Esempio n. 1
0
        void IDisposable.Dispose()
        {
            if (this.disposed)
            {
                return;
            }
            this.disposed = true;
            EndSample();
            bool flag = this.gcCount != GC.CollectionCount(0);

            if (stopwatch.Elapsed.TotalMilliseconds >= this.warningMS)
            {
                UnityEngine.Debug.LogErrorFormat("TimeExecuting: <{0}> took {1:0.00} ms ({2:0} ticks){3}", new object[]
                {
                    this.warningName,
                    this.stopwatch.Elapsed.TotalMilliseconds,
                    this.stopwatch.Elapsed.Ticks,
                    flag ? " [GARBAGE COLLECT]" : ""
                });
            }
            else
            {
                UnityEngine.Debug.LogWarningFormat("TimeExecuting: <{0}> took {1:0.00} ms ({2:0} ticks){3}", new object[]
                {
                    this.warningName,
                    this.stopwatch.Elapsed.TotalMilliseconds,
                    this.stopwatch.Elapsed.Ticks,
                    flag ? " [GARBAGE COLLECT]" : ""
                });
            }
            TimeExecute timeWarning = this;

            Pool.Free <TimeExecute>(ref timeWarning);
        }
Esempio n. 2
0
        public static TimeExecute New(string name, int MaxMilisecond = 50)
        {
            TimeExecute timeWarning = Pool.Get <TimeExecute>();

            timeWarning.Start(name, MaxMilisecond);
            return(timeWarning);
        }