Esempio n. 1
0
 public override float GetExperience(Race race)
 {
     // actually results in negative experience, since this move reduces the odds of other moves happening
     return(0);
 }
Esempio n. 2
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 /// <summary>
 /// Override this to return the experience multiplier awarded for killing a <see cref="Monster"/>
 /// that uses this Move. Do not take into account chance.
 /// </summary>
 public abstract float GetExperience(Race race);