public static ActionThread Create(bool indirect, ArticleThread thread, ArticleBead bead) { ActionThread thread1 = ActionThread.Create(indirect); thread1.DestThread = thread; thread1.Bead = bead; return(thread1); }
public static ActionThread Create(ArticleThread thread, ArticleBead bead) { ActionThread thread1 = ActionThread.Create(true); thread1.DestThread = thread; thread1.Bead = bead; return(thread1); }
public static ActionThread Create(ArticleThread thread, FileSpec filespec, ArticleBead bead) { ActionThread thread1 = ActionThread.Create(true); thread1.DestThread = thread; thread1.FileSpecification = filespec; thread1.Bead = bead; return(thread1); }
public void Remove(ArticleBead value) { base._Remove(value); }
public void Add(ArticleBead value) { this[base.Count] = value; }