Esempio n. 1
0
		private void InitializeChildren()
		{
			// Define honeycomb of 127 hexagons, starting in the center of the canvas.
			_rootCell = new HexagonButton(FindResource("HexagonButtonStyle") as Style);
			Canvas.SetLeft(_rootCell, canvas1.Width / 2);
			Canvas.SetTop(_rootCell, canvas1.Height / 2);
			canvas1.Children.Add(_rootCell);

			_rootCell.Click += new RoutedEventHandler(cell_Clicked);

			// Expand outward (recursive loop).
			InitializeChildrenR(_rootCell, 1);

			// Apply nominal color gradients.
			CascadeChildColors();
		}
Esempio n. 2
0
		private void InitializeChildrenR(HexagonButton parent, int generation)
		{
			if (generation > MaxGenerations) return;

			// Create up to 6 surrounding nodes.
			for (int i = 0; i < 6; ++i)
			{
				if (parent.Neighbors[i] == null)
				{
					HexagonButton cell = new HexagonButton(FindResource("HexagonButtonStyle") as Style);
					double dx = Canvas.GetLeft(parent) + HexagonButton.Offset * Math.Cos(i * Math.PI / 3d);
					double dy = Canvas.GetTop(parent) + HexagonButton.Offset * Math.Sin(i * Math.PI / 3d);
					Canvas.SetLeft(cell, dx);
					Canvas.SetTop(cell, dy);
					canvas1.Children.Add(cell);
					parent.Neighbors[i] = cell;

					cell.Click += new RoutedEventHandler(cell_Clicked);
				}
			}

			// Set the cross-pointers on the 6 surrounding nodes.
			for (int i = 0; i < 6; ++i)
			{
				HexagonButton child = parent.Neighbors[i];
				if (child != null)
				{
					int ip3 = (i + 3) % 6;
					child.Neighbors[ip3] = parent;

					int ip1 = (i + 1) % 6;
					int ip2 = (i + 2) % 6;
					int im1 = (i + 5) % 6;
					int im2 = (i + 4) % 6;
					child.Neighbors[ip2] = parent.Neighbors[ip1];
					child.Neighbors[im2] = parent.Neighbors[im1];
				}
			}

			// Recurse into each of the 6 surrounding nodes.
			for (int i = 0; i < 6; ++i)
			{
				InitializeChildrenR(parent.Neighbors[i], generation + 1);
			}
		}
Esempio n. 3
0
		//
		// Interface

		public HexagonButton(Style style)
		{
			this.Style = style;

			_neighbors = new HexagonButton[6];
			_nominalColor = Color.FromScRgb(1f, 1f, 1f, 1f);
		}
Esempio n. 4
0
		private void CascadeChildColorsR(HexagonButton parent)
		{
			float delta = 1f / MaxGenerations;
			float ceiling = 0.99f;

			System.Collections.Generic.List<HexagonButton> visitedNodes =
					new System.Collections.Generic.List<HexagonButton>(6);

			for (int i = 0; i < 6; ++i)
			{
				HexagonButton child = parent.Neighbors[i];
				if (child != null && !child.Visited)
				{
					Color c = parent.NominalColor;
					switch (i)
					{
						case 0: // increase cyan; else reduce red
							if (c.ScG < ceiling && c.ScB < ceiling)
							{
								c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f);
								c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f);
							}
							else
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f);
							}
							break;

						case 1: // increase blue; else reduce yellow
							if (c.ScB < ceiling)
							{
								c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f);
							}
							else
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f);
								c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f);
							}
							break;

						case 2: // increase magenta; else reduce green
							if (c.ScR < ceiling && c.ScB < ceiling)
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f);
								c.ScB = Math.Min(Math.Max(0f, c.ScB + delta), 1f);
							}
							else
							{
								c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f);
							}
							break;

						case 3: // increase red; else reduce cyan
							if (c.ScR < ceiling)
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f);
							}
							else
							{
								c.ScG = Math.Min(Math.Max(0f, c.ScG - delta), 1f);
								c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f);
							}
							break;

						case 4: // increase yellow; else reduce blue
							if (c.ScR < ceiling && c.ScG < ceiling)
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR + delta), 1f);
								c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f);
							}
							else
							{
								c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f);
							}
							break;

						case 5: // increase green; else reduce magenta
							if (c.ScG < ceiling)
							{
								c.ScG = Math.Min(Math.Max(0f, c.ScG + delta), 1f);
							}
							else
							{
								c.ScR = Math.Min(Math.Max(0f, c.ScR - delta), 1f);
								c.ScB = Math.Min(Math.Max(0f, c.ScB - delta), 1f);
							}
							break;
					}
					child.NominalColor = c;
					child.Visited = true;
					visitedNodes.Add(child);
				}
			}

			parent.Visited = true; // ensures root node not over-visited
			foreach (HexagonButton child in visitedNodes)
			{
				CascadeChildColorsR(child);
			}
		}