protected override void DrawWeaponTower(DrawParams dparams, GsVector offset) { // don't draw a weapon tower }
protected override void DrawWeaponBase(DrawParams dparams, GsRectangle bounds, GsRectangle inside) { // don't draw the weapon base }
protected override void DrawBackground(DrawParams dparams, GsRectangle bounds, GsRectangle inside) { GsColor color = Selected ? GsColor.DarkGreen : GsColor.Beige; dparams.Graphics.FillRectangle(color, bounds); }