && !imgfolder.EndsWith(@"\")) { imgfolder += @"\"; } if (!System.IO.Directory.Exists(absimgpath)) { System.IO.Directory.CreateDirectory(absimgpath); } } Scene scn = new Scene(); Hashtable jointmap = new Hashtable(); try { jointmap = AddJointsToScene(scn, component); } catch (Exception ex) { Console.WriteLine(ex.Message + "\n" + ex.StackTrace); } TextureLocator tl = new TextureLocator(gmdc.Parent.Package); System.Collections.Hashtable txmts = tl.FindMaterials(gmdc.Parent); foreach (string key in txmtmap.Keys) { object o = txmtmap[key]; if (o != null) { txmts[key] = txmtmap[key]; } } Hashtable txtrs = tl.FindReferencedTXTR(txmts, null); foreach (string key in txtrmap.Keys) { object o = txtrmap[key]; if (o != null) { txtrs[key] = o; } } txtrs = tl.GetLargestImages(txtrs); txmts = tl.GetMaterials(txmts, scn); tl.Dispose(); foreach (GmdcGroup g in groups) { Ambertation.Scenes.Material mat = txmts[g.Name] as Ambertation.Scenes.Material; if (mat == null) { mat = scn.CreateMaterial("mat_" + g.Name); } else { mat.Name = "mat_" + g.Name; } System.IO.MemoryStream s = txtrs[g.Name] as System.IO.MemoryStream; if (s != null) { try { System.Drawing.Image img = System.Drawing.Image.FromStream(s); if (absimgpath != null) { img.Save(System.IO.Path.Combine(absimgpath, g.Name + ".png"), System.Drawing.Imaging.ImageFormat.Png); } mat.Texture.FileName = imgfolder + g.Name + ".png"; mat.Texture.Size = img.Size; mat.Texture.TextureImage = img; } catch {} } Ambertation.Scenes.Mesh m = scn.CreateMesh(g.Name, mat); GmdcElement vertexe = g.Link.FindElementType(ElementIdentity.Vertex); // GmdcElement vertexme = g.Link.FindElementType(ElementIdentity.MorphVertexDelta); GmdcElement normale = g.Link.FindElementType(ElementIdentity.Normal); GmdcElement texte = g.Link.FindElementType(ElementIdentity.UVCoordinate); GmdcElement bonee = g.Link.FindElementType(ElementIdentity.BoneAssignment); GmdcElement bonewighte = g.Link.FindElementType(ElementIdentity.BoneWeights); GmdcElement bumpnormal = g.Link.FindElementType(ElementIdentity.BumpMapNormal); int nr = g.Link.GetElementNr(vertexe); // int mnr = g.Link.GetElementNr(vertexme); for (int i = 0; i < g.Link.ReferencedSize; i++) { Vector3f v = new Vector3f(g.Link.GetValue(nr, i).Data[0], g.Link.GetValue(nr, i).Data[1], g.Link.GetValue(nr, i).Data[2]); /*Vector3f vm = new Vector3f(g.Link.GetValue(mnr, i).Data[0], g.Link.GetValue(mnr, i).Data[1], g.Link.GetValue(mnr, i).Data[2]); * v += vm;*/ v = component.TransformScaled(v); m.Vertices.Add(v.X, v.Y, v.Z); } if (normale != null) { nr = g.Link.GetElementNr(normale); for (int i = 0; i < g.Link.ReferencedSize; i++) { Vector3f v = new Vector3f(g.Link.GetValue(nr, i).Data[0], g.Link.GetValue(nr, i).Data[1], g.Link.GetValue(nr, i).Data[2]); v = component.TransformNormal(v); m.Normals.Add(v.X, v.Y, v.Z); } } if (bumpnormal != null) { nr = g.Link.GetElementNr(bumpnormal); for (int i = 0; i < g.Link.ReferencedSize; i++) { Vector3f v = new Vector3f(g.Link.GetValue(nr, i).Data[0], g.Link.GetValue(nr, i).Data[1], g.Link.GetValue(nr, i).Data[2]); v = component.TransformNormal(v); m.BumpMapNormalDelta.Add(v.X, v.Y, v.Z); } } if (texte != null) { nr = g.Link.GetElementNr(texte); for (int i = 0; i < g.Link.ReferencedSize; i++) { Vector2f v = new Vector2f(g.Link.GetValue(nr, i).Data[0], g.Link.GetValue(nr, i).Data[1]); m.TextureCoordinates.Add(v.X, 1 - v.Y); } } for (int i = 0; i < g.Faces.Count - 2; i += 3) { m.FaceIndices.Add(g.Faces[i], g.Faces[i + 1], g.Faces[i + 2]); } AddEnvelopes(g, m, bonee, bonewighte, jointmap); } return(scn); }