Esempio n. 1
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        /// <summary>
        /// Update Function
        /// </summary>
        /// <param name="gameTime"></param>
        public override void Update(GameTime gameTime)
        {
            meteorManager = Game.Services.GetService <MeteorSpawnManager>();

            //Updates bullet speed
            bulletPosition.Y -= SPEED;

            //Sets hitbox of bullet
            boundingBox          = bulletTexture.Bounds;
            boundingBox.Location = bulletPosition.ToPoint();

            //Checks if bullet is offscreen and removes it if it is, otherwise calls the check for collision methond
            if (bulletPosition.Y <= -bulletTexture.Height)
            {
                Game.Components.Remove(this);
            }
            else
            {
                if (meteorManager.IsThereCollision(this))
                {
                    Game.Components.Remove(this);
                }
            }
            base.Update(gameTime);
        }
 /// <summary>
 /// Default Constructor
 /// </summary>
 /// <param name="game"></param>
 public MeteorSpawnManager(Game game, GameScene parent) : base(game)
 {
     Game.Services.AddService <MeteorSpawnManager>(this);
     player        = Game.Services.GetService <Player>();
     meteorManager = Game.Services.GetService <MeteorSpawnManager>();
     this.parent   = parent;
     random        = new Random();
 }