Esempio n. 1
0
        public static void Load()
        {
            Menu         = new Menu("AllinOne", "AllinOne", true);
            MenuLastHit  = new Menu(" LastHit", "lasthit", false, "item_quelling_blade", true);
            MenuStack    = new Menu(" Jungle Stack ", "stack", false, "item_helm_of_the_dominator", true);
            Courier      = new Menu(" Courier ", "courier", false, "item_courier", true);
            Overlay      = new Menu(" Overlay ", "overlay", false, "item_ward_observer", true);
            ShowMeMore   = new Menu(" ShowMeMore ", "showmemore", false, "item_gem", true);
            MenuSettings = new Menu(" Settings ", "settings", false, "item_refresher", true);
            Dev          = new Menu(" Dev Menu ", "dev", false, "doom_bringer_doom", true);

            OverlayMenu.Load();
            ShowMenu.Load();
            CourierMenu.Load();
            JungleStackMenu.Load();
            LastHitMenu.Load();
            SettingsMenu.Load();
            DevMenu.Load();

            Menu.AddSubMenu(Overlay);
            Menu.AddSubMenu(ShowMeMore);
            Menu.AddSubMenu(Courier);
            Menu.AddSubMenu(MenuLastHit);
            Menu.AddSubMenu(MenuStack);
            Menu.AddSubMenu(MenuSettings);
            Menu.AddSubMenu(Dev);
            Menu.Color = Color.Green;
            Menu.AddToMainMenu();
        }
Esempio n. 2
0
 public static void Update()
 {
     OverlayMenu.Update();
     ShowMenu.Update();
     CourierMenu.Update();
     JungleStackMenu.Update();
     LastHitMenu.Update();
     SettingsMenu.Update();
     DevMenu.Update();
 }