Esempio n. 1
0
        public void RefreshBaseItems(iStruct istruct, int change)
        {
            int  c   = pnlValues.Controls.Count - 1;
            bool now = false;

            //Loop for every control
            for (int i = 0; i < c + 1; i++)
            {
                if (pnlValues.Controls[c - i] == istruct)
                {
                    now = true;
                }
                else
                {
                    if (now)
                    {
                        pnlValues.Controls[c - i].Location = new Point(0, pnlValues.Controls[c - i].Location.Y + change);
                    }
                }
            }
        }
Esempio n. 2
0
        public void ResizeParentsRecursively()
        {
            iStruct lastStruct = this;
            //Set the first control
            Control parent = this;
            //Get our height change
            int heightChange = Height - previous_height;

            //Continue to loop
            while (true)
            {
                //Set the parent, this will keep setting and looping
                parent = parent.Parent;
                //...Until the parent is null
                if (Parent == null)
                {
                    //...Then it'll exit the loop
                    break;
                }
                //...Or until we hit the meta editor container
                if (parent.Name == "MetaEditorContainer")
                {
                    //Then resize base children and break
                    ((MetaEditorContainer)parent).RefreshBaseItems(lastStruct, heightChange);
                    //Break
                    break;
                }
                //But if its a structure as a parent
                if (parent.Name == "iStruct")
                {
                    //Size it to match its values.
                    ((iStruct)parent).ResizeHeight();
                    ((iStruct)parent).RefreshBaseItems(lastStruct, heightChange);
                    lastStruct = ((iStruct)parent);
                }
            }
        }