public static void Load() { Menu = new Menu("AllinOne", "AllinOne", true); MenuLastHit = new Menu(" LastHit", "lasthit", false, "item_quelling_blade", true); MenuStack = new Menu(" Jungle Stack ", "stack", false, "item_helm_of_the_dominator", true); Courier = new Menu(" Courier ", "courier", false, "item_courier", true); Overlay = new Menu(" Overlay ", "overlay", false, "item_ward_observer", true); ShowMeMore = new Menu(" ShowMeMore ", "showmemore", false, "item_gem", true); MenuSettings = new Menu(" Settings ", "settings", false, "item_refresher", true); Dev = new Menu(" Dev Menu ", "dev", false, "doom_bringer_doom", true); OverlayMenu.Load(); ShowMenu.Load(); CourierMenu.Load(); JungleStackMenu.Load(); LastHitMenu.Load(); SettingsMenu.Load(); DevMenu.Load(); Menu.AddSubMenu(Overlay); Menu.AddSubMenu(ShowMeMore); Menu.AddSubMenu(Courier); Menu.AddSubMenu(MenuLastHit); Menu.AddSubMenu(MenuStack); Menu.AddSubMenu(MenuSettings); Menu.AddSubMenu(Dev); Menu.Color = Color.Green; Menu.AddToMainMenu(); }
public static void Update() { OverlayMenu.Update(); ShowMenu.Update(); CourierMenu.Update(); JungleStackMenu.Update(); LastHitMenu.Update(); SettingsMenu.Update(); DevMenu.Update(); }