Esempio n. 1
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        public PolygonClosedWithNormalsD2D(PolygonClosedD2D template)
        {
            var numPoints = template.Points.Length + template.SharpPoints.Count;

            _points  = new PointD2D[numPoints];
            _normals = new PointD2D[numPoints];

            var srcPoints  = template.Points;
            var srcCount   = srcPoints.Length;
            var startPoint = srcPoints[srcCount - 1];

            int destIdx = 0;

            for (int i = 0; i < srcCount; ++i)
            {
                var toHereVector   = srcPoints[i] - startPoint;
                var fromHereVector = srcPoints[(i + 1) % srcCount] - srcPoints[i];

                if (template.SharpPoints.Contains(srcPoints[i]))
                {
                    var normal = GetNormal(toHereVector, template.IsHole);
                    _points[destIdx]  = srcPoints[i];
                    _normals[destIdx] = normal;
                    ++destIdx;

                    normal            = GetNormal(fromHereVector, template.IsHole);
                    _points[destIdx]  = srcPoints[i];
                    _normals[destIdx] = normal;
                    ++destIdx;
                }
                else
                {
                    var normal = GetNormal(toHereVector + fromHereVector, template.IsHole);
                    _points[destIdx]  = srcPoints[i];
                    _normals[destIdx] = normal;
                    ++destIdx;
                }

                startPoint = srcPoints[i];
            }

            if (!(numPoints == destIdx))
            {
                throw new InvalidProgramException();
            }
        }
Esempio n. 2
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		private static void ClipperPolyTreeToPolygonListRecursively(ClipperLib.PolyNode node, HashSet<ClipperLib.IntPoint> sharpPoints, HashSet<ClipperLib.IntPoint> allPoints, List<PolygonClosedD2D> polygonList, IDictionary<ClipperLib.PolyNode, PolygonClosedD2D> dictClipperNodeToNode)
		{
			if (node.Contour != null && node.Contour.Count != 0)
			{
				var pointsInThisPolygon = node.Contour.Select(clipperPt => new PointD2D(clipperPt.X / 65536.0, clipperPt.Y / 65536.0));
				var sharpPointsInThisPolygon = node.Contour.Where(clipperPt => sharpPoints.Contains(clipperPt)).Select(clipperPt => new PointD2D(clipperPt.X / 65536.0, clipperPt.Y / 65536.0));

				var polygon = new PolygonClosedD2D(pointsInThisPolygon.ToArray(), new HashSet<PointD2D>(sharpPointsInThisPolygon));
				polygon.IsHole = node.IsHole;
				polygonList.Add(polygon);

				if (node.IsHole)
				{
					polygon.Parent = dictClipperNodeToNode[node.Parent];
				}

				dictClipperNodeToNode.Add(node, polygon);
			}

			if (0 != node.ChildCount)
			{
				foreach (var childNode in node.Childs)
				{
					ClipperPolyTreeToPolygonListRecursively(childNode, sharpPoints, allPoints, polygonList, dictClipperNodeToNode);
				}
			}
		}
Esempio n. 3
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		public static Poly2Tri.Polygon GetTriangles(PolygonClosedD2D polygons)
		{
			var mainPolygon = new Poly2Tri.Polygon(polygons.Points.Select(pt => new Poly2Tri.PolygonPoint(pt.X, pt.Y)));
			Poly2Tri.P2T.Triangulate(mainPolygon);
			return mainPolygon;
		}
Esempio n. 4
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		/// <summary>
		/// Triangulates the specified polygons. The result are indexed triangles.
		/// </summary>
		/// <param name="polygon">The polygon to triangulate.</param>
		/// <returns>Instance of the <see cref="IndexedTriangles"/> class, which holds the triangle vertices as well as the indices.</returns>
		private static int[] Triangulate(PolygonClosedD2D polygon)
		{
			var triangles = GetTriangles(polygon);
			var pointList = new List<PointD2D>();
			var pointToIndex = new Dictionary<PointD2D, int>();

			for (int i = 0; i < polygon.Points.Length; ++i)
				pointToIndex.Add(polygon.Points[i], i);

			var indexList = new List<int>();

			foreach (var triangle in triangles.Triangles)
			{
				var p0 = new PointD2D(triangle.Points[0].X, triangle.Points[0].Y);
				var p1 = new PointD2D(triangle.Points[1].X, triangle.Points[1].Y);
				var p2 = new PointD2D(triangle.Points[2].X, triangle.Points[2].Y);

				int i0, i1, i2;

				if (!pointToIndex.TryGetValue(p0, out i0))
				{
					throw new InvalidOperationException("Should work except when our cross section was implified by pol2Tri");
				}
				if (!pointToIndex.TryGetValue(p1, out i1))
				{
					throw new InvalidOperationException("Should work except when our cross section was implified by pol2Tri");
				}
				if (!pointToIndex.TryGetValue(p2, out i2))
				{
					throw new InvalidOperationException("Should work except when our cross section was implified by pol2Tri");
				}

				indexList.Add(i0);
				indexList.Add(i1);
				indexList.Add(i2);
			}

			return indexList.ToArray();
		}
Esempio n. 5
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 public PolygonClosedD2D(PolygonClosedD2D template, double scale)
 {
     _points      = template._points.Select(p => new PointD2D(p.X * scale, p.Y * scale)).ToArray();
     _sharpPoints = new HashSet <PointD2D>(template._sharpPoints.Select(p => new PointD2D(p.X * scale, p.Y * scale)));
 }
Esempio n. 6
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		public PolygonClosedD2D(PolygonClosedD2D template, double scale)
		{
			_points = template._points.Select(p => new PointD2D(p.X * scale, p.Y * scale)).ToArray();
			_sharpPoints = new HashSet<PointD2D>(template._sharpPoints.Select(p => new PointD2D(p.X * scale, p.Y * scale)));
		}